I Made A Gameshow With 32 YouTubers
Table of contents
- In a chaotic game of survival, sometimes the best strategy is to let your opponents self-destruct while you play it cool.
- In the game of life, sometimes you have to fight your way back from the brink to claim your victory.
- In a game where peace isn't an option, sometimes you have to fight your way to healing.
- In a game where luck meets strategy, sometimes you have to risk it all to rise above the rest.
- In the game of life, sometimes you have to fight your fears, even if it means facing a funnel web spider.
- Sometimes you have to lose a heart to find your power again.
- In the game of life, sometimes you have to gamble everything to rise from the ashes.
- Every day is a new learning experience, so embrace the game and keep pushing forward.
- In the game of life, sometimes you have to gamble everything to gain something extraordinary.
- In the game of life, sometimes you have to gamble everything to gain power.
- Sometimes you have to take a leap into the unknown to discover your true power.
- Life is a game of chance; sometimes you win, sometimes you end up in the shadow realm.
- Sometimes the game just doesn't go your way, and that's when you find out who really has the power to keep playing.
- Sometimes, the game feels rigged, but remember, it's all about the fun and the unexpected twists that keep us coming back for more.
- Sometimes, the only way to win is to embrace the chaos and roll with the punches.
- Embrace the chaos of the game; sometimes you have to lose to level up your story.
- In the game of life, sometimes you have to face your ghosts to find your strength.
- Sometimes you have to fight ghosts to find your power.
- Sometimes you have to risk it all to find out if you're a champion or just a spectator in your own game.
- Sometimes, the biggest gamble leads to the wildest wins.
- Sometimes doing nothing is the best strategy for success.
- In a game of chance, sometimes the biggest risk leads to the greatest reward.
- In the game of life, sometimes you have to gamble to rise above the chaos.
- In the game of life, sometimes you have to punch up and take risks to gain power.
- In the game of life, sometimes you have to gamble everything to win big.
- In the game of life, sometimes you have to gamble everything to reclaim your power.
- In the game of life, sometimes you have to gamble big to win big.
- Sometimes the biggest risk is not taking a gamble at all.
- Gambling may seem thrilling, but remember: The House Always Wins.
- In the game of life, sometimes you have to gamble everything to find out what you're truly made of.
- In the game of life, sometimes you gamble it all and lose, but every setback is just a setup for a comeback.
- In the game of life, sometimes you have to steal the potato to help your team thrive.
- In the game of strategy, sometimes the best move is to play it safe and let your opponents self-destruct.
- In the game of strategy, sometimes you have to take risks to unleash your true power.
- In the game of risk, sometimes you have to gamble everything to turn your luck around.
- Greatness comes from taking risks; don't let fear hold you back.
- In the game of life, sometimes you have to gamble everything to rise from the ashes.
- Life's a game, and sometimes you just have to embrace the chaos and roll the dice.
- In the game of chance, every risk could lead to a comeback or a setback; it's all about how you play your cards.
- In the game of life, sometimes you just have to roll the dice and hope for the best, because luck can turn the tide in an instant.
- In the game of life, sometimes you have to gamble on your strength to rise above the odds.
- In the game of life, sometimes you have to risk it all to discover what you're truly capable of.
- Sometimes the journey feels like a curse, but it might just be the key to your future victory.
- In the game of life, sometimes you have to gamble everything to find out what you're truly made of.
- Sometimes you have to gamble it all to win big.
- Trust your instincts, but remember: gambling can lead to unexpected twists.
- In the game of life, sometimes you have to gamble to turn your doom into power.
- In the game of life, sometimes you have to risk it all to win it all.
- In the game of life, sometimes you have to gamble everything to turn the tide in your favor.
- Sometimes the biggest wins come from taking the biggest risks.
- Sometimes, the best strategy is to embrace chaos and let friendship guide your choices.
- Sometimes you have to embrace chaos and take risks, even when the odds are against you.
- Sometimes you have to take a risk to break free from the waiting game.
In a chaotic game of survival, sometimes the best strategy is to let your opponents self-destruct while you play it cool.
I made a massive game show with 32 YouTubers. Basically, if a person playing the game dies, then they get to look at the board and say, "Hey, I want to add a space over here," and that space does whatever that player says, no matter what. So eventually, the board becomes a complete mess that's impossible to navigate. You all have three lives and five power.
I'll try if you're up first. "Oh yeah, I'd like to move to the right." Okay, you're going to move to the right. "This Goblin has two power and you have five." This is a mobile game. "Oh, barely, buddy, barely." Uh, yeah, you wish that was not even close. "Okay, I'll try. If you kill the Goblin, I kill him." I don't want that. "All right, you gain a power now." Okay, well, I wanted him to be my friend.
Circle, you're up. "I want to move up to where Dash is." Okay, you're going to both fight now. I have one more power though. "That's fine, watch this." You watch this. "If you hit me, I'm going to be upset." Thank you. Okay, so now what happens? "I'll try. If you won, Circle, you're going to lose a heart."
Okay, Point Crow, you're up. "I'm going to the right." All right, you're going to land on the same spot as a slime. "I win these. Be careful, be careful." Dude, be careful. "I've actually never lost these." That is true; you've never lost this. "Ooh, first time for everything." B, I mean, I still never lose this. This is a win in my book. "You lose the heart."
All Tribe, you're up. "Yeah, can I move to the left?" Yeah, okay. "Circle, I'm going to move to get that slime. I saw his weakness after I watched that first battle." I saw his weakness. "Check this [__]." Oh, is that his weakness to lose? "Yeah, yeah, dude, everybody's weakness is losing except mine. If I give him a false sense of security, he's going to get weaker over time." You're going to lose another heart. "I'm speedrunning my own death." No, if you try one more time, it might work next time.
Point Crow, you're up. "All I'm going to do is go to the right here." Go the right. Let's go; I win these. I literally never lose them. "This is so R." Wow, okay, All Tribe, you're having a really successful strategy here of just letting your opposition kill itself.
All Tribe, you're up. "Yeah, can I go left?" Yeah, you're going to go left and fight the goblin. "Can I befriend him? Can this be a befriend check?" This is a game about killing. "Well, what if I lose? It hurts me, but if he can join me in my journey..." We'll see if you make friends. "There's no way." Oh my God, it's like the same thing but just you can just like... "Yeah, you're going to get another power." Yeah, thank you.
Circle, your turn. "Can I call him Point Crow and can we tag team the slime?" Yeah, we can tag team the slime. I'm okay with that. "Yeah, us together." Okay, you guys are going to combine your strength: 10 versus the 8. "If this lands on lose..." Man, oh no, let's go! Never lose, baby! First try!
Since you both killed the slime together, you'll split the reward which is four, so you both get two power. Huge! Oh, look at that: 777. Point Crow, you used your turn to help him. All Tribe, you're back up. "Yeah, can I move to the right?" Yeah, okay. "Circle, I just... I'm kind of sitting here and thinking about what I've done." No, I move up, I suppose.
Okay, Point Crow, can I just... I mean, can I sit here though? Yeah, All Tribe, if you're up, cool. Could I go down? Yeah, Circle, can I go left? "Boow, call me in and we'll jump All Tribe." Yeah, okay. "Point Crow, you're up. Can I jump All Tribe with Circle TS?" Yeah, you can jump them. "What the... Let's go! Let's go! 14 versus 7." We're not the Goblins; we're used to fighting, but guys, we can talk about this after the roll, you know?
Oh, we win these. Never lose, baby! "What? I've literally never lost a single thing in my life." Okay, you're going to get knocked off this square and then you'll lose a heart. "All Tribe, darn." Okay, All Tribe, you're up. Can I go up? "No, I was where the shot. Can I go to the left?" I just missed these goblins; they just looked so friendly.
Okay, Circle, you're up. "I'll go up." Point Crow, can I go left? "All Tribe, can I go down?" Yeah, you're going to go down. "Down." Okay, go wait. I win these. I win these though. I win these. Please, please, no!
Well, now it's even. Do we all have one heart and the same power? "All Tribe, you're up." Yeah, could I go right? "All right, H." Circle, because I spawned in as a medic class, can I use my bandage to heal one heart? "No, I'll go left." Okay, come on boys, this will be the biggest comeback. This will be the biggest comeback ever. Dude, I was on death's door and so weak, and look at me now. Look at me now!
No, there's no way. No, I'll remember you. Please, that was awesome. Do I get his power?
In the game of life, sometimes you have to fight your way back from the brink to claim your victory.
Just missed these goblins; they were so friendly. Okay, Circle, you're up. I'll go up, Point Crow. "Uh, can I go left?" "All right, can I go down?" "Yeah, you're going to go down."
Okay, go wait. "Uh, I win these! I win these, though! I win these! Please, please!" "No, well now it's even. Do we all have one heart and the same power?" "I'll try if you're up." "Yeah, could I go right?" "All right, H Circle."
Because I spawned in as a medic class, can I use my bandage to heal one heart? "No, I'll go left." Okay, come on boys, this will be the biggest comeback! This will be the biggest comeback ever! Dude, I was on death's door and so weak, and look at me now! Look at me now! "No, there's no way! No, I'll remember you. Please, that was awesome. Do I get his power?"
Okay, that's going to be the end of this game. Show you two are going to move on, and Circle is out. "Damn it, no! Now at the end, Circle, you may have been eliminated, but you can add what you would like to the board."
Now let's do a secret path, but they can't know where it is, and if they find that secret path, it full heals. "Patch notes, patch notes will appear between each of the rounds. They will address changes to the rules or any mistakes I may have made during the recording. I misremembered what Circle tune said, so even though I may refer to it as a full heal space, it's not. Sorry, Circle."
Players will now receive power from defeating other players, so ult trial goes from seven power to ten. "Dave, you're up first. You can move one space."
"I want to move up." "Okay, you're going to move up. You're going to land on the same space as FDD, so now you're going to fight him. You have five power versus his six."
"That's unfortunate. What happened?" "You lose, so here's what's going to happen: Dave, you get knocked off that space and you lose a health." "I didn't need it anyway."
Okay, Sam. "Okay, I'm going to move down." "Okay, you're going to fight the goblin." "What? You're going to win?" "Yeah, Sam, you have defeated the Goblin, and now you will gain another power."
Okay, fish, I guess I'll move up one square and just eat the rat damage. "Rat wizard is actually going to take his turn, and unfortunately, there's a rat over here on this space, and he's going to summon a rat to attack you."
"Can I kill the rat?" "We'll see." "You're going to kill the rat. Does that mean I get a power?" "No, Dave, you're up."
"I want to move on top of Sam." "Yeah, I saw that one coming. I'm confident that's going to be a win for D." "You've got to be kidding me! Just like I drew it up, that's going to knock you off the space, Sam, and then you are going to lose a heart."
Mhm, mhm, okay, okay, okay, Sam, it's your turn. "Um, don't do it. The odds are in your favor if you do it." "I'm going to do it. I'm going to move down."
Okay, you're going to move down. You're going to fight Dave. "Oh, I don't have to change anything. That's really nice." "Fish, up in their Eiffel Tower, laughing at us. You're about to lose another heart."
"Are you kidding me? Dave, congratulations, you're actually going to win that again." "Uh, fish, could you not kill me, please?" "Uh, we see. Yeah, you really made yourself a target when you killed that Goblin."
Okay, fish, you're up. Am I able to move towards rat wizard? "You are going to move right, and you have just discovered Circle tun's secret healing space."
Oh sweet, I'm already at full, but I'll take it. "Yeah, you will have to fight rat wizard now." "That's fine. I should be all right. Fish are the natural enemies of rats."
Well, don't worry, fish, you can't lose. You can only lose. "Oh, you're going to lose, so that is going to make you lose a heart." "Don't worry about that."
"I wonder if there's more hidden game space." It's rat wizard's turn; he's gonna summon a rat to attack you, fish. "That should be fine; it was fine last time."
All right, it's going to be fine. Dave, you are up. "Can I move down?" "Uh, you cannot move down." "No? Fine, well, I'm going to move to the left."
Sam, it is your turn. "I'm going to move down." "All right, you're going to move down. I want to get to that healing spot."
Okay, fish, you're up. Back to the rat wizard, please. "Okay, another fight with the rat wizard. Can I— is it— is peace an option? Can I make friends with the rat wizard?"
Not in this game. "Okay, are you kidding me? Rat wizard does not believe in peace! Dude, I'm getting my kicked in by this rat wizard."
No, this is good; you'll get more value from the healing space this way. "You're never going to believe it; he's summoned another rat."
All right, well, I'll take out the rat. Is peace an option with the rat? "Uh, no."
Okay, Dave, you're out. "Well, I'm going to move on top of Sam again." "No, leave me alone!"
It begins. It begins now.
In a game where peace isn't an option, sometimes you have to fight your way to healing.
In the ongoing game, the players are strategizing their moves. "Move down," one player states, while another responds, "I'm going to move to the left." The turn shifts, and Sam declares, "I'm going to move down," expressing a desire to reach the healing spot.
Next, it’s Fish's turn, and he requests, "Back to the rat wizard, please." A fight with the rat wizard ensues, and Fish questions, "Is peace an option? Can I make friends with the rat wizard?" The response is blunt: "Not in this game." Fish laments, "I'm getting my kicked in by this rat wizard." However, another player reassures him, "No, this is good. You'll get more value from the healing space this way."
Suddenly, Fish exclaims, "You're never going to believe it; he's summoned another rat!" Determined, he states, "I'll take out the rat." The game continues with Dave's turn, who decides, "I'm going to move on top of Sam." Sam protests, "No, leave me alone!" This leads to a playful exchange about bullying, with Sam feeling targeted.
As the game progresses, Sam faces elimination, and the outcome allows him to add a new space to the game board. "I'm going to create a space underneath the rat wizard," he declares, explaining, "This space steals one heart from your opponent." After a brief exchange of good sportsmanship, the game resumes with patch notes being shared.
Jreg takes his turn, stating, "I'm going to move right." He lands on the same space as Phoenix, leading to another fight. "Oh God, this is how it all ends," Jreg remarks. The tension builds as the fight unfolds, and Phoenix ultimately wins, knocking Jreg off the space and causing him to lose health.
Phoenix then decides to move up, but after some hesitation, he opts to move left instead. This leads to another combat encounter, and despite his confidence, Phoenix loses again. "Thanks for spelling my name right, by the way," he acknowledges, but the loss is devastating for Tiu, who now has to lose health as well.
Jreg, feeling optimistic, declares, "I'm going up. I'm seeing what happens when I cross over with this Goblin." He feels confident about his odds, stating, "The goblin only has two power." Using his most powerful card, the credit card, he defeats the Goblin and earns power.
Phoenix, eager to engage, decides to go left again, leading to another confrontation with Jreg. "Leave me alone!" he protests, but the fight is inevitable. With six power against Jreg's five, Phoenix is determined to win.
As the game continues, Tiar Zoo decides to take a chance and moves to the right, facing the rat wizard. "As long as it's not Zal Gore the Destroyer," he quips. Tiar Zoo emerges victorious, gaining two more power and landing on Circle Tune's space, which fully heals him.
Finally, Jreg lands on the gamble spot and is presented with a choice. "Would you like to gamble?" he is asked. "You know I'm gambling; I got nothing to lose," he responds confidently. He decides to gamble all six of his power, aware of the stakes: if he wins, he doubles his power, but if he loses, he loses everything he bet.
In a game where luck meets strategy, sometimes you have to risk it all to rise above the rest.
You are now going to have to fight Rat Wizard. As long as it's not Zal Gore the Destroyer, this should be easy. Let's go! You have just defeated the Rat Wizard, which will give you two more power. On top of that, you've ended your turn on Circle Tune Space, which fully heals the player on it. Hey, that's my guy! I got to get on that space!
Okay, Jreg, when you land on the gamble spot, you can choose to gamble or not. Would you like to gamble? You know I'm gambling; I got nothing to lose! You currently have six power. How much power do you want to gamble? Six, okay? I have so little to lose. If you win, you double the amount of power you bet; if you lose, you lose all the power you bet. That's appropriate—double or nothing.
Oh good God, I... uh, yeah, yeah, okay, that's fine. That's unfortunate. J, you're up! Can I jump up and down on the gamble square? Yeah, we'll say so. Here, we'll give you 0.1 power just so that you have hope. I'm very clearly not a threat here; do not move into me, just let me be. You know the chance is that... All right, I'll leave you alone. I'll go right.
Tears, you're up. Yeah, I'm going left; I'm coming for you! All right, Jreg, I'll move right. Phoenix, let's go right. Okay, you're going to fight Tio. Wait till I win this one! You've won every single one so far, so you might as well keep going right. What is it? Goix, I'm not good at... Oh my God, I just keep winning! This is what you get, Noah, for cheating me out of that Wheel of Fortune game last time. I don't know what you're talking about. Yeah, you do! I don't think I was there for that one.
Okay, Tio, you're up. What does the one below me say? I can't see. You don't know? Sam, is it something steel? It's the steel tile. Yeah, stealing sounds fun; let's do that. Okay, you're going to move down, and you're going to have to fight Sam for that spot. It's okay; I have seven power; you're going down, Sam. You never had a chance; I'm sorry.
Unfortunately, killing Sam does not give you any power; however, you get to end your turn on his steel space. If you end your turn here, you could just steal the heart from one player. I don't exist; I don't exist! Don't! I'm not there! Who's the enemy? Who's the threat here? I have 0.1 power; just want to put that out now. I'll take it from Phoenix. Dang it! You know it doesn't matter how much health you lose if you find every heal in the game.
Exactly, Jreg, it's your turn! I'm going back on Gamble. Okay, how much are you going to gamble? I want to go into debt; I want a loan; I want a power loan of five. Okay, let's say you go to negative; you're betting five. All right, well there you go; we're back in business; you're back to five. I'm going to go down a tile if I can.
Yeah, you're going to fight FDD. It's an Among Us character! It's not an Among Us character; it's FDD; it stands for Fortnite Default Dance. Oh, it's still an Among Us character! Ah, there we go; what? His luck has run out! All right, let's get him. Just like that, you knocked off that space. Oh, and I lose a health; I'm about to lose now.
Yeah, it's going to be your turn, Tio. Yeah, I'll go up. Jreg, you're up! Right, Phoenix, I'm doing it again; I'm going back down. Okay, oh thank God! You're going to win; you're going to kill FDD, and that will get you three power. Tio, you're up! I'm going to go to the left, back over to you, J.
Left, and what are you going to gamble? I'm taking out another five loan; I'm betting 10 power. Okay, you're betting 10. Hold on, you're on negative five again. Yeah, that's a negative five, but then you also have to pay back that loan too. What? Oh, there's interest? There's interest repayment of like 200%.
Phoenix, you're up! Okay, well Tio, I'm taking that heart back. Bring it on; we'll see about that. Oh fine, yeah! Yeah, listen, not everybody's good at spelling. If I lose this, you're out of the game; you will die. Come on, come on, come on! Oh my God, I'm out! Slowly, gently, this is how a life is taken. Tio, you will die. Unfortunately, what is it? 'Cause I'm AUST wrong person. And then you will gain four power and you'll go up to 11.
Okay, Phoenix, you may have been eliminated, but you may now add a space to this game board. Can I add an Australia tile? Okay, what happens when you land on an Australia tile? You have to fight the funnel web spider. Okay, funnel web spider; that makes an intuitive kind of sense. You just had a funnel with spiders!
In the game of life, sometimes you have to fight your fears, even if it means facing a funnel web spider.
Repayment of like 200% Phoenix, you're up.
Okay, well, Tio, I'm taking that heart back. Bring it on; we'll see about that.
Oh fine, yeah. Listen, not everybody's good at spelling. If I lose this, you're out of the game. You will die. Come on, come on, come on! Oh my God, I'm out. Slowly, gently, this is how a life is taken. Tio, you will die. Unfortunately, what is it? 'Cause I'm the wrong person?
And then you will gain four power, and you'll go up to 11. Okay, Phoenix, you may have been eliminated, but you may now add a space to this game board. Can I add an Australia tile?
Okay, what happens when you land on an Australia tile? You have to fight the funnel web spider. Okay, funnel web spider—that makes an intuitive kind of sense. You just had a funnel with spiders. That was quick—unlocked and loaded!
That was quick! I just made that just now. Very impressive. Patch notes? No patch notes. Here’s an unfun fact: you’re more likely to eat eggs for breakfast tomorrow than to win the lottery in your entire life.
You all have five power and three life. F, you're up first. Um, can I go up?
Yeah, you're going to go up. You're going to fight a goblin.
Okay, you have five power; the goblin has two power. Okay, oh, that’s pretty good odds—easy!
Okay, all right, you killed the goblin now. Okay, and now you’re going to gain a power. CJ, you’re up.
I'm going to go to the right space. Okay, you’re going to fight a goblin.
Oh no, oh no, that’s brutal! This is the first loss a player has had to a goblin. What? No, come on, that’s embarrassing!
Come on, Ren, you’re up. I will go fight the goblin.
Okay, this is the strongest goblin this game has ever seen; surely I will lose this, right? Oh, easy!
Ooh, oh, that’s going to be a win. I’m so sorry, CJ; you are going to slay the goblin, and you will gain a power. Nice!
