Surviving the SMALLEST MAP in Timberborn!
Table of contents
- Embrace the chaos of hard mode; sometimes you just have to dive in and figure it out as you go.
- Success requires clear direction and teamwork; you can't just expect progress without guidance.
- In a world where resources are limited, prioritizing what truly matters can make or break your survival.
- To build a thriving community, sometimes you need to rethink your strategy and prioritize what truly matters.
- In the race against drought, every beaver counts—prioritize wisely and build smart to survive the tough times ahead.
- When resources are scarce, creativity becomes your greatest tool for survival.
- Strategic planning is key: balance immediate needs with future growth to avoid running out of resources.
- Planting trees now means survival later; prepare for the drought before it hits.
Embrace the chaos of hard mode; sometimes you just have to dive in and figure it out as you go.
Welcome back to Timberbers! It's a completely new season, and let's hope we don't commit Beaver treason. I have all sorts of surprises in store, and I'm going to build things properly—and maybe not even spam high priority. To be honest, when I'm under pressure, my architectural tendencies do tend to appear.
For those who don't know, this is what the Timber Bor May menu looks like. We don't see it very often here, but we went into a new game and I selected the Iron Teeth because I love their motto. Unfortunately, my editors are more folktales, but then we went to the smallest map, Diarama, and enabled hard mode. I also wanted to put a question mark at the end of the settlement name, but the game wouldn't let me, so I guess it's just a statement now.
Here we are, and you might notice that I have paused the game. This is hard mode, and this is the smallest map. Some of you might remember Season 3, the shortest season ever made and probably one of the first incidents which we don't talk about. But yes, we're back on the smallest map, so space is an issue. You'll also see that there's now poo water, which means there are fewer trees and fewer places to plant. Of course, in this update, we've got bad tides, so our main water source will actually turn into poo water at some point. This is going to be doubly hard—I guess technically trip hard.
What I probably should have done before starting this, considering I've just had quite a lack season building like Pano stuff, is to do a test run or at least look back at my Season 3 failure to see what went wrong. But that's not really how we do things here. So, to start off, let's build all the buildings I think we're going to need. We will need a deep water pump, and I think we're probably going to want a dam down here. To build that, we're going to need logs, so we will have to cut down some trees.
The thing is, there really aren't that many trees on this map. You can see back here there is a little staircase, so it might be worth getting a path over there. Up here, we can chop down some trees. Oh, there are stairs all the way up! Look up here; we have oak trees which have eight logs in them—that will be useful. For now, we need a few Lumberjack Flags. I reckon we'll place two up there and maybe one down here to get these trees. This way, we want to gather a flag and place that around the corner to allow our beavers to get berries for food.
So, we have food, we have water, and we have logs so we can build. We will need a farm ASAP, but also, because this is hard mode, we're going to need a dam ASAP as well. Thankfully, dam pieces are unlocked, but they need 20 logs each, which is pretty steep in my opinion. If we want to do this in the shortest route possible, I think doing those three is probably the way to go because that should block up the entire dam—water can't flow diagonally, so that should be fine. We can just add another one at the end to walk across, although this time there's not much point in walking across because of all this contaminated water. There aren't many trees over here, so we will have to wait and see whether that's actually worthwhile or not.
The final thing to do is to set some priorities. I think we want to prioritize this Lumberjack flag, then probably these two as well, and then this gatherer flag because that's our four beavers. Oh no, we need to add two more beavers in that; that would be four things being me that don't cost any resources. As people chop down trees, we will then prioritize the water pump so we've got water, and then we prioritize these three, but I won't prioritize the one at the end.
Okay, that should be a good plan. I'll hit play, and then they can all go about building their own things. By the way, all the names of my lovely beavers are from my patrons—these are all the kings, the top tiers. I just want to say thank you guys for supporting the channel, and hopefully, I will try to make you guys last longer than one episode today.
Right, okay, I've just paused it again. I've just realized that all these guys don't have any trees to cut down. We need to come down here, cut trees, and we actually need to tell the beavers to cut down trees. You can't just expect them to cut all the trees down like my editors; they can't just be expected to edit a video—you actually need to tell them, "Wait, edit the..."