Okay, Fur, you’re up. Uh, can I go left to the gamble space?
Can I gamble five power? You can gamble five power! Holy, all right, come on!
Oh, oh, stop! Come on! You’re going to get five more power, Fur! Awesome!
CJ, you’re up. I want to fight that little goober below me.
Okay, you’re going to fight the slime. The odds are stacked against me. I got this; come on, baby! Yes! Oh nice!
Yeah, you are going to defeat the slime, and defeating the slime is going to net you four power. Y damn, okay, Raren, you’re up.
I’ll go to the right. You have landed on Circle Tun’s full heal space. 'Cause you're already at full health, we’ll say you get an extra heart. Woo!
Fur, you’re up. Uh, can I go right?
SJ, you’re up. I would also like to go right.
Okay, Ren, I guess I’ll go down. Okay, you are going to land on Sam’s steel spot; you have to fight Sam now.
Okay, no, it’s so free! I’m not even worried about it. Oh, easy!
Oh, okay, you’re going to win. Killing Sam does not actually get you any power; however, you’re going to end the turn on his steel space. You can now steal a heart from another player.
Can I ask a quick question? What happens if you run out of hearts?
So you just out of the game forever? Uh, yeah, you get eliminated from the game show.
No, I can’t do that. Do I have to take a heart? I feel so bad!
Yeah, that’s the rules. Do I steal the heart like I actually gain it as well, or is it just...
You get it as well. CJ, you know what we got to do. I know—can you flip a wheel for which one I pick so I don’t have to feel?
Okay, we’ll do—wait, now he’s doing it now already. I think he said at the end of my turn, right?
Yeah, yeah, guys, I’m so sorry. I didn’t know this was going to happen. I have less health; I feel like the choice is pretty clear here. I’m like on the opposite side of the board.
Oh come on, I’m sorry!
Oh no, that’s rough! Wait, does that mean he’s going to fight me for this spot?
I sure hope so. Wait, a whole ass heart container?
Yep! Oh my God, not even the empty one; it took the full one! Oh my God, I think that’s the one that he wanted though.
Okay, that’s Ren’s turn. Fur, you’re up. Can I go right?
Yep, okay, CJ.
Um, shoot, I’m going up. I’m going up.
Okay, you’re going to go up. Ren, it’s up to you. I’ll go to the right.
Uh, there’s no path to the right.
Oh, sorry, left, sorry, sorry, I blacked out there. Sorry, my bad, my bad. I’m drunk with power!
Yeah, yeah, Fur, you’re up. I’ll go down.
Okay, oh thank you, F. CJ, I want to fight that big ass thing at the top.
Okay, you’re going to land on Phoenix’s Australia space, and unfortunately, there’s a funnel web spider here.
That’s okay. You’re going to have nine power to the spider’s ten.
I like those odds. Come on, baby; I need this!
No, no!
Unfortunately, that’s going to lose you a heart.
CJ, that will eliminate you from the game.
Sometimes you have to lose a heart to find your power again.
You're up. Can I go right? Yep. Okay, CJ, um, shoot, I'm going up. I'm going up.
Okay, you're going to go up. Ren, it's up to you. I'll go to the right. Oh, there's no path to the right. Oh, sorry, left. Sorry, sorry, sorry. I blacked out there. Sorry, my bad, my bad. I'm drunk with power.
Yeah, yeah, for you're up. I'll go down. Okay, oh thank you, CJ. I want to fight that big ass thing at the top.
Okay, you're going to land on Phoenix's Australia space, and unfortunately, there's a funnel web spider here. That's okay. You're going to have nine power to the spider's ten. I like those odds. Come on, baby, I need this.
No, no, no. Unfortunately, that's going to lose you a heart, CJ. That will eliminate you from the game.
Oh no. However, CJ, while you may be out of the game now, you may now add one thing to the game. Okay, put a Fortnite reboot van on the space left of Fur.
Patch notes: No patch notes. Here's a drawing of a goblin instead. You all have five power and three life.
Okay, Mal Hound, you're up. Oh god, oh jeez, I'm going to go to the reboot van. Nothing really happens in the reboot van.
Jake, you're up. And I know part of this is I'm not supposed to have any idea what's going on, right? I don't know why you would.
Okay, um, I am going to go to, um, uh, can I stay in my spot? No. Okay, I like gambling, so I'll go to the left.
On your way to the left, you're going to encounter a goblin. The goblin has two power, but you have five, so now you'll have to battle him.
Woo, let's go! Okay, you're going to defeat the goblin, and that's going to get you one power.
Okay, Joel, you're up. I'm going to attack that goblin above me.
Okay, you're going to attack the goblin. Here we go. Oh, that was a little tight for my taste, but all right. Okay, you're going to win, and that will also kill the goblin and net you a power.
Mound, you're up. Gamble! All right, here's how the gambling spot works. You can bet some amount of power. There's a 50% chance you'll double it and a 50% chance you'll lose it.
Five. Okay, five. Oh man, all going in. I believe in miracles.
Godam, no! Oh, that's... you're going to lose all your power.
Jake, you're up. Oh man, I too am going to gamble.
You're actually going to go on the same spot as Mound Hound, so you're going to have to battle him now.
Oh no, oh [__]. Now, on the bright side, M Hound, you will always have one power minimum, so you will always have a chance.
I've gamed the system. I've defeated your riddle. Not exactly.
Oh my god, by a very slim margin. Jake, you're going to win. Mound, you're going to lose a heart, and you're going to get knocked off that spot.
Okay, Jake, you have six power. How much of it do you want to bet?
I would like to bet three of my power.
Okay, three power. Win, win.
Okay, red is lose. Red is lose. Nice!
Oh no, that's win. Joel, you're up. I would like to go over to the right and get the plus sign.
Okay, you have landed on Circle Tun's full heal slot. Since you're at full health, you'll gain another heart.
Wow, oh hell yeah! Mound, you're back up. I guess I'm going to go to one spot to the right.
Jake, you're up. I'll go one to the right as well.
Joel, you're up. Um, I feel like it's either attack the mysterious stranger in the south or the spider with a lightsaber to the north, so I think I'm going to just attack the stranger to the south and make him turn around and face us.
You've landed on Sam's steel spot. You must now fight Sam.
Oh God, okay Sam, I hope that you don't take this personally. He's another Magic: The Gathering YouTuber.
Sam, I... oh wait, red is lose. Red was... damn it! You're going to get knocked off the spot, and you will also lose a heart.
That's right, join us.
Okay, Mound, you're up. Uh, I want to fight the slime. I got this.
Okay, you're going to land on the same space as the slime. Now the odds are going to be a little stacked against you here.
Hey, come on, wager saver. That's what I'm talking about! You are going to kill the slime.
Oh my God, killing the slime is going to net you four more power. We're so back! We're in this now.
Now that you're back in the game, Jake, you're up. Now can I go back and gamble?
You've already used up all your chances to gamble.
Okay, all right then. I'm going to work my way down toward Joel. Let's go one to the right from where I was, so above Mound. There we go.
Joel, you're up. Can I try and attack Sam's steel spot again?
Yep, you're going to go up against Sam again. Let's do it!
In the game of life, sometimes you have to gamble everything to rise from the ashes.
You are going to land on the same space as the Slime. Now, the odds are going to be a little stacked against you here.
"Hey, come on, wager saver! That's what I'm talking about! You are going to kill the Slime. Oh my God, killing the Slime is going to net you four more power. We're so back! We're in this now!"
Now that you're back in the game, Jake, you're up. "Can I go back and gamble?"
"You've already used up all your chances to gamble."
"Okay, all right then. I'm going to work my way down toward Joel. Let's go one to the right from where I was, so above Mound. There we go. Joel, you're up."
"Can I try and attack Sam's steel spot again?"
"Yep, you're going to go up against Sam again. Let's do it!"
"Oh damn it!"
Applause
"Dang, just barely! Yeah, you're going to lose out, and you will lose another heart."
"Okay, Mold Hound, you're up."
"I want to move one to the right."
"Okay, Jake, you're up."
"I'm also moving one to the right."
"Okay, Joel, I will defeat Sam. If it is the last thing I do!"
"It might just be at this rate. Good luck, man! Oh my God, Sam has your number!"
"That's going to lose you another heart."
"Mold Hound, you're up."
"Yo, give me Sam! I'm about to dust this man!"
"You're gonna beat Sam first try? Dust this man! Make the odds a little worse. Send it! Let's go!"
"Damn, not just yet! It's going to lose you a heart."
"Okay, Jake, who do you want to kill?"
"I'm going to kill Joel."
"Okay, yeah, okay. Let's see. Joel has six power and has not won once this time. I can never beat him in Magic, so this is my opportunity. I'm going to beat him in the Wheel game!"
"They hit me until I died! The Joel St—no! Oh, he's... oh, the game continues! Protect me on this day, Joel. It's now over to you. What are you going to do?"
"Can I kneel? Can I kneel and pray to this plus sign?"
"Go for it! I would like to kneel and pray to the plus sign."
"Okay, M down, you're up."
"Well, it's nine power above me, right? So it's like I can go up against nine and get no tangible benefit, or maybe beat Sam and steal something cool. But who knows?"
"Yeah, who knows what you could get with the steel spot?"
"Do you appear behind me, take my wallet, and run off cackling? Is that the steel spot?"
"No, it will give you some benefit."
"Then put me in the steel spot! Put me in the steel spot!"
"Okay, this could be it! Four versus ten. All right, good luck!"
"Now you've survived worse odds before. Defeating the Slime was worse!"
"Oh no! Just absolute ruin! Zip code!"
"So you are right now dead, but right now your reboot card is going to spawn here. Jake, you're up. Take a swing at this spider dude! I implore you! We got to figure out what the spider holds behind it."
"I'll go! I mean, I got to do it while I have two hearts, right? Let's go for it!"
"All right, go baby!"
"These are... I mean, yeah, okay, yeah!"
"Okay, you are going to kill the spider, and you will gain five more power."
"Joel, you're up!"
"I am going after the reboot card, baby! Thank you, sir!"
"All right, yeah, you're going to fight Sam now. See, he is also defending the reboot card."
"Wow, wait! Let's go! Falls!"
"Okay, you win! Now you get his reboot card, and you can choose to revive Mold Hound if you want."
"Okay, perfect! And now you end this turn on a steel space. You may now steal a heart from another player."
"I'm going to steal a heart from Jake."
"Okay, Jake, you're up."
"I'm going to go down one."
"Joel, you're up."
"Okay, well, I got to pass by him. I'm going to the left."
"Okay, Jake, you're up."
"I jump Joel as he's walking by! Fourteen versus six!"
"Oh God! Joel, you are going to kill Jake! Hooray!"
"So now, I'm going to let you choose. Who do you want to revive? Mold Hound or Jake?"
"This is an easy choice as far as I'm concerned. I'm sorry, Mold Hound, to have met you in this fever dream, and this will be our first interaction, but I do have to leave you behind in favor of my good buddy Jake."
"Yeah, that's real, Mold Hound. Now that you have been eliminated, you can now add one space to the board. What would you like to add?"
"I would like to add Community Chance as a space. I would like to add it directly under the spider or directly under the Slime. There was one space to the south of the Slime, right?"
"Yeah, we'll say patch notes. The reboot van was awkward with three people since the game should normally end with it, so it will be deactivated until they are teams. You all have five power and three life. When you run out of life, you die!"
"Fish, you're up."
"Okay, um, let me go to the reboot van."
"But no, none of us are dead!"
"Oh wait, I... you're killing me, man! You're killing me!"
"Okay, Tubold, you are up."
"I'm going to go to...
Every day is a new learning experience, so embrace the game and keep pushing forward.
In this game interaction, we begin with a player expressing their intention to leave in favor of their good buddy Jake. They acknowledge the reality of the game, stating, “now that you have been eliminated, you can now add one space to the board.” The player decides, “I would like to add Community chance as a space,” placing it directly under the Spider or the Slime, specifically one space to the south of the Slime.
The game continues with a note about the “patch notes reboot van,” which was awkward with three players since the game should normally end with it. Therefore, it will be deactivated until there are teams. Each player starts with “five power and three life,” and when they run out of life, they die. The player named Fish is up next and expresses a desire to go to the reboot van, but realizes, “none of us are dead.”
Following Fish, Tubeold decides, “I’m going to go to the right, I’m going to fight that Goblin.” Tubeold is warned that there’s a risk of losing a heart, and they reflect, “every day is a new learning experience.” Lou then takes their turn, stating, “I will go up and fight the goblin.” Lou is confident, believing they can gain power for slaying the Goblin.
Fish is up again and wishes to gamble, explaining the mechanics of the gamble: “you bet some amount of power, 50% chance you gain that, 50% chance you lose that.” Fish decides to bet two power, but unfortunately ends up losing, going down to “three power.” Tubeold, undeterred, declares, “I can take him,” as they prepare to fight the other Goblin, and indeed they succeed, gaining a power.
Lou then opts to go to the plus button, landing on “Circle tun's full heal space.” Since Lou is at full health, they receive another heart. Fish, eager to engage, moves to Tubeold, leading to a confrontation where Fish is at a disadvantage, resulting in Fish getting knocked out. Tubeold then seeks revenge, stating, “I fight fish again,” which leads to Fish losing another heart.
Lou takes a chance and fights Sam, who is described as “mysterious” and chilling in the corner. Lou successfully lands on Sam's steal spot and decides, “I will steal a heart from Tubeold.” Tubeold is left to continue playing, and Fish expresses a desire to move to the reboot van.
Tubeold, feeling the pressure, decides to gamble again, but the outcome is unfortunate, leading to Tubeold being eliminated. However, they are given the opportunity to add a space to the game, choosing to create “the shadow realm” in front of the spider.
As the game progresses, Carl takes their turn, stating, “can I definitely visit the mouse?” They land on the same space as Rat Wizard and win against him, gaining two power. Jamon then decides to go to the chance field, landing on the chance space and expressing a mix of uncertainty and eagerness, “no I don’t want that, yes I do want that.” Ultimately, Jamon gains two power, continuing the dynamic and engaging gameplay.
In the game of life, sometimes you have to gamble everything to gain something extraordinary.
In the game show, players have the opportunity to add elements to the game, such as a space or a monster. For instance, one player decided to add a space to create the shadow realm. The patch notes indicated that the hearts above players were removed because the map was becoming too busy, as there were so many hearts and so much love.
The gameplay began with Carl, who opted to visit the mouse and ended up landing on the same space as the rat wizard, who had four power. Carl won against the rat wizard and gained two power. Next, Jamon chose to go to the chance field, landing on the chance base. After some indecision, he decided he wanted that space, gaining two power in the process. Jamon expressed that he felt this situation was unfair, likening it to one of those mobile game ads seen on YouTube.
Then, Tel took his turn and moved between Jamon and Carl. Carl decided to go to the shadow realm, where he found himself trapped. When asked if it was fun, he replied that it was fun, despite the No Escape rule, and he gained one power. Jamon then went to defeat the Slime, which had eight power. Surprisingly, he won easily and gained four power.
T's turn involved moving to a friendly space, where he landed on Circle tun's full heal space. Since he was at full health, he gained another health point, leading to Jamon commenting on the love in that space. Jamon then moved to an old space, which resulted in Tel losing one heart and being pushed off that space. Tel decided to gamble, wagering all his power, but unfortunately lost it all.
Carl, looking for a silver lining, decided to visit the 12p man, but ended up losing a heart. Jamon entered the reboot van, which resulted in nothing happening. Tel followed suit, entering the reboot van and battling Jamon. Despite having one power, Jamon won the battle, and Tel lost another heart.
As the game progressed, Carl returned to the shadow realm, losing one power and gaining one Doom. Jamon continued to move right, while Tel went to gamble again. He gambled one of his hearts, which was worth five power, and successfully increased his power to five. However, Carl was still stuck in the shadow realm and faced further penalties.
Jamon took his turn and stepped onto the same spot as Sam, leading to a battle where he faced an 11 to 12 challenge. Unfortunately, he lost the battle, while Tel decided to gamble again, risking both his power and heart. Sadly, this gamble resulted in his demise, but upon dying, he was allowed to add one thing to the board.
In summary, the game was filled with strategic moves, unexpected outcomes, and the introduction of new elements, all contributing to an engaging and dynamic gameplay experience.
In the game of life, sometimes you have to gamble everything to gain power.
Looking too bad anymore, all things considered. No, I'm fine. Jamon, you're up.
Alright, I'll do my final step. This should be easy. You're going to step onto the same spot as Sam. You’ll now have to battle him 11 to 12. Wait, let’s Google. No, yeah, you’re going to lose. Tel, you’re up.
I would like to go to gamble. Okay, what are you going to be gambling? Can I use my power and my heart? Yes, so you’ll be gambling 10 in total. Yes, please.
Okay, no, unfortunately, that’s going to kill you as you are at one health. Time no T. You may have died; however, when you die, you may now add one thing to the board.
Okay, in between the four gray squares, the item is a that does everything. What you need to do to get it is you need to visit every like field in the circle once.
Okay, patch notes. No patch notes here. Here’s a code to get 10% off at checkout at Gamers Subs. Use code MAGIC. You all have five power and three life. I hope that all makes sense. Spiff, you’re up first.
Okay, um, why? You can move one space. My options are to move to the right where there’s some kind of wizardy thing with four P above it, or I can gamble. Can I move down to—?
You can move onto me. Yeah, is there a benefit for moving onto you? I have no obligation to disclose the rules to you. Oh my god.
Do I even have to move onto one of the tiles? Yes, okay, right. Do I have to move directly onto the tiles? Yes, you can pretty much either go left, down, or right right now.
Stop trying to break the game. No, it’s just what I do. God damn it, I’ve got a car to maintain. Um, I will move left and I’ll take the gambling money, thank you very much.
Okay, so on Gamble, the way this space works is you can now gamble some amount of power that you have. Can I go into negative power? No, a damn it.
Um, I will gamble five. Okay, yes, wow, the peer pressure worked. Let’s go! It’s just how it is. Win big money, win big money! Hey, hey, well played, well played. Let’s go! You’re going to go up to 10 power.
Tomo, you’re up. Okay, um, I want to move to Doug’s Squad. Okay, you’re going to land on the same space as Doug. Now you and Doug are going to battle.
Oh my goodness. Okay, oh wow, can I borrow some of Spiff’s power for this? Cuz I told him to go all in. There is a trade menu. Spiff, do you want to give him any power?
Uh, what’s it worth to you, Doug? I’ll give you some power if you give me, say, like a life. I do that, but I need five power for a life. I will give you four power for a life.
Four power for four-fifths of a life? Am I allowed to be involved in this trade? No, deals off, my dude. That’s it, you’re trying to SLE me. That’s it, you buy yourself.
Wait, is four power for a life still on the table? I’ll do four power for a life. No, I’m not doing that trade for you. Okay, you’re not in a precarious situation.
Okay, you’re going to battle now. I believe I believe I—no, no, okay, let’s go. I’m alone. I may have made a mistake. Doug, you are going to win, and after winning, Tomo, you’re going to lose a health.
Oh my goodness, and that will also knock you off the space. I’m right back to where I started. Alright, that was useless.
Okay, Doug, you’re up. Okay, I’m thinking I probably go for the chance or maybe the rat. Nope, I’m going for Tomo to the left.
What? Okay, you know what, the rematch. Whatever it’s—hey Spiff, can I borrow some power? It’s too late, my dude. No, I need it! You don’t need it. I don’t need the power.
Oh my God, I’m a natural. If this is how you want to do it, this is how we’re going to do it. That’s fine, don’t worry about it. Tom, you’re going to get knocked off that space, and you’re going to lose a—oh, that’s where I was trying to go to the reboot van.
Okay, that’s F. Why is CJ on the reboot van? Yeah, I don’t know. No comment.
Stance, you’re up. Okay, great. I would like to go to this rat wizard below me. You sure you don’t want to go to the shadow realm? It sounds so friendly.
Yeah, it’s too scary for me, I think. You now have to fight a rat wizard, though. Yes, you will now fight the rat wizard.
Perfect. Rat wizard, that four P—that stands for four power—so it’s going to be your five power versus his four.
Oh, so I have a higher chance of winning? Yes, hey, well played. Oh, big rat wizard dead!
Okay, you’re actually going to kill the rat wizard, and for killing the rat wizard, you’re going to gain two power.
Oh wow, wow, nice. Yes, Spiff, you’re up again.
Um, question, if you kill something, you gain power, right? Yes. Uh, who are you? Does that include content creators who you were once friends with but probably won’t be in about two minutes' time?
I don’t think this is a nice line of questioning, honestly. No comment. No comment.
Okay, I’m going to...
Sometimes you have to take a leap into the unknown to discover your true power.
The game has taken a rather intense turn, as one player expresses, "too too scary for me." It seems that now, they are faced with the challenge of fighting a rat wizard. The player acknowledges this, stating, "yes, you will now fight the rat wizard." The rat wizard has a power level of four, while the player boasts a higher power of five, giving them a better chance of winning.