Success requires clear direction and teamwork; you can't just expect progress without guidance.
Okay, so that should be a good plan. I'll hit play, and then they can all go about building their own thing. By the way, all the names of my lovely beavers are from my Patreons; these are all the kings, the top tiers. So, I just want to say thank you, guys, for supporting the channel, and hopefully, I will try and make you guys last longer than one episode today.
Right, okay, I've just paused it. I've just realized all these guys don't have any trees to cut down. We got to come down here and cut trees, and we actually need to tell the beavers to cut down trees. You can't just expect them to cut all the trees down like my editors; they can't just be expected to edit a video. You actually need to tell them, "Wait, edit the video!" Yeah, get back to work!
So, nice, we have logs coming in, which means we can get on the deep water pump. That's 12 logs, so a little bit worrying. We've got four beavers in there, though: we got Caden Bullard, Gabby Bean, Peter, and Tiny Mice. I think all this stuff should be built fairly quickly. I'm just wondering, actually, maybe before the dam starts going in, maybe I should get a farmer on the goat. A farmhouse is also 20 logs. Oh, it's the same amount as a dam piece—20 logs—that seems like a lot of logs, I'm not going to lie.
Yeah, so we're in hard mode compared to the last one we played. Basically, the droughts happen more frequently, they last longer, and also bad tides happen way more frequently as well. I think there's more chance of a bad tide happening than like a drought. In the previous season, we had, I don't know, about five bad tides in like 20 cycles or something. We can probably expect a bad tide every other cycle. So, with that in mind, we're probably going to want to keep our farm—oh, do we want to keep it away from—oh, this is going to be a nightmare, actually, 'cause I've got a dam down here. So, when this does bad tide, this is all going to get polluted.
I know now that the water pumpers do pump through the bad tides, so water shouldn't be an issue. It's just the farms—whether I want to keep food close. It all depends on whether, like, the water here will get diluted, like the bad water, 'cause there's already normal water here. It might dilute like over this side 'cause it's pure poo water. This ground's all contaminated, so everything dies. If you look down here where it's sort of diluted, it doesn't kill things. So, I don't know. I think whatever I do, I got to build a farmhouse ASAP.
So, let's shove one of these in, I guess. There, that covers quite a big area, and I think I will up the construction of that so that will go in before the dams. That could be risky. I should get at least three days warning on the drought, though; that's what usually happens anyway. Looking around—oh no, look, building lacks workers! What's—oh no, we don't have a log pumper. So, who's in the Gatherer flag? Knobby the house elf, and then we got Old Man Observer there. We got Scientist Nate up there and King up there chopping trees.
Okay, I think we're going to have to reduce the number of builders in the district. I need to rename this as well; I'm just going to call it "Believe" 'cause that's all we can hope to do at this point. Right, you can see all the little beavers; they don't have any homes yet, so they're all just sleeping rough on the street. I would love to prioritize your well-being, but we've got some bad stuff coming. This is hard mode.
Yes, the next morning, everyone's rushing off to work. I hope we have—yes, Kadum Blood, work that wood, son! Look at that technique; that is great technique! Anyway, it seems we're actually quite short on logs now, so it might be worth building another Lumberjack flag. Let's shove that down there and high-prioritize that as well. Yes, everything's high-prioritized; that's how we roll here.
Okay, then, as a builder comes over—yeah, there's Gabby Bean. So, they build that, and then I might just reduce the number of workers in here. If I reduce that down, we should find this—yeah, Tiny Mice has now gone in there; they're chopping trees down as well, and then we're getting logs faster. So, our builders actually have something to do. There's no point in having builders if there's no logs.
Right, okay, oh, I might need some food storage as well, actually. I want to pick all these berries 'cause the faster I pick them, then like the quicker they'll regrow back as well, if that makes sense. Like, there's no point in them being on the trees 'cause that's just screwing over future maps. We got to look after a future map in hard mode. So, the question is, where do I want storage to go? It should probably go up here.