With a confident response, the player exclaims, "oh big rat wizard dead," indicating their success in defeating the rat wizard. As a reward for this victory, they gain two power, which elicits an enthusiastic, "oh wow, wow nice." The next player, Bith, then takes their turn and poses a question: "if you kill something, you gain power, right?" They follow up with a more humorous inquiry about whether this includes "content creators who you were once friends with but probably won't be in about two minutes time." The response is a simple, "no comment," which adds a layer of humor to the conversation.
Bith decides to head to the reboot van, but soon realizes that the space is occupied. They inquire about making a trade, asking STS, "could you give me... oh crap what do I have to give?" After some back-and-forth negotiation, they settle on a deal: "I will give you two power and if you win, you give me back three, and if you lose, you're out." The stakes are high, and Bith acknowledges the risk, saying, "you've got one in three chance, that's pretty good."
However, after rolling the dice, Bith realizes, "I cannot do it," and ultimately meets their demise, leading to the question, "is this the shortest Cameo ever?" The group reflects on the reboot van, questioning its purpose if players can die permanently. Tomo, despite being eliminated, is given the opportunity to add something to the board. They decide to create a black hole that has a one in three chance of survival, adding an element of risk to the game.
As Doug takes his turn, he contemplates entering the black hole, pondering whether there might be a hidden incentive. He asks Tomo, "can you agree before I step into this black hole that something happens if I get sucked into it?" Tomo consents, and Doug bravely enters the black hole.
Tomo is then tasked with determining the outcome of Doug's gamble. They clarify that two-thirds of the wheel will lead to instant death, while the remaining portion offers a 25% increase to Doug's power if he survives. Doug, perhaps feeling optimistic, insists, "I'm going to come out of this more powerful." However, the situation takes a turn, and the group reflects on the brutal nature of the game, with one player remarking, "maybe you shouldn't have like fought someone."
As the game progresses, Doug is reminded of his victory, "can I get my power increased yet? I did kill a man." He is awarded two additional power points, leading to excitement as he declares, "let's go!" The conversation continues with Tomo and Doug discussing the implications of the black hole, leaving the players in suspense about what will happen next.
Life is a game of chance; sometimes you win, sometimes you end up in the shadow realm.
The conversation unfolds with a sense of camaraderie and humor, as participants engage in a game filled with challenges and unexpected twists. One player reflects on their past experiences, saying, "was imagining it's like a vacation with a chance of being hurt." They acknowledge the difficulty of a previous situation, stating, "I'm so sorry that that happened to you that's brutal." However, they also express a desire to move forward, suggesting that perhaps fighting wasn't the best choice, but they don't want to dwell on the past.
Another player humorously remarks, "wow two handsome winners then," and questions whether they can increase their power after a significant action, "I did kill a man." This prompts a playful exchange about power levels, with one player exclaiming, "oh yeah, you killed him so yeah you should get two more power." The conversation shifts to game mechanics, where one player proposes a new rule: instead of instant death from a black hole, players would be teleported to Australia, specifically to "the Australia spider." They emphasize that players should be unaware of this twist, only knowing they are entering a black hole.
As the game progresses, players take turns, with one player expressing anxiety about going first, saying, "what the hell is this I figure it out going first is scary." They decide to move left and face a challenge against a slime, which has eight power while they only have five. After some encouragement, they triumph, exclaiming, "let's go okay Nick you're going to beat the Slime." This victory grants them additional power, leading to a gamble where they contemplate how much power to risk, with one player urging, "don't be a [__]."
The game continues with various players facing off against different opponents, including a rat wizard. One player, Ash Brent, decides to go left and faces the rat wizard, who has four power. The game dynamics shift as players navigate through challenges, with one player expressing curiosity about the game mechanics, saying, "I can't help but be curious." They end up in the shadow realm, where they must spin a wheel, resulting in a "plus one Doom."
As the rounds progress, players strategize and make decisions, with one player humorously lamenting their losses, "I just lost all the power I got from the RZ back to square one." The atmosphere remains light-hearted, with players encouraging each other and joking about their situations. The game continues with players facing off against formidable opponents, leading to moments of tension and excitement, as they navigate through the challenges presented.
Sometimes the game just doesn't go your way, and that's when you find out who really has the power to keep playing.
Power! Oh baby, oh good thing, good thing I kept it nice and small. I just lost all the power I got from the RZ and I'm back to square one. Sofus, you're up. Let's see if you can get out of the Shadow Realm. So, you have three power now, right? Uh, you have four. Damn it! I am going to lose hard against Australia.
What? The more Doom? What a surprise to anybody. Yeah, Verus, you're up. I'm going to rematch the rat wizard. Run it back, back, run it back. You got this! Yes, we're back, we're so back! Woah, you'll kill the rat wizard and you will go up two power. I'll go right.
Okay, you'll go right. Brent, you're up. Might as well go to the right as well. Yes, is that 12 power dude on the bomb? Is that like a person or is that an enemy? That's 12 power. I think that's a person. I don't know how to answer that question. Who? I need to know before I die here, 'cause I'm going to get another dud here. This isn't surprising a single soul, but whatever.
If I die right here and I'm kicked from the game, so be it. You're going to go up to three Doom, and then you'll lose a heart because of it. Okay, that's not too bad until I lose all my power and can't do squat. Oh, Verus, you're up.
Okay, I'd like to go left for chance time. Okay, you're going to land on the chance wheel. Okay, I thought it was like a bad space. I thought it was bad. No, no, what the hell? You'll gain a power! Yeah, wait, that's really good. Why? That's a broken ass space, bro.
Nick, you're up. You know what? I think Sofus has got enough reds; it's bound to be blue now. Let's go right, just take the blue. I swear to God, if you get it, if you get one I want so badly, I will be pissed off and it won't surprise a soul. The cycle repeats.
Oh no, oh no, multiple people stuck in the Shadow Realm now. Normally, if you land on the same space, you fight. You cannot fight in the Shadow Realm, though. Okay, Brent, you're up. Let me go down. Yeah, Sofus, bro, give me my red. Don't get blue. Don't get... Give me... you may as well just give me a Doom, right?
They got, they got, they got, they got... Oh, let's go! You may as well just remove me from the game right now, honestly. Alright, minus one power plus one Doom. What did you think you would get from going to the Shadow Realm? Curiosity killed the good person.
Okay, okay, Verus, I'll move up to the black void. Okay, Verus, you've gone into Tomo's black hole. No, and you're going to end up on the other side in Doug's other side of the black hole. What? That's not nice! Okay, at least I have a good amount of power.
Okay, so do I automatically go to Australia versus this 10? It's honestly not a bad match. It's not too bad; it could be worse. Oh no, it was right there! No, okay, you're going to lose a heart. Darn it! Oh, burn, bro. And then you're going to get knocked off into the Shadow Realm.
Why am I in the Shadow Realm? Damn it! Shadow Ball for you, Verus. That's not fair! I had no idea it was fair. Nope, nobody's escaping. What if we all just get stuck in here? Imagine rolling 40% on this.
No, yeah, imagine rolling, not getting, like... whatever, never mind. That's your turn, Verus. Nick, Shadow, let's go! Let's go! Get out of there! Get out of there, Verus! Get the red! Now it's my turn to get the blue.
No, please! You take the red, and you take the red. The first person to get out of here is the luckiest one. Uh, yeah, Brent, the one person who has this freedom.
Brent, go right. Well, I'm just... I just want to know what's on the far right, so I'm going to try and go there by going down. Oh, that's your turn. Hey Nick, you're up.
Wait, isn't it Sish? I mean, yeah, it is. You're right, you're right. It is, is you, is you, isn't it? Sish, it's Sish. Oh thank God, it's over!
Over the rules of the game show is that if he says the name of the person who's up, that means they're up. Godam! Shut, zero power, ass bro. Verus, you're up.
Okay, I mean... oh please, please, please! Thank you, thank fudge! Let's go! Alright, now the one time it gets to escape, he's going to say, Oh, it's me.
Okay, now it's Nick. Please, bro, please! Come on, it has to be blue. It can't be this many reds in a row! Are you kidding me, bro? It's rigged! What the hell? Alright, rigged. I swear these wheels are fixed in some sort of way. Minus one power plus one Doom.
No, I lost the heart. Brent, it's over to you. Am I just going to win by doing absolutely nothing 'cause you guys just stuck there? Alright, let's go gambling 2.0 with chance.
Okay, yeah, I just want to do this. Just spin a different wheel. L half, L half. He's tired of other wheels; he prefers new wheels. Okay, plus Nick, you perhaps had the strongest start anybody's ever had in this game, and it has gone downhill from there.
Uh, yeah, I wanted to ball, but...
Sometimes, the game feels rigged, but remember, it's all about the fun and the unexpected twists that keep us coming back for more.
Thank you, thank fudge! Let's go!
Now, the one time it gets to escape, he's going to say, "Oh, it's me." Okay, now it's Nick. Please, bro, please come on; it has to be blue. It can't be this many Reds in a row! Are you kidding me, bro? It's rigged! What the hell? All right, rigged! I swear these wheels are fixed in some sort of way. Minus one power, plus one Doom. No, I lost the heart. Brent, it's over to you. Am I just going to win by doing absolutely nothing because you guys just stuck there?
All right, let's go gambling 2.0 with chance. Okay, yeah, I just want to do this—just spin a different wheel. L half, L half. He's tired of other wheels; he prefers new wheels. Okay, plus Nick, you perhaps had the strongest start anybody's ever had in this game, and it has gone downhill from there. Uh, yeah, I wanted to ball, but I did not.
Sopus, you're up, bro. I thought he could just go in here and instantly leave. I really did, but you know what? I want you to stay here longer. S, please, please, please, please! I'm Lu, I'm luck! Come on, baby! I'm free! Yay! One power, one power! I'll take it. You're going to escape and gain one power. I go down, I go down, I go down, I go down. Okay, I'm the luckiest! All right, I admit it, and you also get rid of all your doom. Okay, Verus, cool, awesome!
Wow, don't take the—gosh, damn it, bro! Wait, Verus, okay, now everybody's allowed to get out. Now you unlock V key to freedom from the Shadow Realm. You're going to escape and gain one power, Verus. Congrats!
Okay, okay, I'm going to go to the right. You've now landed on Circle Tun heal spot. You will now heal. Thank you, Circle Tunes! Thank you! I love your animations! Thank you!
All right, hey Nick, I got it this time for real. Yep, this time I get out. Lose all, then guys for setting it up. Be so funny; it'll be so funny if he stays there. Please God, keep him there! Shut the—up! One power, plus one doom. All right, I still have more power than everyone, though, so this works.
BR, you're up. Just slowly waddling my way. Uh, one to the right. I spent five power and one health to get one power. I think that sucks. Great exchange. Okay, Sopus, you're up. No matter where you go, you're going to have to fight somebody. I go down one. Oh, that's not some good odds. Oh, Sopus, good luck. Good night, girl. Good night, girl. Well, it's going to be one HP, so if anybody can do it, it's me.
Oh my God, I will say this is like the longest any players have gone without like anybody fighting anybody. We're passing this. Bro, it's a little bit one-sided. It's a little one-sided, a tad, yeah.
Okay, A Touch. Uh, BR, you're going; you're going to knock Sopus off of the square. Oh my God! All right, Verus, you're up. Okay, okay, I'm going to defeat the white wizard. Hold up. So, like you said, this is a big super game show. Did you, like, let these players who were here last make these parts of the game show? Make these spaces?
You'll find out where these spaces came from soon enough. I see, I see. I think I figured it out. All right, S versus 12. I think Doug made the black hole to go to Australia, and I think that was probably Doug. Guy, is he made Australia? That was me. I see, I see. You will not defeat me, Doug Doug, or you, Australia. What about Sam, though? Oh no, it was so close, though! It was so close! Fud, Sam's going to win that one.
All right, you know I'm in a good position, actually, 'cause I can just go back to Circle Tun space, heal up, and then fight him again. Oh, that's already used up. What? Oh yeah, he did say that. He said that I don't stay on the space. Damn it! Is it the winner of the game show that makes the space?
No comment, Nick. Yeah, it's going to be over to you in the Shadow Realm. Can't wait to make my own space in just a little bit after escaping and gaining one power and not losing health.
Please, oh man, that's bad. I lose another heart. All right, all right, that's okay, though. We still alive; we still have just as much power. Brent, it's your turn. Like there's literally nothing for me to do, so you may as well just kill me here.
That's very true; I could just do that. You know, I'll go up to—honestly, like, it's either I go back to the Shadow Realm or I go to the black hole or I go to Australia, the 12-point person. There's literally nothing for me to do here. I chose one direction to go for fun out of curiosity, and the game's just gone, and you were punished.
Bro, this is the Noah experience, and now Sha will lose. That's how you spell it. No, that's how you spell it. You're good, you're good. That's how you spell it. You're good. I mean, anybody could have won that one.
So no S, goodbye Gamers. Sopus, now that you have died, though, you can now add a space to the board. Oh, thank goodness! What the hell? I can make up whatever I want, so let me think here for a second.
Sometimes, the only way to win is to embrace the chaos and roll with the punches.
Do so, you may as well just kill me here."
"That's very true, I could just do that."
"You know, I'll go up to honestly like... it's either I go back to the shadow realm, or I go to the black hole, or I go to Australia. The 12-point person, there's literally nothing for me to do here. I chose One Direction to go for fun out of curiosity, and the game's just gone. And you were punished, bro. This is the Noah experience, and now Sha will lose."
"That's how you spell it."
"No, that's how you spell it. You're good, you're good. I mean, anybody could have won that one."
"So, no s, goodbye Gamers. Sopas, now that you have died, though, you can now add a space to the board."
"Oh, thank goodness! What the hell? I can make up whatever I want. So let me think here for a second... oh wait, I'm just G to make... make myself an enemy. What am I doing? And I cast Thunder spell on enemies."
Patch notes: I accidentally cut this part out, but since Nick had the most power, I let him pick between Brent and Veras for a teammate. He chose Brent. Veras will now be going on a team with Salty Fish. Lou was unable to continue the competition, which is why only one player was eliminated.
"Okay, so you guys all have five power and three life. Okay, Bradden, you're up."
"Let's go to the reboot van."
"I suppose you move to the reboot van. Uh, nothing happens."
"All right, Failboat, you're up."
"You know what? Fortune favors the bold. I like to go down directly into the black hole."
"You're going to fall into Tomo's black hole, and unfortunately, that's connected to Doug's black hole. Oh God! And you're going to get teleported to Australia."
"Oh no! Oh God! You got to travel again! No dude, I just got back from LA! Don't bring me to Australia!"
"No Christ, you can't escape. Oh, at least I have... no, I have terrible odds. Never mind. Uhoh, wait, no, oh too free! You are going to defeat the funnel web spider, that will also gain you five more power!"
"Oh shoot, I'm on top of the world right now!"
"Okay, Small, you're up."
"I'm going down to the Rat wizard."
"You're fighting the Rat wizard? Good to see he's doing well. Let's go! We win these!"
"No way!"
"Yeah, no way you lose these. I hope... easy, easy."
"SP, you're going to win! The wizard falls at my blade."
"Braden, you're up again."
"All right, let's gamble, baby! Let's gamble three power, three power. Uhoh, 50/50. I've never lost a coin flip in my life."
"Time for everything, Failboat, you're up."
"Okay, cool! I want to like body slam Sist, okay? From down under."
"Okay, you're at a disadvantage again."
"Uhoh, oh my! He just keeps doing it! The disadvantage gets inverse 'cause I'm from the big A, baby!"
"All right, you're going to get seven more power!"
"Oh my God, what the hell? We're ending this video right now! There's not going to be any more rounds. We're clearing these faes!"
"Okay, SP, you're up."
"Okay, I'm going up."
"Brent, you're up."
"I think we should work together, by the way. I see you're right next to my space. I don't want to fight you."
"Yeah, can we just go join up?"
"Yeah, I want to take this over together."
"Yeah, yeah! I feel like I'm like the Rob to someone's Batman right now. I have no power, I'm so weak."
"So I'll do that. I'll go buddy up. Can I take this purple line over the...?"
"You're going to land on the same space as Failboat, and that means you two are going to have to fight."
"No, no, no! You traitor! Look, everybody loves a good Underdog Story!"
"Oh no, I might not be in the call for much longer, so guys, if this is the end, it's been real."
"No, it's not over! Wait, come on, keep going! You wanted a friend? How about my right fist?"
"Uh, you're going to lose a health, and you'll get knocked off that space."
"Okay, we still got some health. Failboat, you're up."
"All right, now that I put Captain Kid back in his place, I'm going to go down to space betrayal."
"Okay, you're going to land on Circle Tun's full heal space. However, since you're at full health, you'll actually get another health, Failboat!"
"Oh my God, this is like Mario Party! Laric, I do not like my narrative right now. I'm being built up too strong!"
"Okay, Small A, you're up."
"I am going to the right."
"You're going to have to fight Sam."
"Bring it on, Sam! He's got 12 power, you have nothing!"
"Why do I only have five? Look, get there, get there, get there!"
"Anyway, you are going to win, Small Ant! And now for beating Sam, you don't get any power, but you land on his steal space. You can now steal a heart from another player."
"I'm stealing Failboat's!"
"Captain Kid, you're up. I guess I'll just go back down again."
"All right, Failboat, I want to go over to the left."
"Uh, you're going to land in the shadow realm."
"Unfortunately, no, it's okay! I was ready for it. Now you have to spin the shadow realm wheel."
"You are currently...
Embrace the chaos of the game; sometimes you have to lose to level up your story.
Health fail! Oh my God, this is like Mario Party! Laric, I do not like my narrative right now; I'm being built up too strong. Okay, Small A, you're up. I am going to the right. You're going to have to fight Sam. Bring it on, Sam! He's got 12 power; you have nothing. Why do I only have five? Look, get there, get there, get there! Anyway, you are going to win, Small Ant.
Now, for beating Sam, you don't get any power, but you land on his steal space. You can now steal a heart from another player. I'm stealing theil boats! Captain Kid, you're up. I guess I'll just go back down again. All right, Failboat, I want to go over to the left.
You're going to land in the shadow realm, unfortunately. No, it's okay; I was ready for it. Now you have to spin the shadow realm wheel. You are currently stuck in the shadow realm. Okay, that's not looking good. No, what is a one Doom? You lose one power and gain one Doom. It's okay; this makes my backstory cooler. You're definitely not hurting for power, though, so I think you're chilling.
Oh, oh, what of three? Uh-oh, wait, I don't like the vibes. I don't like the vibes anymore. Small Ant, you're up. I'm going down, Braden. I'm also going down. Let's see if I can maybe... maybe a slime's more my speed. Two power to the slimes, eight easy, 20% chance I win these all the time.
Is eight power? I don't know what to do, man. You got screwed early on, man. Yeah, I guess I should not have gone to chance; I should have gambled. Failboat, it's back over to you. I'm fighting my way out. I'm throwing hands left and right against these shadows. You got good odds. Yeah, okay, out there. You're out, and you gain the power back. It's like nothing happened.
Okay, yeah, you'll escape from the shadow realm and you'll gain one power. I got one Doom. Can I keep the Doom? No, no. Can I keep the Doom? It's like it's a little battle scar, H, if you want to. Yeah, you can keep the Doom.
Yeah, you can now move out of the Shadow Realm. Which direction are you going to move? Bring me over to the ameba thing, over to the left. Oh, the swamp-looking area; it's like just radiating a green aura. Yeah. Small Ant, you're up. Left, please, Braden. I'm going to go right; I don't want to mess with the slime anymore. We are not chill anymore.
Failboat, you're up. Hop by that hole, dude. I'm not done yet. Back to Australia. Small Ant, you're up. I'm going left to chance. Okay, Small, you're going to land on the chance wheel. Yes, I am. Come on, give me that. That a good... oh, you're good, you're good. You get plus two power.
Braden, you're up. You know what? I'm going to go down. I'll go down. Failboat, I'd like to go right. Small, you're up again. I don't... you listen for the greater good. I'll cheer on whoever makes it out of here. You don't have to feel bad. I don't even want to risk eliminating you.
Somebody has to die. No one has to die. I go up. Oh, thank you, I'm spared. Braden, you're up. All right, let's go chance time. All right, chance. Slowly but surely, we'll see if the wheel really hates you now. Yeah, how much does the wheel actually hate me?
There's no way. No, no, kid, please! Kid, the odds were so small. No, that's... I don't know what's happening. Normally, I'm such a lucky person; this is crazy. I'm so well-known for having good luck in video games. I don't know how this keeps happening.
Failboat, you're up. I would like to step onto that full heal space once more. Sming! I enter the shadow realm. Oh, oh, also do I get another heart, or is that just a one-time? No, it was a one-time thing. H, no problem. All right, you're now trapped in the shadow realm. No, I'm not; the shadow realm is trapped with me.
Oh dang it! All right, well let me just copy and paste this one over. Oh yeah, no problem, no problem. Braden, you're up. Time for your big comeback. Oh, we're coming back! I'm going left; I'm killing this slime. I don't care; I'm going for it.
Oh boy, Failboat, I forgot what the steal does, so I'm going to go down to the steal. It steals a heart, but it's used up now. Small, roll it. He's out! Oh yeah, he's out, he's out. Oh, okay, okay, okay. Yeah, you'll get rid of your doom and gain a power.
Okay, wait, I can't keep mine too? Well, I guess I didn't think you wanted to, but what the heck? I don't want to be the... You guys are going to realize next round it's like you're super screwed by keeping your doom. Okay, Braden. All right, this is my grand finale. Let's do it! Come on, one, one! Get this! This is my one chance, the smoking gun!
That is Braden, Captain Kid. Let's see if he can do it. This is it. Come on and get St outs one time, please! Oh, that is horrible! That is like the opposite. All right, well guys, you may now add a space or monster or path or item.
In the game of life, sometimes you have to face your ghosts to find your strength.
I'm going to go down to the steel. Uh, steel's a heart, but it's used up now. There's a small roll. Oh, he's out! Oh yeah, he's out, he's out! Oh, okay, okay, okay. Yeah, you'll get rid of your doom and gain a power. Okay, wait, I can't keep mine too? Well, I guess I didn't think you wanted to, but what the heck! I don't want to be the... you guys are going to realize next round it's like you're super screwed by keeping your doom.
Bradden, all right, this is my grand finale. Let's do it! Come on, one, one! Get this! This is my one chance, the smoking gun! That is Braen Captain Kid. Let's see if he can do it. This is it! Come on and get St outs one time, please! Oh, that is horrible! That is like the opposite.
All right, well guys, you may now add a space, monster, path, or item to the game board. Now, let's just put like a little... let's put a little Squirtle, you know? Let's put an actual Squirtle on, uh, let's put him over there right next to the slime, like the spot to the right of the slime. Oh wow, you had that on deck! Of course I do! The spot to the right of the slime.
Okay, patch notes: no more monster spawns. All players are on teams now. Matchups for teams were decided randomly, and the reboot van is now active. It is now round two. Here are the current teams: you have all Tri and Pointcrow, Dave and Fish, Tio and Jreg, Ren and Fur, Jake and Joel, Verus and Fish, Jamon and Carl, Spiff and Stans, Nick and Brent, Field Booat and Small Ant.
Little side note: the video was recorded over several months, so it became very commonplace for players to completely forget certain mechanics and rules. Keep that in mind. So there's actually an interesting thing that's happened here.
Here, Altrive and Pointcrow, you were the first people to go on this game show. Failboat, Small, you guys were the most recent, so there's a bit of a change in the board. Altrive, Pointcrow, this is the board you remember, the one you know and love, correct?
Oh yeah, yeah, yeah, yeah, the one that I remember. That's a way to describe it. Okay dude, it's been like... this is what it looks like now. Okay, so I don't entirely know why Circle Tunes is still on the board. Where am I? Well, neither of us are on this board. Also, they don't even have H.
Okay, they have... okay, well, no, we can come back from this. We can do it! Yeah, yeah, it doesn’t matter. Why do they have a third doom? What is that? They also have, like, more power than us combined and also, like, infinitely more health than us. Like, yeah, this is the underdog story! Everyone cheers for the underdogs!
So, you have everyone on your side. I also have Elri on my team, which means we have a really bad chance of winning. Okay, and I... yeah, I mean, I have Pointcrow on my team, which means like we're guaranteed to lose. Yeah, like that's exactly what I'm saying!
No, no, you don't know what he did on our last game! We don't... you man, like we invited you as a joke, man! I don't know why you keep sh... know what Dash did!
Okay, so what the hell is going on? You will not move from where you were in the previous game show. Wherever that ended, that's where you're going to be. Okay, so do we have to kill Kid? Uh, you have to kill each other, essentially. Also, the reboot van now works. I know that doesn’t mean anything to you, but Grow and Altrive, you're starting out in the same spots.
Altrive and Small, you guys will immediately fight. What? That's so... all fun! See you, Eric! Let's... here we go! Been great! Ten, nine... huh? Well, no, you... no, I mean, Altrive has more power, I think. Yeah, but I have more luck! So that's true. The man's lucky as hell!
Small Ant has never lost a fight in this game. All I have to do is beat him four times, and all he has to do is sneeze at me. It's easy! It's easy! Okay, okay, okay, no, okay. Well, there's one! Altrive, you are going to win!
Yes, all right! I've already done more work than Eric. Wait, it's the first turn that's going to push you into the shadow realm! Small Ant, it pushes me into the shadow realm? Yes!
Okay, Failboat, you will now have to fight Sam again. Wait, wait, why is Kid here? Well, that's... that's what he left behind. That was his space! What? What am I doing? You're fighting immediately! Is that guy even... even the game?
Well, no, he got eliminated, so I'm fighting a ghost? Yes! Yes! Punch the ghost, and you won! Go! Your power increases! Nothing like killing a corpse to give me a little bit of confidence in my... uh, fortunately, you don't get any points for killing Sam, though you do land on a steel spot.
Failboat, you can now steal a heart from another player! What? What? Avenge me! You know what? I think it'd be really funny just to rip out Pointcrow's heart right now. I've done nothing today! I've done nothing! Thank you for showing up!
He was mean to me! Oh, that's true! That's very true! Okay, Pointcrow, you will now drop your reboot card here. Okay, okay.
Sometimes you have to fight ghosts to find your power.
In the game, the atmosphere is filled with excitement and tension as players engage in a series of strategic moves. One player reflects on the past, saying, "that's what he left behind that was his space that was a him." Another player questions, "What am I doing?" to which the response is, "You're fighting immediately." The realization dawns that one player is indeed fighting a ghost, leading to a humorous exchange: "Yes, Punch The Ghost and you won."
As the game progresses, a player humorously remarks, "nothing like killing a corpse to give me a little bit of confidence." However, it is noted that "unfortunately you don't get any points for killing Sam." The game mechanics allow for stealing hearts, and one player suggests, "I think it'd be really funny just rip out Point Crow's heart right now." This sets off a chain of events where players strategize and take turns, with one player saying, "we're now going to take it from the top in terms of turn order."
Failboat is up first and realizes, "Oh doesn't it give you a heart or something?" After gaining another heart, the excitement builds as another player expresses disbelief, "are you kidding me?" The game continues with players moving around the board, and one player, feeling the pressure, states, "I'm starting to think we shouldn't have kept the Doom."
As the turns progress, players engage in battles and gambles, with one player humorously lamenting, "we were really set up for failure here." The tension rises as players strategize their next moves, with one player asking, "can I kill sopus too?" The dynamics shift as players lose hearts and gain power, leading to moments of camaraderie and competition.
The stakes are raised when Point Crow decides to gamble, saying, "double or nothing." The excitement peaks as players cheer and react to the outcomes of their gambles, with one player exclaiming, "let's go!" The atmosphere is electric as players engage in a tag team strategy, with one player humorously declaring, "I am a human Juggernaut."
As the game reaches its climax, players face the risk of losing everything with their gambles, leading to a mix of anxiety and thrill. One player expresses their fear, saying, "I'm so scared 'cause if he comes up heads it's over." The game culminates in a dramatic showdown, with players contemplating their next moves and the potential outcomes of their gambles, emphasizing the unpredictable nature of the game.
Sometimes you have to risk it all to find out if you're a champion or just a spectator in your own game.
In this intense gaming session, the players are engaged in a strategic battle. The discussion begins with a 2v1 scenario where both opponents lose HP if they fail. One player humorously states, "I bet I'm charging at you and I use Eric as a shield. I am a human Juggernaut; he takes two hits instead." The excitement builds as they prepare for the next move, with one player exclaiming, "uhoh go yes sir yes sir!"
As the game progresses, Al TR mentions, "Chucks me at small eight," indicating a risky maneuver. The players are now at a gamble spot, where they can gamble their power double or nothing. One player expresses their anxiety, saying, "Oh my God, oh my God no, I'm so scared 'cause if he comes up heads it's over." The tension is palpable as they flip a coin, with Point Crow contemplating how much to gamble.
The stakes are high as they consider the implications of their choices. "Listen, I could listen one of us could be completely useless while the other one is completely," one player notes. They decide to roll twice, and the first roll results in laughter and disbelief: "Oh God bro, you could not write a SC love gambling." With a sigh, they declare, "I hate gambling," as they realize they are left with zero power. However, there's a silver lining: "If you fight somebody with zero power, you will always have at least one power, so there's no chance."
As the game continues, small ant makes a move, and the atmosphere remains charged with excitement. "Yeah, stay back buddy, he's scared," one player taunts. The action shifts as failboat moves left, and Al Drive opts to move down. The playful banter continues, with one player stating, "You're going to fall into Tomo's black hole which is connected to Doug Doug's black hole."
The stakes are raised further when they face a spider, and the tension escalates as they plead for power. "Give me the power, come on baby no oh no it's over," one player laments. As they navigate through challenges, they find themselves in The Underdogs, leading to more humorous exchanges. "Wow Eric, we are really stumbling into a success. I'm loving this," one player remarks, while another expresses their determination to keep the Doom.
As the game unfolds, players strategize and gamble their hearts for power, with one player confidently stating, "You can bet a heart for five power." The stakes are high, and the players are fully invested in the outcome. "I mean he's going to drop his reboot card right on you," one player warns, but the humor remains intact as they discuss the implications of their choices.
Ultimately, the players find themselves at a crossroads, contemplating whether to gamble their hearts for power or take a more conservative approach. "Can I gamble one of my hearts right now for five power?" one player asks, showcasing the blend of strategy and humor that defines their gaming experience. The session is filled with laughter, tension, and the thrill of uncertainty, making it a memorable adventure.
Sometimes, the biggest gamble leads to the wildest wins.
I'm the goat! Oh, that goes to L, goes to lose. Okay, no, that's hitting loose for sure.
Okay, um, we're at zero power right now. Oh, that's... we can back, but no, no, no, no, no. Here’s the thing: if you revive him, he'll be at 10; he'll be at five power, so we can G again. Oh, so I can go back? Yeah, okay.
So hear me out, can I gamble? Can I gamble one of my hearts right now for five power? Yeah, yeah, yeah, yeah, yeah, yeah! I like that. How about this: Point Crow's reboot card is worth 10 power. How do you feel about sacrificing, like, throwing away your reboot card or like myself? You get better both. I think killing yourself is funnier. I think that is the funnier option.
Yeah, can I just gamble my one heart for the five power? Okay. Oh my, are you kidding me? There's no way, dude. There's no way! Oh, that's a loss. No, no, that's a win! Is it? No, that's a win! No, that's a loss! No, no way! No, stop, stop, stop, stop, stop!
This is over. This is surprisingly exactly how I should have imagined this would have gone down. Yeah, that was great, guys, though. Well played! Wow, well played, well played. Hey, well played! You know what? They outskilled us, really. That was an out-skill thing. Yeah, they really did.
All right, Tri Point Crow, you now both get to add a space into the game. Oh, can I? Is there a way to just add, like, a second gambling space next to the gamble space? Going back and forth? Also, for the sake of transparency, Smallet is not in the shadow realm. Ah yes, move me down. Yeah, I'll just put you there. If Eric also adds a gambling space, would that just be double or nothing? We can have four G nothing spaces!
Okay, what? This is like 100% gamble then. Oh my God, I don't know what to add. Well, you could just add another gambling space. Oh no, oh, we do another gambling space! Oh, 100%! 100%! Patch notes! No patch notes! You will start on the same spots that you left off on, and you’ll notice there’s something very interesting about this board.
Oh, there’s a guy with a thunderbolt! I've seen the profile picture of the person with the Thunderbolt today on a YouTube video. No, is that like a Minecraft YouTuber? Yeah, he is! He loves Minecraft! Damn, I watched the Minecraft tutorial today, and he had the top comment on that video. Really? That’s so...
Yes, we'll start off with you, Nick. Yeah, yippy me! Shadow realm gaming! You get to spin the shadow realm wheel. Okay, let’s go, baby! Let’s ball! I love the enthusiasm!
No, no, I didn’t think I would be stuck here! Dang it! Carl, you get to spin the shadow realm wheel now. As a refresher, what does a doom do? It kills you! No way! Get out! No way again! Game one power! That's bad! That's bad! All right, you get rid of your doom as well.
All right, okay, which direction would you like to move, Carl? So one of them has 12p and a little blue-purple guy, but it's closer to the very angry Minecraft YouTuber, so I'll go there. Okay, you’re going to land on Circle Tun’s heal spot. You’ll actually heal a heart, and I have four of those!
Damn, Brent! Jamon, you guys are on the same spot, so now you’re going to have to fight. Oh, I feel very good! Wait, why didn’t we fight? Wait, Bren, he has hands! Bren, there’s no fighting in the shadow realm!
I've got 11 hands! That is... I mean, wait, I think my size is a little bigger, isn’t it? Never mind! What is this? Not BR! Watch you! Yeah, I’m in! Yeah, I’m in! All right, 11 strength! Yeah, you’ll lose a heart. Okay, I got some despair. Yeah, you’re chillin’, bro! I have two Dooms left, and I think I die after this, so we're Jam's going to knock you off into Tomo's black hole.
What? Which then leads into Doug Doug's black hole! As you know, now you’re going to have to fight the spider. Brent, I’ve done it once before with underdogs; I can do it again!
Bro, this is a lethal company spider! What the hell is this? No, you got it, BR! You got it! Just step on it! Just step on it, Bren! Please, please! Oh no, how sad! Dang it! This is what I wake up to! I lose two hearts immediately, and one of them to a [ __ ] spider!
Uh, get knocked off into the shadow realm! Now you have to spin the shadow wheel! We’re stuck in the toilet ball now! God damn it, dude! We’re like 90 seconds in, and I feel great about this! We did nothing!
Okay, no, that’s okay, Bren! That makes it more likely for me to get blue next time! So that is definitely how probability works! You’re so right! Yeah, yeah! I mean, should we tell them about probability? What if they’re right, Carl?
Sometimes doing nothing is the best strategy for success.
I have done it once before with underdogs, and I can do it again.
Bro, bro, this is a lethal company spider. What the hell is this? No, you got it, BR. Just step on it. Please, Bren, please! Oh no, how sad. Dang it! This is what I wake up to; I lose two hearts immediately, and one of them to a [__] spider. I get knocked off into the shadow realm now. You have to spin the shadow wheel. We're stuck in the toilet bowl now. God damn it, dude! We're like 90 seconds in, and I feel great about this. We did nothing.
Okay, no, that's okay, Bren. That makes it more likely for me to get blue next time. So that is definitely how probability works. You're so right! Yeah, yeah. I mean, should we tell them about probability? What if they're right, Carl, and we used up all our good squares?
Okay, Jamon, you're up now. I feel like top and left are bad choices to move to, so I'll find out what the right square does. Okay, you're going to have to fight Sam for his steel spot. Surely he won't win two fights in a row. Oh wait, but it's like a 50/50 though. Yeah, but surely he won't win two fights in a row, right? Oh, he won't! He won't! Good job!
Yeah, baby, there we go! Jamon, you're going to lose; you're going to get knocked off, and you'll lose a heart. Oh, that's bad. Okay, Nick, it is now your turn. Okay, Bren used the bad one, so now a good one will come up surely, or it's way more likely now.
Please wait a minute; this is the wrong wheel. Oh, you're going to be kidding me! This is how Noah rigs the game show, using good luck on a fake roll. No, please! Oh please, no! Damn! Oh my game! It's because the previous wheel took the good luck.
Yeah, exactly. Dang it, friend! I'm scared. Friend, Carl, you're up. Oh, I want to visit the angry Minecraft YouTuber. Okay, get him, get the angry Minecraft YouTuber! Oh, that's five versus fourteen. Oh boy, he has way too much power; he should be like a level four max. Wait, if I take him out, does he lose? Yes! Oh, unless... yo, Eevee, help us!
Yeah, let's go! Selfish gaming, selfish gaming! Okay, you'll get knocked off the space, not into Australia. Well, it's the spot that he came from. Bren, you get to spin the shadow realm wheel. All right, Bren, you got this. Please, okay, please! Oh, let's see...
Oh no way! Yes! Yes! Please, please, please! Oh, that is unfortunate; only had a little bit. Oh, that is painful to watch. Yo, Bren, this might be GG's, bro. Yeah, bro, it was nice to know you, dude. It was a good run.
BR, Jam, you're up. You want to join us, bro? We kind of love... I feel like I'm going to do the opposite and just move down because doing nothing seems to favor me here. Nick, it's over to you. Um, come on, baby, come on, come on, do it for Papa, please! This is the last one. Please see, we got one blue, right? Oh, unless... unless...
Unlaughter. All right, Bren, carry on my legacy. Wait, is he dead dead? Okay, so here's what happens now: you get his reboot card, Bren. Okay, you can reboot van me and... okay, but you have to live, Bren. Oh jeez! Oh yeah, yeah, yeah, that's the important detail; I have to live.
Yeah, Carl, you're up. I know you don't have great options here. I'm not done! I want to take on the angry Minecraft guy again. Let's go, let's go! Sist, is that Sist? I see him in the comments all the time; he's going to help us in... Oh, he's also really educational, Minecraft videos, of course.
All right, good job, Sophie. Get his ass! No way we win by doing absolutely nothing! Well, we'll see, Bren, because now you have to get out. Oh please, Bren, you got it, bro. Please! Oh please, please, please, please, please! Let's go! That's my boy! That's what I'm talking about!
Bren, you can now move space. You got to go left. Wait, wait, so do I have to go... do I have to get to the reboot van to revive? The reboot van is where you can revive him. Okay, I dare you to fight me. Yeah, you know what? On second thought, I'm going to go. Thank you! Good job, BR. You're so smart and optimal!
Let's go, Bren! Jamon, you're up. I'll move left on the chance field. I got to cut their way off. Oh my dude, go away! Yeah, for real, bro! Now you ain't coming us; now you're going to die! Now it's going to be so funny!
Yeah, yeah, but what if this is the space you die right now? I have no idea what I gamble here, but lose half power. Game me, gaming, gaming, Omega gaming! You're going to lose half your power. Oh, we're in this! We're so back! We're so back! We're so back, Bren! We're so back, dude!
Carl, it's your turn. Yeah, there's only one option. I want to fight the angry Minecraft YouTuber, please! Let's go! So... F! That's my goal in death; he's helped you more than he ever did in life. I know, 100%! It's because he can't talk when he's dead, which is great. Let's go! That's my goal! That's my goal! Am I dead?
In a game of chance, sometimes the biggest risk leads to the greatest reward.
Left on the chance field, I got to cut their way off. "Oh my dud, go away! Yeah, for real, bro. Now you ain't coming to us; now you're going to die. Now it's going to be so funny!"
"Yeah, but what if this is the space you die right now? I have no idea what I gamble here, but lose half power. Game me, gaming, gaming, Omega gaming! You're going to lose half your power."
"Oh, we're in this! We're so back, we're so back, Bran! We're so back, dude! Carl, it's your turn."
"Yeah, there's only one option. I want to fight The Angry Minecraft Youtuber, please! Let's go!"
"F! That's my goal in death; he's helped you more than he ever did in life."
"I know, 100%. It's 'cause he can't talk when he's dead, which is great! Let's go! That's my goal, that's my goal. Am I dead?"
"Yeah, your reboot card is going to drop here, Brent. It's your turn."
"Oh God, I got to go left, don't I? Let's do it! Let's go left, 100%! Gamble, baby! All right, 100% gamble. This is an optional square you can gamble, but you have to gamble all of your power if you do."
"Oh, it's optional? Oh, come on! It's not really optional! Listen, B, you have another gamble right after, bro."
"I don't know for the YouTube F. There's an implied... I'm... I know I have less right now, but it's not like that much, bro. If I have zero power, he just encounters me!"
"Exactly! It's just instant lose for everything."
"Exactly, so no! I don't, I refuse to stop! Right, my king, my king! King of optimal, king of optimal."
"Okay, I've made up my mind. I need to get Carl's. You should fight the Squirtle."
"I'm going to fight the Squirtle!"
"Yeah, yeah, I think that's a good option. The Squirtle, you're going to have to fight. It's going to be five versus ten. Let's go!"
"Yo, BR, we actually might just win, bro! We actually might just win right now without doing anything."
"Oh, okay, Jamon, unfortunately, you are going to die. Well, it was a close fight."
"Personally, I disagree, but you know what? We did good. We did so good! I feel like I did absolutely nothing, and we just won!"
"As a little bit of housekeeping, because you did survive with Brent, you will be returning on the reboot van for the next round. Let's go! You will also get all of your hearts back, and you start at five power!"
"Oh, let's go, Bren! We're balling! We are so back!"
"Jamon, Carl, you have gotten eliminated, but you may now add a space to the board."
"I want to add another angry Minecraft Youtuber. He was so strong! Yes, just a passive NPC version of what's their name? Sist? Sophist? Yes, perfect! A passive NPC version of Sophist."
"Patch notes?"
"No patch notes."
"All right, this is the current standing. Oh, I'm dying! Damn, I'm so confused at the board now; it's been so long."
"Yeah, a few one or two things have been added. Fish, you're up first."
"I would like to go to 100% gamble."
"Hey, Vidius, what would you do? You have more health than I do, but you have less power."
"Um, honestly, full send it, bro! Full send it! I would like to gamble all of my power."
"Okay, oh God! We love winning! We love winning! We love winning; we always love winning!"