In a world where resources are limited, prioritizing what truly matters can make or break your survival.
In the current situation, we have gby Bean working on building tasks. I am considering reducing the number of workers here to optimize our resources. By doing so, we should be able to manage our operations more effectively. The tiny mice have now entered the area, and they are chopping down trees, which allows us to gather logs at a faster rate. This is crucial because there’s no point in having Builders if there are no logs available for construction.
Additionally, I realize that I might need some food storage. I want to pick all the berries quickly since the faster we pick them, the quicker they will regrow. It’s important to manage our resources wisely, especially since we are playing in hard mode. The question now is where to place the storage. It would probably be best to position it up here on the brown area, although this isn't a priority. It only requires three logs, but I might consider a medium-sized storage that needs 15 logs. I’ll place it down there, somewhat out of the way, and designate it to store berries. However, this task won't be my top priority; I’ll set it to the next highest priority so it gets built before the last dam piece but not before the others.
Oh, and we have a farm now! I need to pause for a moment to plant crops. I’m used to the folktales, so I forgot about the ran teeth. I think starting with corn and rabies is probably a good idea, so I’ll plant a reasonably large area for that. We actually have two farmers assigned to this task because I prioritized it highly. However, I’m not sure we need that much priority right now. I need to check what jobs we’ve lost by doing this. Currently, we don’t have anyone in the berry flag, so I’ll pause that for now.
Koy, you can go chop some trees down instead. I noticed gobby bean heading in a different direction, and I saw someone put a log in the medium warehouse. It’s concerning because the priority of the dam is higher, and I was frustrated about that. I wasn’t just being mean towards the Beavers; there was a valid reason for my annoyance. Thankfully, gby Bean came over and added to the dam, so we’re fine for now.
We currently have two Builders and nine logs available. It seems like people are coming over to build, and we might be okay for a first start. However, I noticed that the log pumper is sitting idle. Down below, the water storage is full, but we can only store 15 units. Therefore, we need to address water storage as well. I think I’ll place this storage down here and might even put in two units. I’ll also create a path leading down there.
Considering we have about 12 beavers, if they all drink one unit of water, we’re running low. We need to prioritize water storage over food storage. Right now, we have 70 food but no water. I’ll lower the priority of the berry storage and increase the priority for the water storage so that we can store water much sooner. It’s urgent since one of our little beavers, gobby bean, is already thirsty.
On another note, I want to show my lovely King patrons on Patreon. I’m curious about how long I can make my display name. It seems like I’m running out of things to type, and the name field is excessively long. This has caused some issues with my other tabs, and I might have to scroll along the bottom bar because of it. Perhaps I’ll shame the first person who contributed to this situation, but at the same time, I feel a sense of pride.
For now, I’ll leave them dreaming in the fields, contemplating the shaming rule they might soon face. Interestingly, Koi was actually the first person to grow up. It felt like I had more jobs available, which is a good sign. However, wood is going to be a massive issue moving forward. I’m trying to figure out how to rectify that situation. I think the only solution is to build stairs since there are no stairs leading up to the next level. Additionally, I’ve noticed that a drought is already approaching in three days, so we need to prepare accordingly.
To build a thriving community, sometimes you need to rethink your strategy and prioritize what truly matters.
The first person to get shamed for that name, but at the same time, I'm kind of proud, so maybe not. For now, I'll just leave them to dream in the fields, dreaming about the shaming rule that they're about to go into. Probably, oh look, Co Koi was actually the first person to grow up as well. Ah, it did feel like I had more jobs; that's cool.
Anyway, wood is going to be a massive issue on this. I'm trying to work out how I'm going to rectify that. I think the only answer is I'm going to need stairs because, yeah, looking up here, even if I were to get up to this level, I need stairs to get to that staircase. There are no stairs from this level up. Oh yeah, look, a drought is already approaching in three days. I mean, we should get the dam in, so we should be fine.