"Fish, you will shoot up to six power!"
"Damn straight! Fur, it is your turn now. You did end your last game on this space; however, things have changed a bit. Fur, this has turned into Tomo's black hole space, unfortunately."
"What? Which is connected to Doug Doug's black hole."
"Okay, so what does that mean? You go to the other black hole now? And the spider has ten power to your eleven."
"Okay, wait, what? No! Please! I didn't do anything!"
"You're the goat! You are going to kill the spider, and you will gain five power!"
"All right, that's fine. Verus, you are on Circle Tun's heal space; that's where you ended off, so you'll actually start off by gaining back health."
"What happens if I go to Sist? What happens?"
"Well, then you have to fight him."
"No thanks! I'm going to go to the right, please."
"Ruren, you did end on this space last time, but things have changed, and there's now another Sophist here!"
"Oh my God, three of them! I'm going to kill this guy!"
"Oh God, you have a lot of health. It's fine, it's fine! Not his Thunder! Watch out, you're going to lose, unfortunately!"
"Okay, and he's going to knock you off into the black hole, which is going to set you up with Fur."
"Okay, okay, Fish, you're up!"
"I'm on a hot streak! Let's go to the purple gamble! You can choose how much you'd like to gamble in the purple gamble."
"Let's make it a safe two, so I still end positively."
"And this is why we do not gamble!"
"Fair enough! No, you're one for two, bro! You're one for two! Still up! That means you should keep gambling!"
"You're still up, yeah! Yeah, that's a good point!
In the game of life, sometimes you have to gamble to rise above the chaos.
Please return, you did end on this space last time, but things have changed. There's now another sophist here. Oh my God, three of them! I'm going to kill this guy. Oh God, you have a lot of help; it's fine, it's fine. Not his Thunder. Watch out, you're going to lose, unfortunately. Okay, and he's going to knock you off into the black hole, which is going to set you up with fur.
Okay, okay, fish, you're up. I'm on a hot streak; let's go to the purple gamble. You can choose how much you'd like to gamble in the purple gamble. Let's make it a safe two, so I still end positively. And this is why we do not gamble. Fair enough. No, you're one for two, bro. You're one for two, still up. That means you should keep gambling; you're still up. Yeah, yeah, that's a good point. Fur, you're up.
Now, a quick question for you: since we're on a team, if I die, am I still in it? Because F is still alive. If you die, you drop your reboot card, and he can revive you at the reboot van. Yeah, remember that was from our game? That was CJ. You're right, you're right, you're right. Yeah, send me to the right. I want a battle; it's going to be 16 versus 14. I got this; I'm fighting everyone today. It's crazy; he's not even here. I know, crazy!
Uh-oh, oh God, oh that's unfortunate. I can hear the thunder from here. You will lose a heart; that's rough, and you'll go back to Australia. Verus, you're up. I'm assuming if I go left, I can't heal, right? Yeah, this is already used up. Got you. Okay, I'll go down. Ven, Ren, man, the shadow realm sounds so bad. I would not recommend it. Not fair, and I can't go through the black hole again right now. No, yeah, I'm not going to go to the shadow realm, so I'll go to the right and take my chances. Okay, one of us is going to get this, one of us for sure. You got to beat him eventually. Oh, oh, so close! Actually, you still got three; it's fine. Yeah, I'm fine; I'm not worried.
Okay, fish, all right, all right. You're going to gamble? Yeah, I'm going to gamble again; you don't even got to ask me. Let's go! Let's go! Please, bro, please, please! I need this. Fish is the best; fish is the best! Goddamn best! We keep going up; you're going to go up to eight power, fish. Yeah, it's beginning. Fur, you're up; send me to the right. Okay, F, please, you got this. I need to—I believe in you. Yes! Oh my God, all right, all right, all right! You're going to kill sopas, and you'll gain seven power.
All right, Verus, you're up. I'll go down, please. Okay, okay, Ren, I'm going to stick by fur and go to the right. Fish, you're up. I will move to the right as well. F, send me to the right. You'll land on the gamble spot. Do you want to gamble anything? Not right now; I'll think about it later, though. Okay, Verus, you're up. I would like to go to the Sophie shop. This is what the shop has: you can buy a heart for 5 power, five power for one heart, a thunder spell, or you can double your power, costing a freak—sacrificing your friend. My God, I'm going to pass on purchasing something. R, you're up. I'm going to go refer as well. Would you like to gamble anything? I'm going to gamble one power. Okay, all right, I'll take it.
Okay, I'll take it, and you're up, fish. You are now up; take me to the shadow realm. Wait, what? I thrive here! Okay, you now have to spin the shadow realm wheel. There's a wheel? I don't know; I don't know why you want to be in the shadow realm. No, not to Doom. Doom is good; Doom is great! This is a different shadow realm than the one I know. Doom takes away your love. It does? Yes, I completely forgot; yes, it does. What does that mean? It means it takes away a heart after you get three.
Oh, Fur, you're up. I'll go down. Verus, I will go to the left, please. Ren, oh, I'll go to the right. All right, would you like to gamble all your stuff? No, I'm okay. Fish, you're up. What'll happen if I move down, hypothetically? Nope. What? Hypothetically, you—wow, the shadow realm is just—that's rough. That's not where you want to be. Fur, you're up. All right, send me down. Verus, so if I go up, do I have to fight Fur? Yes. Oh man, why are you blocking me from my Squirtle? Damn it! Well, I wanted to go to the Squirtle, and then you just decided to come this way too. Well, I made the giant trek; you were stuck in Australia for like 90% of the game. Okay, I find a better shot; whatever, I'll go to the shop again, please, 'cause I know I'm getting my boat whooped.
Ren, you're up. I will go down, and I will chill. Fish, oh my God! Yes, I would like to spin the wheel! Actually, this is why—this is why! Oh, okay, you can escape and gain one power, and that'll get rid of your doom as well. Which direction would you like to go, fish? What happens if I move down again?
In the game of life, sometimes you have to punch up and take risks to gain power.
The conversation begins with a sense of frustration, as one player expresses, "that's rough, that's not where you want to be." They are clearly feeling the pressure of the game. Another player, Ren, is asked to send someone down, leading to a discussion about whether they have to fight. The mood shifts as one player laments, "why you blocking me from my Squirtle, damn it?"
The players reflect on their game experiences, with one noting, "I made the giant Trek; you were stuck in Australia for like 90% of a game." As the game progresses, one player expresses a desire to go to the shop, saying, "whatever, I'll go to the shop again please 'cause I know I'm getting my boat whooped."
Ren's turn arrives, and they decide to "go down and chill." The excitement builds when another player exclaims, "oh my God yes, I would like to spin the wheel." This leads to a moment of strategy, where they can escape and gain one power, which will also get rid of their doom.
As the game continues, there are discussions about potential fights and strategies. One player questions, "what happens if I move down again?" and learns they will have to fight Sofus. The banter continues, with one player confidently stating, "I know exactly what game I am playing."
When it comes time to catch a Squirtle, the realization hits: "I can't catch him; this is so sad." The players are clearly engaged, with one noting, "I didn't realize he got a power level."
As the game progresses, the tension rises with the mention of a chance space. One player expresses concern, saying, "I don't like the way he said okay there." The stakes are high, and the players strategize, with one suggesting, "what if we held hands on the box space?"
Hints are dropped about potential strategies, and one player feels like they are facing an "Elden ring boss." The conversation continues with playful banter, as they discuss moving to different spaces and the implications of their choices.
As the game unfolds, there are moments of triumph and disappointment. One player celebrates a small victory, saying, "I feel like I'm in an anime listening to you guys, man, this is crazy." The players navigate their choices, with one player expressing disbelief at the hints being given, stating, "I can't believe this."
Ultimately, the game is filled with strategic moves, playful banter, and a sense of camaraderie among the players as they navigate the challenges presented to them. The excitement and tension of the game keep everyone engaged, leading to a memorable gaming experience.
In the game of life, sometimes you have to gamble everything to win big.
In the midst of the game, one player expressed, "one item forgot about it between the different sessions so now I'm the only one who knows." This led to a discussion about a mysterious element referred to as the steel space. One player, Ren, asked, "Do you have any idea what he's talking about?" Another responded, "I thought he was talking about the steel space." However, it was clarified that "nobody knows about it and the two people who did know about it are dead."
The conversation shifted to the gameplay strategy, with one player suggesting, "I will be going to the left then fish you're up." The strategy involved cornering an opponent, as one player remarked, "we'll corner him he can never go shopping again." The tension heightened as players discussed their moves, with one stating, "I definitely won't lose my half power if I go to the chance space right." Another encouraged, "come on you haven't lost yet why stop now."
As the game progressed, players took turns making moves. "Verus, I'm going to go down," said one player, while another added, "I'm currently grinding and leveling up." The dynamics of the game continued to evolve, with players exchanging items and discussing power gains. One player asked, "If I were to get an item could I give it to my teammate?" and received confirmation that they could if on the same square.
The stakes grew higher as players began to gamble. "How much am I gambling?" one player inquired, to which another replied, "you always need more." The excitement built as players placed their bets, with one declaring, "I want to gamble oh my God all of it."
Tensions escalated further when the possibility of a 2v1 scenario was introduced. "Is there like a 2v one angle here Noah?" one player asked, leading to a realization that this mechanic existed within the game. "You shouldn't have said anything," another replied, feeling the pressure of the situation.
As the game continued, players strategized their next moves. "I'll do like three power through Power," one player decided, while another expressed concern about losing power. "We've literally never won any of these still in this," they lamented.
The conversation took a turn when one player questioned the significance of "that little thing in between the four spaces." The mystery deepened as it was revealed that "the only players who knew are dead now." The players were eager to uncover the truth, with one asking, "Can I move to it?" and receiving a cryptic response about the possibility of moving right to access it.
The tension peaked when one player exclaimed, "Whoa holy oh my God he's using the time Stone!" This revelation led to a flurry of activity as players prepared for battle. "You're now going to battle Ren for the first time," one announced, signaling the beginning of a crucial confrontation.
As the game reached its climax, Ren declared, "I'm going to the right," and the stakes were raised even higher. "Would you like to gamble?" was posed, leaving players on the edge of their seats, ready for whatever twists the game might take next.
In the game of life, sometimes you have to gamble everything to reclaim your power.
Time is of the essence in this game. Stone is using the time wisely, stating, "I got the information I needed." The situation escalates as one player exclaims, "What happened? What is going on? That is wild!" Another player, Verus, mentions, "I'll go up to the reboot Band." It was a great try, and he adds, "I will cast my thunder spell on the opponent."
Now, the players are gearing up for battle. "You're now going to battle Ren for the first time," someone announces. The tension rises as one player reacts, "Oh no, wa, that's not me." However, they quickly rally with, "But we win, ra, we win!" The excitement builds as they strategize, "I just got to get lucky."
Ren takes his turn, declaring, "I'm going to the right. I'm all in." The stakes are high, and the atmosphere is charged with anticipation. "Would you like to gamble?" someone asks. "Yeah, 100%," comes the enthusiastic reply. The players are on edge, with one exclaiming, "Oh my God, we just got to hit once! All on black, baby!"
As the game progresses, the mood shifts. "You'll lose all of your power. Finish him off; go to the shadow for it's the only way," a player advises. Fish then steps up, saying, "I wish to fight Ruren." However, there’s a moment of despair as another player laments, "Come on man, I just lost my house!" Fish encourages, "I think you can win this one. Never Back Down, never give up!"
The game continues with Fish expressing his fears, "I'm still horrified." Yet, he remains hopeful, "Oh my God, fish Gaming, you will beat Ruren. Take one of his hearts now." The dynamics shift again as Ren gets knocked off to the same space as Fish. "Let me do this again," Fish pleads, but the tension remains palpable.
As the game unfolds, Ren is granted a unique opportunity. "Because throughout this round of the game, you have stepped on this tile, this tile, this tile, and this tile, you get the pickle that does everything." With this item, Ren can make one wish, but there are limitations. "If I deem it is too much, I will deny it completely," warns the game master.
The players brainstorm, "Could we go back in time?" one suggests. They contemplate the strategy of reversing their actions to regain lost power. "But what if he thinks that's too strong?" another questions. The playful banter continues, with one player asserting, "What if I'm the main character and this is my Disney movie?"
As the game progresses, the players are eager to make their moves. "Oh my God, what's happening? We're so back!" someone exclaims. The excitement builds as they prepare for their next turns, with Ren stating, "You're going to love my next turn."
The stakes are raised again as players gamble their power. "This time it could work," one player says, accepting whatever the outcome may be. "I won't do the second gamble," he reassures himself.
As the game approaches its climax, Verus declares, "I would like to bestow my greatest possession, the lightning bolt, to my bestest friend." The camaraderie and competitive spirit are palpable as they navigate through the challenges of the game, each player hoping to emerge victorious.
In the game of life, sometimes you have to gamble big to win big.
I'm also going to go to the left. Uh, I'm going to go to the left versus I will go upwards. Ren, I'm gonna go upwards. You could win this time. F, shut the hell up, I'm not going to just like last time. You could have 20 power; I could, but I also could be even with him and then have a 50/50 if he actually strikes me.
Okay, Fish, I'm going to go left. Uh, I think we're going to enter into the end game now. I'm going to start deleting spaces so players are forced to be near each other. F, I'll go right. I'll pass. I won't gamble. I mean, you could be down right now, so you got to make up.
You're no Ren will be upset with me. Listen, listen, from out of nowhere, Aing Pickle has allowed us to be in this game. Verus, it is now your turn. I would like to bestow my greatest possession, the lightning bolt, to my bestest friend, Salty Fish.
Okay, and with that, I move upwards. Ren, you're up. I'm going to go down. Okay, all right, 10 power. Now, here's the crazy thing: we're already on the reboot band, so if I die, you just pick me up. Same for you, man. Let's go, run it, spin it.
You isn't R? How does this keep happening? It doesn't matter how many times you hit the timeline; it doesn't matter how many pickles you got. It don't matter, Ryan. There's a way we can still win this. Don't you say going to go gamble? Let's go gamble some. If I get 500 power, it's over.
Fish, you're up. I wish to move up. Okay, Fish, is it time? Yes, we fusion power. I meant the lightning bolt, but let's do that too. Oh yeah, lightning bolt, lightning bolt. Okay, you're going to use lightning bolt and fusion power, and with fusion power, I mean you can choose to attack as a team if you're both next to the person.
Yeah, wait, that's a thing? Oh, okay, yeah, let's do it. See, we fusion power. All right, I guess we're attacking together, Ren. Okay, no, this is for Fish and Verus right now. What the heck? Can we defend together?
I mean, you are on the same square, so yeah. Yeah, all right, wait, do we both take a hit though if you lose? Yep. Do they both take a hit if they lose? Yep. Well, boys, whatever happens, this is a good game. Shake. Yeah, no matter what, Shake. We haven't won a single 50/50 yet. This is our chance.
It's not even a 50/50; we got this a little bit. It's basically a 50/50. What the heck? It's a 50/50 that you shall lose. Okay, Verus and Fish, you guys will win. Fur rar, you guys will both lose a heart. Boom.
All right, Ren, you're not going to like this, but I know what you need to do. Wait, but I have your thing, so if I step on the van, I can get you back. You would have to get through us first. You got to do a 100% gamble. You think that's the play? I think it's the play.
All right, [__], let's go to the right. 100% gamble. All right, we got this. No, no, for sure, for sure, for sure. Oh my God, yes! All right, all right, all right, all right, you got it, you got it. It's a little scary. It's okay, Fish, it's okay. One second, let me go get something.
Oh God, what's he getting? Another pickle has entered the game. Let me just, I just want to put this out there just so everybody feels like they got a fair shot at it, you know what I'm saying? Yeah, I would never question anything you do.
He's giving him out, shop. There's a, all right, all right, here's what you do: you 100% gamble again, then shop, and then double it. Oh my God, it's what you have to do. I think I'm supposed to just get rid of your card and double my power.
Oh my God, but you could double it twice. I don't think I have the time though, 'cause I have to move right, and then if I go down, they attack me. Okay, sorry, sofa shop just popped up there. I don't know why I locked myself in a corner though if I go up.
Oh my God, Fish, you're up. I wish to move up. Okay, how much would you like to gamble? There will be no gambling. Coward! What do you mean? You're not gambling. Verus, you're up. I will move upwards with Fish.
Ren, F, you think you're going to lose this if I don't just go up and double my power? Probably, right? I mean, I think if you go up and double your power once, we still lose this because they're just going to attack together with like 27 damage. So I think you got to keep gambling.
Think about the guy mining for the diamonds. You're like two gambles away from being the strongest person in the game. I got to do what I got. I'm going to go up and sacrifice F, whatever it's called. I understand, but I don't think you have enough power yet. You got to keep going.
You're, does this mean I'm purchasable in the shop? Now we can't buy his reboot card. We'll put you in the shop now for you're going to get a call like next month, be like, "Yo, someone just bought you." I'm you can get fur 20 power. Wait, wait, what if we brought him back and he was really?
Sometimes the biggest risk is not taking a gamble at all.
Power is probably right. I mean, I think if you go up and double your power once, we still lose this because they're just going to attack together with like 27 damage. So, I think you got to keep gambling. Think about the guy mining for the diamonds. You're like two gambles away from being the strongest person in the game. I got to do what I got. I'm going to go up and sacrifice F whatever it's called. I understand, but I don't think you have enough power yet. You got to keep going.
Does this mean I'm purchasable in the shop? Now, we can't buy his reboot card. We'll put you in the shop now for you're going to get a call like next month, be like, "Yo, someone just bought you." You can get fur 20 power. Wait, what if we brought him back and he was really... yeah, what if we just got him on our team? Fish, you're up. It's like a dragon; we birth him, and he thinks we're his mommies and will fight for us.
The way you're wording it is really weird now. Oh my god, do I gamble? I don't know any other way we could defeat him. Even with our friendship, we're still outmatched. All right, you're right, and if it goes south, then you can just kill me. 100% gamble to the right, please. Okay, how much would you like to use for the gamble? I would like to use the gamble, yes.
Oh my goodness, oh my goodness, oh my goodness, all the power! I feel like I've gotten so many failed... wait, who said... wait, what does that mean? Wait, wait, my... wait, I could just... wait, no, if they're both on the same spot, can I attack them both at the same time? Yeah, Verus, you're up now. I think I need to retreat and gain power somehow. Oh, 'cause I can't offer anything that... R, retreat in question. I can distract him while you...
Oh wait, I just looked at the board. All right, I'll hold them back. I'm going to go to the gamble space. Oh, okay, you're going to do it. We're going to do it! Oh my God, all right, come on!
Even though it seems like we're down, 'cause we are, we're not out. You only have to beat him once. Exactly, we have life; we can do this. Ren, I'm going to go down and hit them both.
Okay, surely I don't lose this: 4 to 2, 40 to 2 odds. It's... yeah, oh, 42! Yeah, yeah, I like it! We always punch up. 42, oh that looks worse. Okay, I see your point.
All right, yo, but yo... oh, okay, okay, was it wasn't that bad? It was close; we almost connected that punch. It only hurt a little bit. You'll both get knocked down to this space. R, you can do the funniest thing. No!
Yeah, but here's the problem. If I risk it, right, and then I lose, then it's two for one for them. And then you always think of a negative outcome. Man, did you not see the video we just posted, Noah? Were you not there? You were there! Do you not remember how awful it was for me?
I don't remember. I believe in your intro you called it the most unlucky player of all time. Uh, may not be my exact words, maybe I don't know. I'm going to not gamble.
Oh my God, Fish, Verus, it is your guys' turn. As much as I want to go all in and power of friendship, I don’t think it’s going to be a good idea. Any thoughts, Fish? Does that mean we retreat to the black hole?
Oh my God, honestly, I think the best option is you go left or I go left. One of us stays behind, takes the 1v1, the other one gambles to get maybe like three total. We have nothing to gamble, though. You can gamble your hearts.
What happens if I give him my life? I think that's a better shot. Yeah, actually, actually, Fish, run off without me! I'll take him! God, oh God, just don't look back. I win these! What if I can gamble a heart and win? I'm moving to the left.
Okay, Verus, I must all one power and charge. Goodbye, Fish. Verus, no! Verus, no! Your reboot card will drop here. Yeah, R, you're out. I guess I'll go to the left. I'll give a five power just for his honor.
All right, that's why we don't gamble, kids, and it is what it is. Fish, you're up. I wish to 100% gamble my heart away. Okay, I can go out in the BL of Glory. Oh, slow down! You do this, we're still in! Let's go!
Fish could still win. Roren, you're up. Okay, I'm going to go to the right and not gamble. Fish, I'll go left. Don't worry, I'm not dragging it on for too long. Ren, you're up. Uh, left. Fish, do I do it again? What did you gamble again, though?
What I'm... I'm going to gamble my heart away. Gamble my heart away, power himself! So, F your heart and your power! My heart and my power! He's putting his heart and power into it all, and this is why you should never...
Gambling may seem thrilling, but remember: The House Always Wins.
You're out. I guess I'll go to the left. I'll give a five power just for his honor. All right, that's why we don't gamble, kids, and it is what it is. Fish, you're up. I wish to 100% gamble my heart away. Okay, I can go out in the BL of Glory. Oh, slow down! You do this; we're still in. Let's go! Fish could still win. Roren, you're up.
Okay, I'm going to go to the right and not gamble. Fish, I'll go left. Don't worry, I'm not dragging it on for too long. Ren, you're up. Uh, left. Fish, do I do it again? What did you gamble again, though? What I'm going to do is gamble my heart away. Gamble my heart away, power himself! So, F your heart and your power. My heart and my power—he's putting his heart and power into it all. And this is why you should never gamble; you'll always lose. The House Always Wins.
Well, okay, all of you guys are now out. You can now add something to the board. Can you make it so that every time somebody lands on a gambling space, they can't say no? Uh, let's do that for just these two then—just those two. Verus, you're up next. I would like to be a source of Health to those in Need by becoming a health space. And you, Fish, what if we added like some sort of hot potato space?
No patch notes now; let's look at all your stats. Oh Lord, Cheu, you got to be feeling pretty good about yourself right now. But okay, I'll go to the 100% gamble with this space. You are forced to gamble when you go here, so you will gamble -5 power. Okay, I'm forced to gamble everything. All right, let's do it! Let's go! Nice, multiply by a negative, and you will get another -5 power. You will go to -30 power. I was really hoping that would at least put me at zero.
Dave, you're up. You're actually on Tomo's black hole space, which is connected to Doug's black hole space over here. So you're actually going to go straight to Australia, and you'll have to fight the Australian spider. The old Australia Gambit—you have eight to the spider's ten. Huh, I believe I'm not worried. I'm worried! Okay, Dave, unfortunately, you are going to lose a heart. That's okay; I still got one, and you will also be knocked off into the shadow realm. While you're in the shadow realm, you'll have to spin the shadow wheel.
Oh no! Oh, that's unfortunate. You're going to lose a power and gain one doom. Doom, doom, doom! Maybe Doom is good? It could be. Tiu, you're up. You're also in the shadow realm. Uh-oh, that's unfortunate. I got power to spare! You will go to 10 power, and Fish, you're up now. Wait, I don't even get a turn? No, you're stuck in the shadow realm. Okay, oh, rescue you! A fantastic play, Fish! I've escaped the shadow realm. Thank goodness! You will escape, and you'll gain one power.
Che, are we going for Doom here or what? I think we just try to knock these guys out; they only have one heart each. Okay, you can now move to a space. So the space to my right is like a healing square, right? No one's on it? I will not disclose any information. Fair enough, I'll go one to the right, please. You're going to land on Circle 2's heal space, and you'll heal a heart. Thank goodness! Back over to you, Jreg.
I guess I'll go left back to gamble. Okay, how much power would you like to gamble? I'll gamble 10. You don't have 10 power. Oh right, yeah, negative! I can't—I don't know. I'll gamble negative 10. Okay, you'll gamble 1. Unfortunately, you will lose, so you'll lose -10 power. Oh, okay, all right. I'm starting to remember my math lessons.
Dave, you are up. You now get to spin the shadow realm wheel. Cool! You got this, Dave. I don't have it. Unlucky! This is unfortunate. All right, you lose a power and gain another Doom. Tiu, you're up. All right, it's Doom o'clock! Now we're out of here! Let's go! Okay, you'll escape and gain a power; that will also get rid of your doom. Very nice! All right, which direction would you like to go? Let me go to the right and lay some SmackDown on this guy.
You're going to fight Fish; he has six power to your eleven. I'm not worried. Good luck! Carry me to your zoo! I got you, bro. I don't know if I got you, actually. Oh no, I wasn't worried—a massive upset! Dang! Okay, you're going to lose a heart, and also you'll get pushed back by Fish, so you'll go into the shadow realm. All right, Shadow R, that's what you get! Shadow Realm ain't got nothing on me! All right, get back in there. All right, you'll escape, and you'll gain another power.
Yeah, do I get back? Do I get to move the square again? We'll say yeah, he gets another turn. Yeah, I'm going to go right back where I was. This time for sure, I've gained a power!
In the game of life, sometimes you have to gamble everything to find out what you're truly made of.
Nice! All right, which direction would you like to go?"
"Let me go to the right and lay some SmackDown on this guy."
"You're going to fight fish. He has six power to your eleven."
"I'm not worried. Good luck, carry me to your zoo!"
"I got you, bro. I don't know if I got you actually. Oh no, I wasn't wor— a massive upset! Dang, okay, you're going to lose a heart and also you'll get pushed back by fish, so you'll go into the shadow."
"All right, Shadow R. That's what you get! Shadow Ram ain't got nothing on me!"
"All right, get back in there. You'll escape and you'll gain another power."
"Yeah! Do I get to move the square again?"
"I'll say yeah, he gets another turn. Yeah, I'm going to go right back where I was. This time for sure! I've gained a power, so it's okay. I'm not worried about it. I've never lost and I never will lose!"
"Damn it, Seru, you are going to win! Let's go! Do I get to send him back to the shadow B?"
"Now you will push him in the direction that you moved, so he'll move this way."
"Okay, JRE, you're out. I like to think we're both pulling our weight here on this team. I'll go to the reboot van, considering every other square will probably lead to death."
"Okay, nothing happens. Oh well, that sucks. Okay, Dave, guess who gets to spin the shadow realm wheel?"
"Is it me?"
"It is! I believe in myself."
"I don't believe in myself. You've been doomed, Dave."
"That's okay, Doom is good, right?"
"Okay, you will go to three Doom. Awesome! That will make you lose a heart. Then what now? Your reboot card is going to drop here."
"What interesting Taro, you're up!"
"Wait, I don't think fish got a turn."
"Ah, he doesn't need one of those. I think everything's working as planned. I think things are going fine."
"Okay fish, we'll say it's your turn now."
"I'll just move down one, please."
"Okay, now Tiu, you can go."
"All right, I'm going to chase him. I'll move to the right."
"JRE, you're up."
"I'm going down."
"Fish, you can go again."
"I'll go to the left, please."
"Okay, do I get to pick up Noah?"
"No, this is Sam, the guy you killed."
"Yeah, no, do I get to hang out with Sam? He was on my team before."
"You get to fight him. He has twelve power."
"Wait, Sam's still in this game? I thought he was dead!"
"No, this is the space that he left."
"Interesting. Well, interesting. GG's, you will lose, and you and Dave will both be knocked out of the competition."
"Now, I'd like to take credit for this win. Could have done it without you, bro."
"Okay, fish. Dave, you may have been eliminated, but you may now add a space to the board."
"I would like to put an assist trophy right below Jreg, just to help him out there."
"That's for you, buddy. Thank you! We'll put a spot right above Gamble. What would you like this spot to be?"
"It will also be Gamble."
"Okay, man, I can't believe I died to the fraking ghost. Patch notes remove the icons to make the map look better."
"Okay, so you're all going to pick up where you left off. As you can see, the board has changed slightly since you've all last played."
"Oh my God, holy cow! Spiff, Joel, you guys are going to fight Insta!"
"Yep, what are we fighting over?"
"Who gets to live and who gets to die."
"Oh God, is the reboot van here?"
"Yes, okay, good! Don't worry, Joel, if it doesn't work out."
"Uh-oh, I've got Spiff."
"Spiff has a ranged attack apparently. Spiff, you are going to win and knock him off that space. It's your turn now."
"I'm actually going to go down a square."
"Okay, Joel, you're up."
"Unfortunately, you are in a space with Sofus, and he has seventeen power."
"Okay, so I got to fight Sofus?"
"Yes, at the start of the game, both you guys have to fight someone strong. This game has been just watching people die to things."
"You're really good at it, continue."
"Yeah, Sofus is an NPC, right?"
"He was a player and then he died."
"Oh, okay. Oh, that's unfortunate. You're going to lose and get knocked into the black hole. That will also lose you a heart, and unfortunately, the black hole leads to the spider. You'll now have to fight the spider."
"Oh man, just like I planned, baby! Appreciate y'all having me here today. It's been a good time. I really appreciate all the MERS made."
"Look at that, Joel! You are going to win!"
"Why do you cheer for him to beat the spider? We don't want him to beat the spider!"
"You'll get up to eleven power."
"Stands, you're up."
"I would like to move to chance."
"All right, you're going to move to chance. You got to spin the chance wheel now."
"Okay, ooh, ooh, nice! You know what, I'll take it! You are going to gain a power."
"Jake, you're up."
"I'm going to go for the 100% gamble."
"Okay, on the 100% gamble, you have to gamble all of your power."
"All right."
"Oh, that's unfortunate. Oh dear! You will lose! Lady Luck is fickle; all of your power!"
"Oh, okay, so he has to somehow...
In the game of life, sometimes you gamble it all and lose, but every setback is just a setup for a comeback.
Spider, oh man, just like I planned, baby! I appreciate y'all having me here today. It's been a good time. I really appreciate all the MERS made. Look at that! Joel, you are going to win! Why do you cheer for him to beat the spider? We don't want him to beat the spider! You'll get up to 11 power.
You're up. I would like to move to Chance. All right, you're going to move to Chance; you got to spin the Chance wheel now.
Okay... Ooh, nice! You know what? I'll take it. You are going to gain a power. Jake, you're up. I'm going to go for the 100% gamble.
Okay, the 100% gamble means you have to gamble all of your power. All right. Oh, that's unfortunate. Oh dear! You will lose. Lady Luck is fickle; all of your power. Oh, okay, so he has to somehow get power back. I'm going to have to turn to a life on the streets.
Spith, you're up. Hi, I'm going to go up to the reboot van. Nothing happens. Okay, I was wondering what is this bloody reboot van? Have you never played Fortnite when it was like a zombie Save the World game?
Yes, uh yeah, reboot vans. That's new, man. That's three years ago. That's a new era. Joel, you're up. I suppose I will face the shadow realm over the 14 power Top Hat guy. You're now stuck in the shadow realm.
Oh, Escape game on... Power! Oh, Doom! Sorry, what is the Doom? You will escape and gain one power. All right, so that's where I need to go—the shadow realm.
All right, STS, you're up. I would like to go for Squirtle. Okay, you're going to fight the Squirtle. That is going to be eight versus 10. That's fine; I feel good. This is my first time playing the game, baby!
You killed a rat wizard before. Oh, the rat wizard! I do forget about that. ST, are you grass type? I guess not; that'll lose you a heart.
Jake, you're up. I hear there is some power in potatoes. Let's head on over there. This doesn't feel very powerful when he's inserting some clip art.
Jake, you now have a potato. Cool! At the end of your turn, for having the potato, you lose a power. Must be a hot potato.
Spith, your turn. I'm going to go down and see if I can help STS with this legendary Squirt. Oh hey, it'll be dead by the time you get here, boss.
Okay, Jo, you're up. You are going to land on Circle Tun's heal space. You're going to heal a heart.
STS, your turn. I think I know what I'm going to do here. I'm going for round two. All right, Spith, would you like to help him?
Oh, am I allowed to assist? Yes! Hell yeah! Let's do this team style. Okay, just curb stomp a turtle. I mean, that's like my average day-to-day activity, so yeah, this seems pretty standard.
Okay, you will now both curb stomp the turtle! Woohoo! Jake, you're up. I'm thinking Joel got a power when he went into the shadow realm. I think I'm going to go check out the shadow realm.
Okay, see if I can come out a new man with power on the other side. Keep it rolling, keep it rolling, keep it rolling, keep it rolling, keep it rolling! That's so close—minus one power, plus one Doom!
Hey, but I gained some Doom, baby! Oh, you're going to also lose a power from the potato. Oh, you should have used your turn to blow on the potato.
Doom... oh, one of three. Oh, one of three! God, highly...
Spith, you used up your turn to move with STS; you're going to be skipped. Joel, you're up. That's fine. What is the word under our 12p friend to my below me space? No comment.
You know what? Let's go for it. I'm going down. I think it says $5,000. It's going to be 12 versus 12. I'm hoping it's $5,000.
Is it Kim Jong-un? What is that picture I'm looking at? Sam, he's a Magic the Gathering YouTuber. Why does it look like Jong? Man, you're going to win! You won't get any power for beating Sam, but you're on the steel space. You can now steal a heart from a player.
Oh, Spith, no! I mean, there is a logic here. Yeah, you steal the potato to help your teammate because you have the power to, but I like the hardore.
Stands, you're up. I am going to move down to the pink plus. Okay, you're going to land on Vas's heal space. That's going to heal you a heart. It's like the Squirtle never even happened!
Jake, you're up. That's going to be a shadow realm spin. Come on, Jake! Escape!
Stop! Oh god! If I can get to full Doom, we can see... maybe I, you know, might transform into a Dark Souls boss or something.
Spith, it's your turn. I'm going to go down onto the plus space. Joel, yeah, let's just go down. I assume I can make it to that shop?
Yes, okay, I'm going to make it to that shop. You have now landed on the shop space. You have 11 power to spend. Oh, double your power costs a... do I have a reboot card? No.
In the game of life, sometimes you have to steal the potato to help your team thrive.
In this game, the strategy revolves around stealing the potato to help your teammate, as you have the power to do so. While discussing tactics, one player mentions, "I like the hardcore stands," indicating a preference for a more aggressive approach. Another player states, "I am going to move down to the pink plus," which leads to landing on Vas's heal space that will heal them a heart, making it feel like "the Squirtle never even happened."
As the game progresses, Jake is called to take his turn, and there's a mention of a shadow realm spin. The urgency is palpable as someone urges Jake, "I need you now tonight; I need you more than ever." After a successful escape, Jake gains one power but loses another due to the pow potato, yet he manages to avoid doom and moves to a space.
Spiff then takes his turn, deciding to follow Stans to the shop. Joel contemplates his next move, realizing that fighting with Jake would lower his power. He chooses to step to the right, facing his destiny. Spiff asks if he can join in the attack, to which Joel responds affirmatively, leading to a combined attack of 14 + 21, totaling 35 versus 12. The excitement builds as they shout, "fight in the shade, baby!"
However, the stakes are high; if they eliminate their opponent, they must then face someone with negative power. The conversation turns to the potential consequences of this, with Spith noting, "if he goes down to negative three billion, we might struggle." Joel decides to venture into the shadow realm to regain his doom, aiming to become the kings of that realm.
As the turns continue, Spith moves next, and Jake is encouraged to stand next to his friend to assist in the next fight. Jake opts to move down to a steel space. Spith then chooses to head north and fight alongside his glorious friend. Stans contemplates joining but ultimately decides to assist in the fight, which results in losing their last heart but gaining six power.
The players discuss the current state of the game, mentioning that the current record for power is 45. Joel's reboot card drops, prompting Jake to consider his next move carefully. The conversation shifts to whether they can take the reboot card from their opponents, and Spith decides to move left to join the fight against an AI creature.
As they strategize, they realize that moving up the pink line connects to a gamble on the left. The group discusses the implications of starting with 14 instead of 17 and the potential risks associated with the reboot card. The tension builds as they navigate their next moves, with Jake ultimately deciding to move left, while Spith expresses concern about the double power gambit and the consequences of forgetting the hot potatoes.
In the game of strategy, sometimes the best move is to play it safe and let your opponents self-destruct.
In our game strategy discussion, we emphasized the importance of always fighting with one power at the very least. As we planned our moves, I stated, "I'm going to move down," and then asked Spith if we were allowed to take their reboot card. After confirming we couldn't, I decided to move left. Stands then took his turn, saying, "I will move," and suggested we fight an AI creature since the more we kill, the better our chances.
I proposed that we could follow the pink line that connects to the gamble on the left. "I will go left," I said, suggesting we might start with the 14 instead of the 17. However, we needed to be cautious about the reboot card. Jake then chimed in, "I'm going to go to the left," and Spith confirmed our intention to go up to the 14. I expressed my concern about the potential comeback for the reboot card and mentioned the double power Gambit.
Jake reminded us, "But he doubles his power to what negative?" I realized I had forgotten about the hot potatoes, which could complicate our strategy. "I feel like we should just fight the 17 guy right," I suggested, but quickly changed my mind, noting, "No, we shouldn't, 'cause then he could try and up into us, which would end this game." I concluded that the longer the game went on, the better it would be for us, especially since they had to go in 15 minutes.
Jake then stated, "I'm running to the left," while I reassured him that he wouldn't die here. "No, this one doesn't kill you," I explained, adding that he would just lose half his power. I humorously noted that losing half would actually be an increase for him. "All right, you'll get two power," I said, but it would really only be one because of the hot potato. I then asked Spith and Stands how to get rid of the potato.
As we continued our turns, I suggested we both go up north to fight the lightning man, describing us as "a devious Duo here, just out there killing rats in a field in MMOs trying to level up." I reassured everyone, "It's okay; it was always going to be okay." Jake's turn came again, and he said, "All right, run to the left."
Stands and Spith discussed moving onto the gamble, with Stands expressing more comfort with it. "Hey, I'm down to split up," he said, highlighting our strong position. I agreed, saying, "We have so much power here that we don't have to." I decided to move to gamble, and Stands mentioned he would gamble for power.
As the game progressed, I noted, "The Blue zone is coming," and made a Fortnite reference, which Spith didn't understand. Jake focused on his turn, stating, "I'm going to 100% gamble." When he succeeded, I exclaimed, "Whoa, he did it! You're going to double your power." This was also a plus one because of the hot potato.
Spith then asked if he could go back towards Australia, while Stands decided to move down. Jake continued to strategize, saying, "I will move up to 100% gamble." I humorously remarked that he was essentially a Voltorb with self-destruct at this point.
As the game continued, I reminded everyone that when you kill somebody, you get half their power as a reward. Spith took his turn, saying, "I'll go down to the plus STS," and I agreed to go down as well. Jake followed suit, moving to the right.
We discussed our options, with Spith expressing confidence that we were fine because he could go to the Shadow realm. I noted that we just had to avoid getting comicazi. Stands decided to go up to Steel, while Jake moved to the Shadow realm, where he felt he couldn't be stopped.
As the tension built, Spith expressed concern, "I'm feeling pretty um, we might die here." He took his turn, saying, "Can I go down?" I confirmed he could, and we continued strategizing our moves. Ultimately, Spith concluded, "I think one of us has to fight him logically," as we prepared for the next phase of our game.
In the game of strategy, sometimes you have to take risks to unleash your true power.
The tile I'm on, uh, no, okay, I'll go down to Steel then. St, you're up. Yeah, I'm going to go up to Steel. Jake, I will go to the shadow realm. All right, well, he genuinely can't be stopped.
Shadow realm, powerless. Oh, come on, come on! Oh, man, I'm feeling pretty... um, we might die here. Spith, you're up. Can I go down? Yes, St, I will also go down. Jake, over to you. Come on, baby! Oh no, Escape and gain a power. Let him rack up his Doom. Oh no! All right, you can now move. I will move to the right. Spith, you're up. I'm going to move to the left. All right, St, I'm going to move to the right. Jake, I will move right into the middle.
All right, Spith, you're up. I think one of us has to fight him logically, so I'm happy to be that guy. I'm going to move to the right. St, you're up. I mean, I'm going to go down to the shop, I guess. Okay, is there anything you'd like to buy at the shop? Oh, it's a multi-time. Okay, cost two power. Start a fight with a player. Is that lightning bolt permanent? Like, do I have that in the next game? We'll say you get one at the start of every game. Yeah, yeah, I would like to buy one lightning bolt.
I would also say maybe like a heart for you might be a good idea because you're quite low. Okay, I'll buy a heart. I'll buy a heart. This is teamwork! I'll buy a heart because otherwise, you lose if you lose one fight, which could just happen randomly, and the Steel will be open again next game. Jake, you're up! Fight me! Jake, head on down to my opponent. This is going to be 34 versus 28. Let's go!
Okay, 62 versus 1. Right, imagine it hits though. It could happen! Would have gained so much power. It will not, though. It burns! Nice! Can I throw my potato at him? Yes, now your potato will be transferred to Spith because you made contact with him. Nice! Oh, I see that's how it works. However, you will get knocked off your space. Now, Spith, you're up. I'm going to go up and finish him off and take the hit.
Okay, we see if you can finish him off. Aim well, Jake! Well played! I mean, I'm patting myself on the back. I literally did just effectively defeat a sea lion that has no lungs—just literally the torso from Monty Python. Exactly! Yes, you two may have been eliminated, but you may now both add a space to the board. Could you add some spaces near us? Because we're going to stay in the same position, right? Yes, could you add some positive spaces near us because there's opposition out there?
And I just want to say I really love Magic the Gathering and Commander, and I also really think that your upcoming deck is going to be incredible. As the inventors of Magic the Gathering and Commander, we appreciate those compliments. Thank you very much! Okay, let's go right next to Spith. There, Spith, what do you need most of right now? Power? Hearts? What do you want from me? Literally just power.
Okay, um, just like a flat double your power, 30% you lose half your power. How about that? I don't even think you need to lose the half power because it's a one-use item thing. This could be just for me. Okay, so what is it? What are the things? We're going to go 30% gain a power, 30% gain two power, 30% double your power. I want to do something productive, but I'm leaning toward... what's that green smudge between potato and Gamble?