What I was saying is there are oak trees up here, which are pretty good for logs, but they're not going to last that long. Also, to get to them, I'm going to need stairs. So, I think to get sort of anywhere, I'm going to need stairs. The thing with stairs is they cost science as well as planks, so I think we need to get science on the go as well. Let's grab a scientist inventor hut; we can start adding these up here. I will lower the construction priority of these, though, because they're not that urgent. Although they might be, we might run out of logs real quick.
Yeah, because we've literally only got these trees here, these dead trees. Those ones there, we can't get any higher on that side, and over this side, we only have access to these, which aren't a lot of logs anymore—not with this bad water source. I'm really worried that this series is going to be shorter than season 3. Oh man, we should be all right. I know like what I need; maybe I don't need two water sources. Maybe that's a waste of logs.
I was also thinking, should I put my power over this side? That way, I'm not wasting green area. I think my options for power are a compact water wheel for 25 logs or the large power wheel for 100 logs. I don't even think I can afford that, so I need a compact water wheel. I was just thinking, should I put it in here? The trouble is, look how fast the water's moving on this side compared to my actual water over this side. Now, granted, as soon as the dam is in, this will stop moving at least until the dam fills up.
So, I don't really know where I should go. Maybe just down here? Perhaps I should chop these trees down and make this an industrial area. Yeah, that makes sense, actually. Tell you what then, let's chop all those trees down. For now, I might unmark these trees up here that are already growing big trees, spreading into little baby trees, so that will sort of self-seed itself if I don't chop everything down. I think I did this in the previous episode; I sort of deselected every other tree just to help the forest self-seed.
But yeah, I think down here I want to get rid of this more urgently. The thing is they don't really reach down there; I may need another lumberjack. Oh no, we should be fine. So yeah, I'll plan to put a power wheel down here, let's say there, with an industrial lumber mill down here. I mean, would it be worth trying to do them that way? Could I fit two along here? Maybe, yeah, possibly. We'll see.
I think that's where it's going to go. I won't worry about it for now because I think science is probably more important than that, to be fair. Without the science, we can't unlock the stairs. Oh, although do I need stairs? Because I can just use planks. I've just remembered I can use planks to unlock the Forester; that requires seven planks, and then we can just plant trees rather than building stairs to get to them. Although again, it requires 60 science, so I think whatever we do, we need the science anyway.
How's everyone getting on? I feel like the farmers—what is that? That's two jobs; two jobs could be spent elsewhere. Oh yes, look, the dam's in! Let's just fast forward to the next day. Okay, rise and shine everyone! Come on, we got two days until our drought's coming. Wake up, get back to work. We do have a new adult beaver now. How long can I make my display name? My display name has grown up. So where are they working? They're unemployed. Why are they unemployed? Right, we need more builders. Get more builders on! I mean, oh, we need food. We need food! Unpause that PA; we've been smashing through the berries. So yeah, hopefully, builders— they’ve now moved on to this storage. Oh no, the water storage. Okay, yes.
In the race against drought, every beaver counts—prioritize wisely and build smart to survive the tough times ahead.
Anyway, how's everyone getting on? I feel like the farmers—what is that? That's two jobs that could be spent elsewhere. And oh yes, look, the dam's in! Let's just fast forward to the next eight.
Okay, rise and shine everyone! Come on, we got two days until our drought is coming. Wake up and get back to work! We do have a new adult beaver now. How long can I make my display name? It has grown up. So, where are they working? They're unemployed. Why are they unemployed? Right, we need more builders. Get more builders on! I mean, oh, we need food. We need food! Unpause that PA. We've been smashing through the berries, so hopefully, builders have now moved on to this storage.
Oh no, the water storage! Okay, yes, that water storage is in. I think I'm going to high prioritize this medium warehouse next because food is now an issue. Annoyingly, I've said to make that berries. The thing is, with a drought, will these berries die? We might be okay because we have a dam here. I'm actually going to low prioritize that last bit of the dam because I don’t think we need to get over here for any reason at the moment. I mean, yes, there are a few extra trees, but I may as well just leave them going.
So yeah, for now, let's get this in. We can store berries, and then should we pickle the berries? Not if we have anywhere to store them, which has actually happened. Ah, so I guess it turns out the starting goods, like in my district center, I can't refill them because that had 70 berries in to start with. I assumed that was just like berry storage, but no, the berry storage is only what you build, so that's over here. At least that's in.