You know what? There's one player in the game who actually knows what this is. To just balance things out, I'm going to actually... you know what? Nah, okay. Oh, it's powerful! All I'll say is this: had you played the game a little differently, you would have won. Then what I'm going to do is I want to add cleaning supplies to the board that cleans that up, and people don't know what the cleaning supplies are. I guess except for our two opponents here.
Patch notes: Limited use of spaces. The clean space will now give a doom if you rule pain, as I forgot what Jake originally said. Also, because Ren was on a team with Fur and Fur is dead now, Ren will skip this round and move on to the finals. Patch notes: It is now round three. Here are the current teams: Tiu and Jreg, Ren and Raren, Spith and Stan, Nick and Bren, Failboat and Smallan.
Let's see how this has changed since last time. Yeah, it's changed a little bit, I bet. Okay, so these are the current standings for power: 20ga 20. What the hell happened to you? Yeah, I'm not doing too well. Oh my days! Fus is completely gone! This is all selfish. Okay, Brent, you're up first. It's either I gamble or a potato. Let me go left to the regular Gamble. Brent, how much power would you like to gamble? I'll just gamble two power.
Okay, let's go, Brent! Let's go, Brent! All right, let's go! Game easy, easy, bro! Oh my gosh! All right, damn! I should have bet more. Next time, I'll bet more! Hopefully, I...
In the game of risk, sometimes you have to gamble everything to turn your luck around.
To the finals patch notes, it is now round three. Here are the current teams: Tiu, Jreg, Ren, Ren, Raren, Spiff, Stan, Nick, Bren, Failboat, and Smallan. Let's see how this has changed since last time. Yeah, it's changed a little bit, I bet.
So, these are the current standings for Power 20GA. "20, what the hell happened to you?" someone asks. "Yeah, I'm not doing too well," comes the response. "Oh my days, Fus is completely gone! This is all selfish."
Brent, you're up first. "It's either I gamble or a potato. Let me go left to the regular gamble." "Brent, how much power would you like to gamble?" "I'll just gamble two power." "Okay, let's go, Brent! Let's go!" "Game easy, easy, bro! Oh my gosh, I should have bet more next time. I'll bet more hopefully I lose it all." And that's going to use up one use on this gamble square.
Jreg, it's your turn. "Oh Lord, okay, so if I go up, I die; if I go right, I die; and if I go down, I die. There is still theoretically a chance that you win fights with -20 power." "Yeah, 'cause you always have at least one power when you fight." "Okay, I don’t want to move any. Can I stay? Can I hide? Can I just not move?"
"You cannot move left. You get to choose how you die now." "I don't like this! Hey, thanks for waking up early to play my game show. Listen, I'll make it quick and painless, bro. You want to just come up here?"
"Hold on, let me think laterally. I am incredibly strong; you should be afraid of me. If you go up and die to one of our opponents, they don't get anything. I assume when you kill somebody, you get half their power, so they get half your power." "Oh, okay. Alright, Tiu buddy, I'm taking one for the team. I'm going up."
"Okay, you're going to fight Nick. If by some miracle, he gets past you, does he King pass me?" "Right, after do I get 25 since I get 20?" "Okay, that's what I thought. What did you do? How did you get -2?" "It's a long story."
"Okay, Nick, you will win and you will gain Jreg's power, which is -10. You will go to negative five." "Negative five? Hydrogen bomb versus coughing baby! But I got sick too, so it didn't help." "Jreg, your reboot card is going to drop on the reboot van. It's been nice knowing you." "No, I got you! I'm rebooting you!"
"Nick, it's now your turn. What is 100% c?" "Um, I don't know if that's worth it 'cause I feel like if I double my power, I'll have -10 power." "I will go upwards." "How much power do you want to gamble, Nick?" "Let's gamble 10 power." "You don't have 10 power."
"Oh, I see. Okay, five power then." "You don't have five power." "Okay, negative five power. You will gamble negative five power." "I'm trying to see how -20 was possible. Now, come on! I don't even know what I want. Do I want to lose or want to lose?"
"Congratulations, Nick! You will gain negative five power." "Okay, great. Okay, Tiu, I'm going to head down one space to see what this power square is about." "Alright, you're going to land on the power wheel."
"Wait, what the heck? You're going to gain a power TI zoo." "Wait, it's all good. Wait, why are we not going to this wheel? Why are we so far? He's the only one there!"
"T, the only one there. Brent, it's your turn." "I'll move down to the reboot van." "Nick, you're up." "I'll go up. How much would you like to gamble, Nick?" "-10." "Come on, come on, man! You're so bad!"
"You're so bad at this game!" "Shut the hell up! I'm good!" "Alright, this worked out. You’re bad -10 power and go to zero." "Alright, this is good. We can make it. Oh, now I can't even gamble anymore! This is the worst outcome!"
"You can gamble hearts." "I'll just move down two spaces." "Brent, it's over to you. What am I supposed to do?" "Um, Bren, maybe you go down and then I don't know what that pink... that’s definitely Verus. That pink plush, that's definitely Verus, and knowing Verus, that's a good spot."
"So I think we go there." "There's nothing on there that says it's Verus other than P." "It's pink! No, that's pink and there's no Verus in this near vicinity."
"I mean, the thing is, like, there's like two guys blocking. There's a squirrel and the other guy blocking is the thing." "That is true, but listen, we can't become great without taking risks."
"This is true. You know what? Let's do it. Let's move down one space." "Nick, you're up." "Speaking of a risk, baby, let's go down!" "What are you going to gamble, Tiu? You got to kill these guys before they get into the positives."
"I'm trying to get there. I'll do one heart." "Okay, come on, baby! Come on! I already lost, so I can't lose again." "Yep, that's how it works, baby!"
"Nick, you are going to go back up to your starting stats again.
Greatness comes from taking risks; don't let fear hold you back.
Knowing Verus is a good spot, so I think we should go there. There's nothing on the board that says it's Verus other than the pink space. No, that's pink, and there's no Verus in this near vicinity. I mean, the thing is, there are like two guys blocking—there's a squirrel and another guy blocking. That is true, but listen, we can't become great without taking risks. This is true. You know what? Let's do it. Let's move down one space.
Nick, you're up. Speaking of a risk, baby, let's go down. What are you going to gamble? You got to kill these guys before they get into the positives. I'm trying to get there. I'll do one heart. Okay, come on, baby, come on, come on! I already lost, so I can't lose again. Yep, that's how it works, baby!
Nick, you are going to go back up to your starting stats again. I went through a journey just to be at zero. Okay, I'm just glad I got to inconvenience you that much.
Taro, you're up. I'm going to check out these cleaning supplies. You're going to activate Jake's cleaning supplies. Oh, pain! Let's go, pain! Oh no, what happens now? Pain! Alright, you're going to gain one out of three Doom.
Brent, you're up. I guess I just go down. You are going to pick up Fish's assist trophy. Oh, get plus six power! Oh, that's cool! Okay, I need this boost. I did not realize that that's how that worked.
Wait, oh, Jreg! Oh, that hurts, Tio! I bet that hurts.
Nick, you're up. Down to the RBO van. Tiu, over to you. I'll go left again. Brent, over to you. I'm going to go one to the right to that pink plus sign. Alright, you're going to land on Verus's heal square. I called it, bro! I called it, and you'll heal a heart. Thank you, Verus!
Nick, you're up. I will go down. Dear, who? I'm going to hit this chance square. Oh, half power! Oh, I like that one! Oh, I like—no! Ah, damn! Tiu is becoming strong. He's going to get tier aquarium soon.
Brent, it's your turn. Okay, let me go one to the right. Let me visit E's shop. Alright, you're going to be able to go to the shop now. Sacrifice a player to get a re—oh, yeah! I think I just buy nothing.
Nick, it's your turn. I think I'm going to risk this Squirtle. I don't know if he's a helper, but I'm going to go right. Okay, you're going to land on the same space as Squirtle, and you'll now have to fight. But that's okay; it's not impossible. Stupid-ass water type! Bubble better! Bubble better! Bubble better!
Okay, you'll win! That will get you five more power. Excellent! I'll take it. Tio, you're up. Jar, should I go for it? What's your power? You just saw what I did to that Squirtle, bro! You just saw! I don't know if I think it's probably a good move. Yeah, I think this is probably the shot I can take right now. I will move to the left.
You're going to fight Nick. Oh, Neptune! Alright, that's going to be 10 versus 15. Alright, alright, that's better odds. Oh, it's the same. Okay, that's fine. No, it's better! It's better! Come on!
No! Oh, Nick, you're going to get knocked off that space, and you'll lose a heart. Let me just do something real quick. Don't worry about any of this.
Yep, nope. Brent, it's your turn. I'm going to move one space up. Nick, I feel like if I go 100% gambling, I will potentially lose everything. You got to get back in there and fight! I'd say the thing is, if I fight him now and I lose, he'll just finish me off next turn because he can just attack again. So I'll go up.
Tio, you're up. I'm going to go to the left. I'm cornered! I'm cornered! Brent, Brent, it's your turn. I'm going to go up on the power space. Let's go, Brent! Oh, scale! We're scaling for the late game! Come on, easy! Double, double, double, double, please! Double, double, please! Please, please!
Damn! I'm BL the wheel! No! Oh, that would have been so huge, but at least two is good.
Nick, it's your turn. Honestly, I think we go big or we go home, baby! Alright, let's go to the right. If anything, I'll be able to beat up Tiu after this, so we'll see. You are now forced to gamble 10 of your power. Okay, alright, let's do it! This will be a pivotal one. Yep! Oh, let's go! Let's go, friend!
AC disaster! Nick, you get up to 20 power! Oh, I'm so jacked! Oh my goodness, my muscles are huge!
No, he's the one who's cornered! Exactly where are you going, Tiu? I'm going to move up. You now get Jreg's reboot card. Would you like to reboot Jreg?
What else can he do with a reboot card, though? Well, I could sacrifice you to the shop. Oh, huh. Oh man, that's interesting. Interesting. Wait, let's think about this. Let's think.
In the game of life, sometimes you have to gamble everything to rise from the ashes.
Please, Dam, I'm BL the wheel. No, oh, that would have been so huge, but at least two is good. Nick, it's your turn. Honestly, I think we go big or we go home, baby. All right, let's go to the right. If anything, I'll be able to beat up Tiu after this, so we'll see.
You are now forced to gamble 10 of your power. Okay, all right, let's do it. This will be a pivotal one. Yep, oh let go, let's go, let's go! Friend AC disaster! Nick, you get up to 20 power. Oh, I'm so jacked! Oh my goodness, my Muses are huge! No, he's the one who's cornered. Exactly where you going, Tiu?
I'm going to move up. You now get JRE's reboot card. Would you like to reboot Jreg? What else can he do with a reboot card, though? Well, I could sacrifice you to the shop. Oh, huh, oh man, oh that's interesting. Interesting. Wait, let's think about this. If I bring you back, I think you'll be on the same space as me, and if you have five and I have 15, right? Then we can team up, and we can have 20.
I'm going to resurrect Jreg. Jreg, you will go back up to starting stats. We're so back! Jreg, you are now back in the game. It was nice of you to die literally right next to the van. Yeah, that was convenient. Brent, it's your turn.
All right, yeah, I'll just move down one SP. JRE, you get to go now. Can I pick up Tiu and go to the right? Yep, hell yeah! What the—what the—wait, what? Actually, if Tiu allows it, you can. You know what? Wee ball, I will allow this. Is it one E or is it a double team? It's a double team. Yeah, if we double team, we have like 30 power on ST.
No, that is going to knock you off into 100% gamble. Okay, and you'll lose a heart as well. Yeah, you're now going to have to 100% gamble. Nick, I have to, or I don't have to? Stepping on the square forces you to gamble. Oh my God, wait, what about that? They didn't gamble. Well, they're going to actually now that you mention it. Yeah, they'll do it first.
Okay, Jri, this is your 100% gamble. Lose, lose! Yes, easy justice! Justice in this world! I don't like that. Okay, you did good either way. Okay, the problem is if Tiu wins, yeah, Tiu wins and it's Omega over. Okay, Tiu, it's now on to you. Please lose twice in a row. Yes, yes, BR! Yes, BR!
Yes, oh huge! Oh my God, oh my BR! They're coughing babies right now. We can do so much, but now it's on to you, Nick. Hold on. Oh, now it has to be a win. It can't be lose three times in a row. Yep, oh yes, that is definitely how math works. Yes, dude, you got to be kidding me with this. Oh my goodness, the fates are cruel.
Amazing! Nick, it's your turn. I'll go left, and then this will shrink. Oh, it's for Fortnite! It's Fortnite Battle Royale. I can't believe—I can't believe we just got casually fortnited. Brent, it's your turn. One up to the power. Come on, come on, double, double!
Oh, you know what? At least nothing back can happen from this wheel. Okay, you'll gain a power. Okay, Jreg, I'll just jump on that hole. I'll go right. Unfortunately, that's a black hole, and it's connected to this square. Oh yeah, you'll now have to fight a spider. Well, that was a disaster. Uh, well, you can blame Doug. Oh, he has at least one.
Okay, wait, no way! No way! No, you are going to lose, Jreg. That will also knock you off into the shadow realm. Oh, rough! Oh, not this again! Oh, the combo! The combo! He's going negative again. You will lose a power and gain a doom. Back to negative, back to negative. As the universe demands, Jreg is not allowed to have power.
No, no, it's—it never works out! Nick, you're up. We'll go down to your zoo. Yeah, I'm trying to play to my outs here. I don't think I have any at zero power. I'm going to go down. Brent, it's over to you. All right, I'm going to go left. You're going to have to fight for Sam's steel spot. It's going to be 15 versus 12. Easy, easy! I got a slight advantage, at least that's all you need.
All right, oh, it's okay, it's okay. No, you're still alive! You're still alive, Brent! I am alive still! You'll get knocked off, and you'll lose a heart. Jck, it's your turn. You're in the shadow realm. Oh, I hate the shadow realm! Oh, unless—I don't R his ass! I was stuck there for ages! I think about half of your game has been in the shadow realm, Nick. I got to be honest.
All right, minus one power, plus one doom. Nick, you're up. I don't know when the circle is going to close. I feel like if I go down and I lose the heart, it's GG's. I'll go down. Tiu, you're up. I'm going to go up. Brent, it's your turn. Wait, Brent, if you go up left, that looks like a heal spot. I don't think so. I don't know about that one.
Well, it's a plush base. That's usually what—that's a heal spot, and it only has one, but it's a purple. That could mean anything!
Life's a game, and sometimes you just have to embrace the chaos and roll the dice.
Alive, you're still alive, Brer! I am alive, still. You'll get knocked off and you'll lose a heart. Jck, it's your turn; you're in the shadow realm. Oh, I hate the shadow realm! Oh, unless—I don't R his ass. I was stuck there for ages. I think about half of your game has been in the shadow realm, Nick. I got to be honest.
Alright, minus one power, plus one Doom. Nick, you're up. I don't know when the circle is going to close. I feel like if I go down and I lose the heart, it's GG's. I'll go down. Tiu, you're up. I'm going to go up. Brent, it's your turn. Wait, Brent, if you go up left, that looks like a heal spot.
I don't think so. I don't know about that one. Well, it's a plush Bas; that's usually what that is—a heal spot. And it only has one, but it's a purple. That could mean anything. Yeah, that's true, but I feel like it's got to be alright. You know what? I'm moving up one. J, you're up.
Why are we here? Just to suffer? No, wait, yes, yes, yes, yes, yes—just to suffer. Okay, you'll go up to three Doom. We are actually here just to suffer. Nick, you're up. I'll go up, baby. Tiu, you're up. Oh, it didn't close. Dang it, I guess I'll go up. The circle is now going to close in a bit.
Oh, let's go, Brent! We're so H! Oh my God, Brent, it's your turn. You know what? Let's go left. Let's go, Brent! You're going to land on Circle Tun's heal space. Yep, called it! I was waiting for you to escape the shadow realm and go to that one.
Okay, Jreg, it's your turn. No, wait, no, no, no, actually, never mind. I did want to take it. Yes, damn it! Wait, damn it. Uh, yeah, you go to negative -2 power, lose your doom, and you're going left. Yeah, the potato space.
Okay, you're going to land on the potato space. You will now gain the Potato. Hell yeah! What does that do? At the end of your turn, the potato makes you lose a power. What? Why? We are here just to suffer, so I'm not surprised. But, Nick, you're up.
Up, please. Keru, it's your turn. I guess I'm going to go down. I'm just going to keep running away. Why not join me on the potato Square? Tiu, you okay? Fine, actually, I will join J on the potato Square. You're now going to touch J, and you now have the potato. You lose the power at the end of your turn.
Tiu, you're up. Storm's going to close in a bit. Wait, no—[__]. At the end of the shower, you have time. It's probably going to close on the left. BR, you're up. They're honestly probably going to go in the shadow realm now that I think about it.
Hey, hey, don't medicate game us! You don't know what we're going to do. Maybe I actually just go left. Yeah, we'll stall them out. If anything, I'll head straight to the shadow realm too, and then I'll live longer because I'll have turns on my... okay, you know what? Let's do it. I'm going to go left into the shadow realm.
Okay, you now have to spin the shadow realm wheel. Who knows, maybe I just win immediately. That's good, Bren! It'll take away from them. Yes, easy game, baby! First try. Okay, you're going to escape and gain one power.
Okay, Brent, which direction would you like to move? I'm going to go left and fight. Yes, Brent! Double team them! Brent, you got to look; their combined power is... ne4. Wait, yeah, how does that make sense? If I fight them both, it's actually easier—negative power. Let's go, Brent! Easy!
If by some miracle I lose this, I'm also foring. Yeah, no! Oh my gosh, no! Don't say that! There's a chance. Alright, let's go, baby! There's a chance, but not today. W, damn!
Okay, Brent, you're going to kill Jreg, and you will steal half of his power, so you'll go to nine. No, you—a small price to pay. The potato will also be transferred to you as you touch the square, and at the end of your turn, you'll lose a power. No, J, your reboot card—dead again! That's going to go to Tizo.
Nick, you're up. Yeah, I would do the 100% gamble, but oh wait, no, he does have stuff to gamble. Yeah, okay, gamble! Wait, gamble my card! You want to gamble the card? I'm gambling the card! I have two Jregs now. Wait, that's something he knew he won.
Oh my, you know what? Yeah, let's say you win that. I'll allow you to do it again because you weren't able to gamble the card. If you'd like to, you can do it again, but gamble the card. Yes, I will gamble J's Card!
Alright, a reboot card is worth 10 power. Yes! Oh, from the ashes! Let's go! Please, please, no! Alright, you will gain -2 power along with 10 power, so that'll put you up to six. It's something, isn't it? Eight.
Oh, well, he also had to gamble his negative 2 power. Oh yeah, alright, you can instantly transform your reboot into power. No, it's just like he's gambling, and the reboot card's worth... oh, okay, oh, it's like gambling hearts. That makes sense.
Nick, you're up. Finish him!
In the game of chance, every risk could lead to a comeback or a setback; it's all about how you play your cards.
In this intense game of strategy and chance, the players are engaged in a high-stakes gamble. One player expresses their intent, saying, "I want to gamble the card." Another responds, "I'm gambling the card. I have two jreg cards now." The atmosphere is charged with excitement as they acknowledge the stakes. "Wait, that he that's something he knew he won," one player remarks, realizing the implications of the game.
The dialogue continues with a sense of camaraderie and competition. "Oh my, you know what? Yeah, let's say you win that. I'll allow you to do it again because you weren't able to gamble the card. If you'd like to, you can do it again but gamble the card." The player confirms, "Yes, I will gamble J's Card." They discuss the value of the cards, noting, "A reboot card is worth 10 power."
As the game progresses, tension builds. "Yes, oh From the Ashes, let's go! Please, please no!" The stakes are raised as one player gains power but also loses some, leading to a calculation of their total: "So that'll put you up to six. It's something, isn't it?" Another player, reflecting on their position, admits, "I feel like I have a lot more to lose because I'll be on the gamble space right after."
The game continues with players strategizing their moves. "Nick, you are five power away from breaking the power record," one player exclaims, highlighting the competitive nature of the game. The decisions become increasingly difficult, as one player contemplates, "Oh, tough call to be honest. It is a tough call."
As the rounds progress, players engage in battles, with one player declaring, "I will move down." The excitement escalates with the announcement of power gains and losses. "You gain 14 power and then you lose one because of the potato." The players are fully immersed in the game, with one stating, "I have the heart of the cards," as they prepare for a crucial confrontation.
The tension peaks as players face off against each other. "Here we go, oh God, I Believe in Us!" The suspense builds as they draw cards, and one player triumphantly declares, "Yes, we got there eventually." The game takes a turn as players strategize their next moves, with one player urging, "You can reboot me. I'm going up. Let's go!"
As the round concludes, players reflect on their choices and the outcomes. "You'll also get rid of potato as it is the end of the round." The stakes remain high, and the players are reminded of the consequences of their actions. "You may now add spaces to the board. I will add a space that converts your negative power into double the positive power."
The game continues with players strategizing and adapting to the evolving dynamics. "We must like noted this so we can use these faes to our ADV D exactly." The atmosphere is charged with anticipation as they discuss the current standings. "What is the lightning?" one player questions, leading to a discussion about their knowledge of the game mechanics.