I'm also thinking let's high prioritize an inventor hut just because we have excess jobs and we need that science ASAP. Let's plant some more trees and stuff. Right, I feel like I need to get moving on the industrial stuff down here as well to get planks. So I might need to back in the trees. If I just unmark everything down here, I think that means our beavers have to come down here to chop these down, and that gives me space.
In fact, I might make sure I have the space first. Let me just unmark a load of stuff here. I need basically those gone. That allows me to get my wood workshop in and then do a path to the front as well. So yeah, I need all those trees gone first, please, because that means I can have a water wheel. Could it go there and then fit another one there? That would be good. Yeah, that would be connected, and then that could be touching and connected. I think that's what I want to do.
So yeah, I'm not too fussed about getting this in, though, because we want to build the water wheels first. I mean, these are actually too far from the district center, so I got to path it over to here. You can see we do have a staircase already, so they should be in range now. Yeah, they're good. So maybe I'll get that compact water wheel in because we're going to need power. We're going to need planks.
Up here, we have an inventor hut, so let's reduce the number of builders now. Gobby Bean—oh no, I can't have Gobby Bean because, look, scientist Nat's back, everyone's favorite scientist! I tell you what, let's pause that lumberjack flag, and then yes, scientist Nate is an inventor. I feel like it's not really a season of Timberborn if scientist Nate doesn't end up as a scientist.
Right, the sun is rising. We've got one day to go until the drought. Do we have enough water? I mean, it's not great, actually. Why is water so slow? Do I need another log pumper already? I might need another one. Surely not! It might just be because it's morning, but ideally, I want those two filled up. I mean, we do have the dam in, so we probably can pump throughout the drought, but because it's hard mode, the drought is going to be a lot longer than we're used to. Maybe I should look to get another log pumper down. It's just everything's costing logs, though, and we don’t have many logs to play with.
What did he say? Right, anyway, oh look, Labrador Dog has grown up! Also, something that usually happens in every season—Labrador Dog is the first to go. The fact there are little baby child means they might not die of old age. I mean, they might die of some other instant, but for the moment, Labrador Dog is looking like he might survive longer than he usually does.
I think I might, over this side, just go up there and add another lumberjack flag there just so I can move beavers about because, like, up this way, they've nearly chewed through all of those trees. I mean, something I plan on doing actually is getting a path up this way over to that staircase, and then we can come along here and do the same up this way.
When resources are scarce, creativity becomes your greatest tool for survival.
Everything is costing logs, though, and we don't have many logs to play with. What did he say right anyway? Oh, look! Labra dog is grown up. This is something that usually happens in every season. Labra dog is the first to go; the fact that there are little baby children means they might not die of old age. I mean, they might die from some other incident, but for the moment, Labra dog is looking like he might survive longer than he usually does.
I think I might go over to this side and add another Lumberjack flag there just so I can move beavers about. Up this way, they've nearly chewed through all of those trees. Something I plan on doing is getting a path up this way over to that staircase, and then we can come along here and do the same up this way. We are really running out of logs. Also, what's happened? Why has the water level dropped? Oh no, it has dropped because my dam—there's less water down this end now. That's annoying.
Anyway, look down here! This compact water wheel is nearly in, which means we can put the industrial lumber mill in front of it and connect that up with a path. It might actually be worth adding some shafts rather than building another building here because a shaft costs one log, while a corner costs two. So, I could just do something like that for three logs rather than building another building, which costs 20 logs. This way, we have twice the power coming in, and we also have the option to delete those later on and get a building in there.
Okay, we have power. How much power is it producing? 130 HP. What does this need to survive? Oh, only 75! So, I don't actually need any of this one water wheel. Powers two build. Okay, I tell you what I'm going to do: I'm going to delete that. Oh, it does have logs in it—no, I'll just pause it then. Right, no more building that. Oh no, it's dropped down to 75. Why has it dropped so much? It's not even the drought yet. It went down to 69—nice! No, not nice; it's still dropping. To be fair, it's about to be the drought, so we're not going to make any planks during the drought. I think I'm better off low-prioritizing that and maybe putting the deep water pump higher.
Oh look, in terms of food, our rabies are in, so let's unpause the farmhouse. No, not scientist! Dat, you're meant to stay as a scientist. Okay, instead, we got a king in the farmhouse, so they will start picking up all those cool rabies. But, it's nighttime now, so let's just fast forward to the morning.
All right, the sun is rising, so this is going to be our first major challenge: Can we survive the first drought? How long is it going to be? Four days—oh, that's quite long. That's quite a long drought. Oh balls, so up here, the waterfall is now no longer flowing. We have water down here keeping everything green, and we have a log pump here. The thing is, if we keep pumping our wood, all this water will drop, and then everything down here will die. Obviously, we need our farm to be producing food, so let's reduce the number of builders. We only need like one builder for now; we'll increase the number of farmers.
Then we have two unemployed beavers. We only need two more logs for this, so if I can up the priority of this inventor hut, that's another job taken care of. So, you down there, sitting on your butt—qu, I need to remark these trees because we have space down here now for those two buildings. Let's recut trees down. I'm just going to mark the big trees and try to leave the smaller ones, perhaps. I don't really know if there is a good method to keep a self-seeding forest. I've just left a few gaps so that hopefully they'll spread their seed at least until we have enough science.
Yes, we have two scientists in the house! Peter has joined scientist n, so the science is going up. We have 21 science. Actually, what do we need for stairs? Oh, 70—oh no, that's so much science. I mean, are platforms a science thing as well? Oh yeah, 100 for a platform—blooming heck! There are some logs down in this corner, but if we are to get across without platforms, it'll dam this up and slow the water down. We need the water to move down here to power our lumber mill when that's built.
So, in order to get to those trees, we're going to need platforms at some point. I think unless I want to get stuck with no logs, we're going to have to try and unlock the stairs first because we are going to run out of logs otherwise. With stairs, I can at least get up over to here—there are loads of logs!
Strategic planning is key: balance immediate needs with future growth to avoid running out of resources.
Peter has joined the scientists, and now the science is going up. We currently have 21 science points. However, we need 70 science points for stairs, which feels like a lot. I wonder if platforms are also a science thing. Oh yes, they require 100 science points for a platform!
There are some logs down in this corner, but if we are to get across without platforms, it will dam this up and slow the water down. We need the water to move down here to power our lumber mill when it's built. Therefore, in order to reach those trees, we will need platforms at some point. I think unless I want to get stuck with no logs, we will have to try and unlock the stairs first, as we are going to run out of logs otherwise.
With stairs, I can at least get up over to where there are loads of logs. Each tree yields eight logs, which means I can access areas with more logs and berries as well. One thing I need to keep track of is that we have 3 and a half days left. I don’t think I need two beavers on duty since it’s a tiny task.
I might even pause Caden; we currently have 64 water stored, and you can see that this water storage is pretty much full. It’s probably better to pause and then unpause when our water runs out, as I don’t want the water level to drop and risk our farm being compromised.
In the meantime, we have three unemployed beavers, so I guess they may as well go back to being builders. I think I will chop down the trees up here for now, so I’ll place a lumberjack flag in this area and mark these trees to be chopped down. Additionally, I might need some col rabi storage as well.
Currently, there are 30 berries in storage, but I might need more storage soon. I think we will probably eat through the berries quickly since we’ve nearly picked them all, and these are only halfway to growing. So, maybe as we eat through the berries, we can then just turn this into col rabi storage instead. I’m a bit worried we can’t store that many col rabies, but we can store 50. We’ll see how it goes; I’m not going to waste logs on more storage just yet.
How many logs do we have? We have 23 logs, so we can finish the lumber mill with just eight more logs. Is there anything else we’re building at the moment? Not really. We will need more water storage because the next route is going to be longer than this one—much longer. We will also need planks, so I have to remember not to use up all my logs, as I actually need planks.
The next morning, we have 3 days left of the drought, and science is starting to accumulate quickly, which is good. The building down here is now complete, so I’m going to pause that since there’s no power at the moment. Meanwhile, another beaver is just sitting idle, so I’ll pause them as well.
As night falls, come tomorrow, we should have enough science to unlock something. Should I go with stairs or with Foresters? I need to slow down time to think about this. If I go for stairs, we get instant logs, but they won’t last that long. If I go for Foresters, I can plant trees, but then I have to wait for them to grow. I could end up in a situation where I can’t reach any more trees to make more planks for the stairs.
What does it cost? I need seven planks for the Forester, while the stairs cost four planks. So, I need eight planks to access all the trees I want, including the ones up there and over here. There are quite a lot of logs up here, and we currently have 60 logs on us.
I think I will go with the Forester first; that seems like the sensible choice. Oh, I need 60 science points for that, but that’s okay because we can’t actually make planks for the time being anyway. So, I’ll place the Forester right over here, next to the contaminated water, as there’s no point in being too far forward since I don’t think trees can grow back there.
I’ll put a path in that direction and then decide what type of trees to grow. With birches, we get one log every nine days, which is quite a wait. For pines, we get two logs every twelve days, so that’s one every six days. The oak trees yield eight logs every thirty days, but I have to wait thirty days for that, and we are only on day eight at the moment, already facing a drought.
Maybe I should plant a bit of everything. I can’t remember how far the contaminated ground extends, so I’ll start planting at the furthest point. I’ll plant that many birches, then a load of pines, and then...
Planting trees now means survival later; prepare for the drought before it hits.
In the discussion about tree growth, it was noted that trees may not grow back in certain areas. The plan includes creating a path to facilitate tree planting. The types of trees considered are Birches, which yield one log every nine days, and Pine trees, which produce two logs every twelve days, equating to one log every six days. Additionally, Oaks can provide eight logs every thirty days, but they require a longer wait time. Currently, the situation is pressing as they are only on day eight and already experiencing a drought.
To optimize the planting strategy, it was suggested to start with a mix of trees, beginning at the furthest point from the contaminated ground. The plan is to plant a significant number of Birches, followed by Pines, while considering Oaks for the front, although they may be postponed. The lumber mill has all the logs it needs but is waiting for the drought to end to produce planks. It was discovered that two beavers can be assigned to the mill, which will expedite plank production. Once the drought concludes, the mill should fill up with logs, ready for processing.
As the last berry bush is being picked, it was acknowledged that berries will no longer serve as a food source. This means that the beavers will need to rely on their food stock, with a plan to store cor rabies as a constant food cycle. The water level is currently at nine, which is adequate, so a beaver will be assigned back to the deep water pump.
There was a consideration about why houses and campfires weren't being built to increase beaver happiness. The rationale is that it is more sensible to prioritize tree planting to ensure a steady supply of logs, especially since there is a need to divert bad water. The idea of unlocking floodgates early was raised, but it was noted that they require 150 science, which poses a challenge.
Fortunately, the drought has ended, allowing water to return to the land. As water sources begin to flow again, the surrounding trees and ground become green, indicating a recovery. The bad water is also running again, which will help determine where it is safe to plant oak trees. With the water returning, the industrial mill can be activated, and the beavers will transition from berry collection to lumber production.
As the water level rises, it was suggested to pause certain operations to allow the water to fill up quicker. Once the dam overflows, power will be restored, enabling the production of planks. The first plank has already been made, allowing for the construction of a Forester. Additionally, the necessary science to unlock stairs has been achieved, providing new opportunities for expansion.
The plan includes building stairs to access logs in the contaminated land. A Lumberjack flag will be placed to mark trees for cutting, while ensuring that self-seeding trees are preserved. The beavers are currently resting in the fields, and overall, the situation appears promising.
Before the next drought or challenging season arrives, the strategy is to stock up on food and water to ensure survival during tough times. The belief is that attempting to implement floodgates too early could be counterproductive. For now, the focus remains on preparing for the future, with a hopeful outlook for the ongoing season. Peace, love, and season 9 is going ahead!