As the game progresses, players face new challenges. "You're going to fight sopus at the start." The odds are analyzed, and one player confidently asserts, "I have a higher number. That's true, I love these odds." The excitement culminates in victories and power gains, with players navigating the complexities of their choices.
In a surprising twist, one player requests, "Please can I steal a heart from small ant?" The game continues to unfold with unexpected developments, leaving players eager to see how the tale of their gameplay will evolve.
In the game of life, sometimes you just have to roll the dice and hope for the best, because luck can turn the tide in an instant.
The game is heating up as the players prepare for a showdown. "Okay, it's going to be 18 versus 17," one player announces confidently, noting that they have a higher number. "I love these odds; we win these!" The excitement builds as another player, Spiff, is set to fight Sam, with "11 to his 12." Despite the unfavorable odds, Spiff remains unfazed, stating, "It's fine if I lose; I just out F4."
A humorous moment arises when someone suggests checking the wheel for steroids, to which Spiff replies, "We don't do the kind of testing here, as you know." As the game progresses, Spiff learns that killing Sam will not yield any power, but he can now steal a heart from another player. "Please can I steal a heart from small ant?" he asks, only to be met with a swift "No!"
Small ant is then instructed to drop his reboot card, and the players reflect on their luck in the game. "I feel like I just sit here and everyone dies around me," one player comments. The turn order begins with Failboat, who decides to "move one to the right to get to convert." On the convert space, all of Failboat's negative power is turned into positive power, which is a significant boost.
Next, Stands takes his turn, opting to "move left and see what that plus sign does." He lands on Verus's heal space, allowing him to heal a heart. "Oh no, oh oh, that's fair," he reacts, relieved. Spiff continues to gain power, and Failboat expresses concern about the unknown effects of Squirtle, who is currently just "chilling."
Failboat then decides to walk onto the steel space, but realizes he cannot use his steel ability. "It's a one per game," he notes, and chooses to move back. Meanwhile, Spiff goes down to power, where he encounters a wheel that turns out to be less threatening than expected. "Oh, thank God it's okay; it's just G," he reassures himself.
As the game progresses, Failboat finds himself in a precarious situation with "Jake's cleaning supplies." He panics, asking, "What does this mean?" The outcome is a gain of one Doom, which makes him stronger. STS then decides to visit the shop, trading "five power for one heart" after healing.
As the turns continue, players strategize and backtrack, with Failboat expressing concern that others may not know about the mechanics of the game. "I got to back pedal," he admits. Stands, meanwhile, is going back and forth, trying to find his footing.
Eventually, Spiff aims to gain more power, and the game continues with players taking calculated risks. "What is this? There's a small chance that you have something horrible happen to you," Failboat warns as he approaches a chance space. However, he ends up gaining a "plus one power," which is a small victory.
Stands prepares to fight Squirtle, calling upon Captain Kid, their last remaining ally. "This is going to be so embarrassing," he remarks as the stakes rise. The tension builds as the players gear up for the next round, with the outcome uncertain and the competition fierce. "Come on, kid, he's our ally, he's our king; this is the one we left behind!"
In the game of life, sometimes you have to gamble on your strength to rise above the odds.
It's early in the morning, and there's a sense of urgency in the air. "Don't worry, stay here, SPI. I will go up to power; just keep gaining one unit of power, please," someone suggests. The response is positive, "Okay, that works, yeah, thank you." They acknowledge the request, noting, "You did ask very nicely."
In the midst of the game, a player reflects on the odds, stating, "It is crazy that you could theoretically double three times." However, there's a hint of caution as they mention, "there's a small chance that you have something horrible happen to you." The tension builds as they decide to "just go to the power space."
"Whoa, hey, plus one power though!" one player exclaims, noting the benefits of the power space. "I am going up to Squirtle," they announce, preparing for the next challenge. "Okay, you're going to have to fight Squirtle now," another player reminds them. "Come on, Captain Kid, our last remaining ally; this is going to be so embarrassing." The stakes are high, with the score reading 34 to 10. "Come on, kid, come on, kid; he's our ally, he's our king. This is the one we left behind!"
The situation turns dire as they realize, "Oh my God, all right, he said win for us." However, the outcome is not favorable as they see the words, "what's no, what right in the middle of lose." The disappointment is palpable, "that is not great for us; kid is still on our side."
"I won't lie, Stands, that was actually embarrassing," one player admits. "Yeah, it was embarrassing," Spiff agrees. The game continues, with one player deciding, "I'm going to go down a toil." Suddenly, they notice, "Oh my, he's doing the Zone already; he's doing the storm."
"Yeah, Failboat, you're up," someone prompts. "Can I go through my teammate?" they ask, only to be reminded, "well, he's not your teammate anymore." "Damn," they mutter, realizing the gravity of the situation. "All right, go on left; he gives us power."
"It's okay, Failboat; you're going to battle Squirtle then," another player reassures. "This is the strongest Squirtle the world has ever seen." The tension escalates as they realize, "No, it's Captain Kid; this Squirtle is on our captain! What are you doing? Too strong!"
As the game progresses, they find themselves in a precarious position. "Get knocked off into this chance space; we'll say that activates it." The stakes are high, and the players are on edge. "No, no, no, kid, kid, kid, don't please, please, I'm sorry I didn't mean to leave you behind."
Fortunately, they discover, "he didn't ruin us; no, kid's building me stronger." One player reflects, "What you did was just hit the gym; you grew a muscle, you got some power." The pressure mounts as they assess their situation: "It's up to you now; how much health does Failboat have? Three health and 20 power and a Rebo card."
"20 power? Oh, this sucks so bad," one player laments. "Why? You don't want to gamble; you don't want to roll a dice in a winning game." They prepare for another fight, "I'm going to fight Squirtle again; 34 versus 10 should be losable twice. Get him, kid!"
The game takes a turn as they realize, "Okay, okay, okay, come on, he scammed me." The stakes are raised again, "STS, you will take out Captain Kid and you will gain five power."
"It's your turn, Spiff," someone announces. "Yo, can I go up to the Power Square? I'd like one power, please." However, the response is not what they expected. "Uh-oh, I said one power; I said one power. Noah, this isn't what I asked for."
The tension continues to build as they strategize, "Can you wheel more because he did ask for one power? No, that's going to double his power."
"I need SM on this battlefield now," one player declares. "We play these odds, Failboat; it's your turn. You can beat ST; just kill him, take his power on the cliff on the edge between failure and success."
"I'm going to take it down, Stands; I'm going to climb on his leg, the little man that I am," they assert. "Okay, 20 versus 39; he was scared to fight me. Oh, that's literally just—this is good odds for me. If it was poker, I'd be happy."
As the game unfolds, they chant, "Come on, come on, come on, baby! Here we go, here we go, baby, come on!" The excitement is palpable, but the outcome is uncertain. "Failboat, you'll get knocked off into the chance space."
"Wait, no, okay, this is fine; you'll get plus two. It's just going to make you stronger." The tension rises again, "Oh my God, this is so—it's starting to go pretty south."
"No, no, no, we're fated to win; the Doom says so," one player insists. "I mean, Stands has lost the 10 power before, so this is just—"
"I have lost the 10 power before; we needed to get to that level," they acknowledge. "All right, well, that's my turn. STS, you're up."
"I'm going to attack," STS declares. "I know that theoretically we could be playing the map, but I'm scared. I want to get out of here."
"Okay, 10 versus 39; oh yeah, let's do it!" The excitement builds as they continue, "That's good, that's good, good, that's good. Come on, the spirit of a kid!"
"Wait, come on, let go! Let's go kill him!" they shout, taking decisive action. "I take my free card and I stab him in the heart."
"Okay, do I get his items?" they inquire eagerly. "You get all of his stuff and his power!" comes the enthusiastic response.
"Oh my God, confident 16 power!" they exclaim, realizing the boost they just received. "Yeah, that's 15, 16 more power; you'll go up to 26 plus six. You're a machine! Let's go, Stands; your reboot card will drop here."
"Love that, love that for me," Spiff remarks. "You're up, no, go down, Failboat."
"Okay, I will move one to the left," Failboat decides. "Stands, I'd be a little nervous about what you think Spiff is going to do with your card."
"Uh, yeah, honestly, if he doubles his power and wins this whole game, I'm counting that as a co-victory," Stands admits.
"SPI, you're up," someone prompts. "If Failboat absorbs me, I'm joining in the calls with him."
"Yeah, easy," another player responds. "Jake's cleaning supplies is used upright."
"Oh, that has infinite uses," someone notes. "Infinite uses? Yeah, it's so good; it's so helpful."
The game continues to unfold, with players strategizing and reacting to the ever-changing dynamics of their situation. "You know, I can clean up the thing; I'm going to go down to the...
In the game of life, sometimes you have to risk it all to discover what you're truly capable of.
In the heart of the game, the excitement builds as players strategize their moves. One player exclaims, "Oh my God, confident 16 power!" This means that with an additional 15 or 16 power, they could reach a total of 26 plus six, making them feel like a machine. They eagerly anticipate the drop of their reboot card, saying, "Let's Go!"
As the game continues, another player, Spiff, is up next. However, there’s a hint of nervousness in the air regarding what Spiff might do with a reboot card. One player remarks, "Honestly, if he doubles his power and wins this whole game, I'm counting that as a co-Victory." Spiff then mentions using "Jake's cleaning supplies," which are said to have infinite uses and are incredibly helpful for cleaning up.
As players navigate the game, one player expresses a desire to buy something from the shop, asking about a character named Sist. The response is clear: "No, you cannot buy people; that is illegal." This leads to a humorous reflection on how "things are different in America."
The game progresses with players moving strategically. Failboat decides to revive a character named Small Ant, and the atmosphere lightens as they imagine a "magical girl like Anime Transformation sequence" for Small Ant's return. They envision him descending from the ceiling in a "spiral of light."
As the turns continue, Small Ant and Failboat discuss their strategy, with Small Ant saying, "We're going to teach you about the power of friendship." They plan to tag team against Spiff, humorously naming their ship "Fail Ant." The tension rises as they realize the stakes, with one player noting, "This is super winnable."
As the game unfolds, players navigate through various challenges, including the mysterious "clean" mechanic, which one player admits they don’t fully understand. The conversation turns to the "Doom" mechanic, with players joking about its deadly implications.
In a moment of strategy, one player decides to "go left" to avoid the unknown effects of the cleaning supplies, while another contemplates the risks of moving onto the "triple Doom" space. The stakes are high as they all wonder what will happen next, with one player quipping, "We never will know."
As the game progresses, the players continue to strategize and interact, creating a lively and engaging atmosphere filled with humor, tension, and camaraderie.
Sometimes the journey feels like a curse, but it might just be the key to your future victory.
In the game, there was a discussion about the concept of Doom and its implications. One player remarked, "the space literally just gives Doom," suggesting that the mechanics of the game could be simplified by renaming elements. Another player chimed in, "you'll get a Doom," indicating that they were familiar with the consequences of this mechanic. As the game progressed, they noted that the Zone will shrink small, leading to strategic decisions about their moves.
At one point, a player mentioned, "go buy yourself a lightning bolt or something," highlighting the need for power-ups. They contemplated spending two hearts for ten power, expressing confidence that "this is a good place to be." However, there was a moment of tension when one player risked the triple Doom, prompting questions about its effects. The group acknowledged their familiarity with Doom, with one player stating, "it kills you," while another expressed disappointment, saying, "I thought it would be exciting."
As they navigated the game, they discussed the curse they had been carrying, revealing that "nobody here knew this." One player reflected on the situation, saying, "I guess it's kind of chill actually," indicating a sense of acceptance regarding their predicament. They considered the possibility of splitting the Doom, with one player suggesting, "I want some," and another agreeing, "sure you can split up your doom."
The players continued to strategize, with one stating, "this is strategic if I die you take my token and you double your." They decided to move left, dismissing the significance of Doom, and focused on cleaning the board. A player remarked, "that was the most dangerous space on the entire board," emphasizing the importance of their actions for future gameplay.
As the game unfolded, they moved up, with one player declaring, "I am ready for my Final Stand." Tension built as they prepared for confrontation, with one player exclaiming, "you can't have me." The mechanics of health were clarified, and players strategized their next moves.
Ultimately, the game came down to a critical moment where one player was determined to clutch a card, saying, "I clutched Small's card firmly in my hand." Despite the challenges, they remained hopeful, with one player saying, "another day another getting carried to Victory." The camaraderie and competitive spirit were evident as they navigated the complexities of the game together.
In the game of life, sometimes you have to gamble everything to find out what you're truly made of.
In the heat of the game, the tension rises as players strategize and make their moves. One player remarks, "be dropped on the ground when I defeated them," indicating the stakes involved. Another responds, "yeah but you will get uh small an's power now," suggesting a potential advantage despite the setback. The conversation continues with a hint of humor, "I feel like failboat," as players navigate their choices.
As the game progresses, one player expresses concern, "oh no I want AB," while another reassures them, "it's okay you still have my token you can bring me back next time." The urgency of the moment is palpable, with a player pleading, "come on, come on yo bring me back." They reflect on the possibility of defeat, stating, "if this is how we die this is how it's going to be and how it was always meant to be." Clutching Small's card firmly, they rally their spirits, "come on, come on."
However, the game takes an unexpected turn, "that scared me the change speed really messed me up." Despite the challenges, one player optimistically declares, "another day another getting carried to Victory." As the game nears its conclusion, they discuss the mechanics of the game, pondering, "can that tile be changed or have a Mech on it?" The idea of collaboration emerges, "could we technically use all three of us to create a Mech Hydra?"
As the final round begins, the players' teams are announced: "Nick and Brent, spiff, raren." The atmosphere is charged with anticipation as they prepare for the last challenge. Nick and Brent, still on a team, strategize, "let's go Brent." Nick contemplates his options, "should I go gambling?" Brent encourages him, "start off my day with a bang."
The dialogue continues with playful banter, "please do you don't want to put me in a corner." Nick decides to take a risk, "let's go to 100% gamble." However, the outcome is not in his favor, "you will immediately start off by going to zero power." The group reflects on the unpredictability of their choices, "there's like a small part of me that feels like this was a rehearsed plan and is immediately gone off the tracks."
As the game unfolds, players navigate their strategies, with one stating, "I see how it is." Brent contemplates his next move, "I'll go left. Would you like to gamble any power?" The stakes are high, and the tension builds as they discuss their options, "it's basically still 50/50."
Amidst the excitement, one player humorously comments, "Nick strikes me as the kind of friend who like loses every single scratch card but is encouraging all of his friends to keep buying more." The camaraderie is evident, even as they face the challenges of the game.
As the final moves are made, Spiff declares, "I'm going to go up to power please." The game reaches a critical point, with players strategizing their next steps, "if I try to fight Ren now and I lose you can at least reboot my card and give me five power points." The stakes are high, and the players are fully engaged in their quest for victory, contemplating their next moves with a mix of strategy and humor.
Sometimes you have to gamble it all to win big.
The conversation begins with a light-hearted exchange about the game's mechanics. One player expresses relief, saying, "please okay we're good we're good we're good that's new to me as long as it's never double." Another player chimes in, "yeah dude that's crazy you'll gain two power." The first player acknowledges this with gratitude, "thank you dude."
As the game progresses, one player contemplates the risks of fighting another, stating, "if I try to fight Ren now and I lose, you can at least reboot my card and give me five power points." They feel stuck, saying, "right now I can't do anything." Another player warns, "don't fight me, you're just going to lose." The first player agrees, admitting, "exactly I'm going to lose, but there's nothing I can do otherwise."
The discussion shifts to the concept of gambling hearts, with one player suggesting, "you can gamble Hearts like you could just go up to the 100% Gamble." They consider the possibility of doubling their life, and one player asks, "if I can gamble one heart, right?" After some back and forth, they decide to gamble, with one player saying, "I'll do one 'cause in case I lose I'll have another heart to try again."
As the game continues, there’s a mix of strategy and humor. One player remarks, "mathematically speaking you lost the first one so that means you're guaranteed to win this one." However, the tension rises when another player expresses concern, "you are letting spiff be on an island right now." They realize they need to work together, saying, "we got to work together here okay he is becoming a God over there."
The players continue to strategize, with one stating, "mathematically speaking this is the one you got." They discuss the risks of gambling again, with one player admitting, "I feel like you should have gambled two."
As the game unfolds, they engage in playful banter. One player insists, "we can just hang out we don't have to fight," while another expresses frustration, "yo get back here." The stakes are high, and one player expresses concern about another's progress, saying, "he's farming that there's no way."
Eventually, one player decides to gamble again, saying, "let's go gambling." They celebrate a victory, exclaiming, "yes Victory let's go let's go huge easy game." This boosts their power, and they strategize further, with one player questioning the value of certain game squares, "does anyone know what this plus is like plus one heart or plus like really bad?"
The conversation continues with a mix of strategy and humor, as players navigate the challenges of the game. One player expresses distrust, saying, "I have so much history with you I don't know if I should trust you." They ultimately decide to move forward, with one player stating, "I'll go to the right." However, they quickly realize the risks, with another player exclaiming, "no way no shot you are going to lose a heart."
The playful banter continues as they navigate the game, with one player humorously stating, "I'm the one who lies to you not Smith." The session concludes with players continuing to strategize and move around the game board, maintaining a lively and engaging atmosphere.
Trust your instincts, but remember: gambling can lead to unexpected twists.
In this game, there are various strategies and decisions that players must navigate. One player expresses their concern, saying, "it's like plus one heart or plus like really bad you really shouldn't go there." They note that the plus squares are genuinely the only positive squares in the game.
Another player, Ren, is hesitant and states, "I have so much history with you I don't know if I should trust you." They insist, "I have never lied to you," although they acknowledge that they may have "gaslighted" at times. Despite this, they decide to move to the right. However, there is skepticism about their decision: "unfortunately Ren no way no shot you are going to lose a heart."
As the game progresses, players take turns. One player, Nick, decides to gamble, saying, "I will gamble five." Another player responds, "five isn't big at all," pointing out that if Nick had gambled more, he could have won more. Nick loses five power but reassures himself, "that's fine I mean you're still doing well."
Ren then requests to check the other screen to see how much power Spiff has, noting, "he's got a lot." They weigh their options, considering the risks of approaching Spiff. Ren ultimately decides to go to the shop, where they exchange five power for a heart.
Brent takes his turn next, moving one space to the right. Spiff then goes up to the PO, expressing frustration about the game mechanics, stating, "this is literally the size of the game." He mentions that he will gain a power, and the players discuss the impending storm, with Nick wondering, "what do this Zoo do?"
As the game continues, Nick contemplates his next move and decides to gamble three, wanting to retain some power if he loses. He reflects, "I didn't decide," and ultimately gives in to the pressure, saying, "five power give it." Ren humorously notes the need for a PSA about gambling, cautioning that they might "get demonetized at the end of this."
Brent expresses interest in visiting the shop on the right, where he decides to buy one lightning bolt. Meanwhile, Spiff goes up and discovers that there are no reboot cards available, leading to some frustration. Ren then moves to the cleaning supply place, activating Joel's cleaning supplies, which prompts a humorous exchange about cleanliness.
Overall, the game is filled with tension, strategic decisions, and light-hearted banter among the players, showcasing the dynamics of competition and camaraderie.
In the game of life, sometimes you have to gamble to turn your doom into power.
In the current moment, the question arises: what would you like to buy? I respond, "I'll buy one lightning bolt." However, I quickly add, "not that heart, nah, 'cause I feel like what's the point of a lightning bolt, you know?"
Moving on, I mention, "I will go up, Nick, to the right." As we continue, I acknowledge, "using the zoo, you can now fetch any reboot cards." Unfortunately, I discover, "oh, there are no reboot cards." I reflect, "woo, the zoo was great," but then I blame Tio, saying, "dang it, Tio." I admit, "no, I blame myself 'cause I was with him when he died and put this thing on; I just forgot what it did."
We also forgot about the VOD review, bro. I then say, "okay, Ren, I'm going to go to the cleaning supply place." I activate, "Joel's cleaning supplies." I note, "it's not all good, but the negative isn't that bad."
As we continue, I emphasize, "clean or P clean." I ask, "oh, is he clean?" and then respond, "he dirty, dirty, dirty dude." I reassure myself, "oh God, it's okay; pain isn't that bad."
I then state, "Ren, yeah, you will gain a doom." I add, "oh, okay, that's not that bad." I realize, "Brent, I got to get out of here; I'm going to go up." I declare, "spiff, I will go left onto the plus."
Upon landing, I announce, "you will land on Circle Tun's heal space, and you will heal a heart." I exclaim, "oh my God, that is yep, okay at the end of your turn."
Next, I say, "Nick, you're up." I ponder, "okay, wait, so if I go into gamble, then I will lose a heart." I admit, "I'm going to be honest, nobody's been in the storm yet; nobody knows what happens when you're outside of it." I continue, "see, that's the thing; I don't know if it's a doom or a heart, but according to Fortnite laws, a doom probably makes more sense."
I conclude, "and if I'm wrong, well, I'll have another shot. All right, let's go gambling, baby!" I ask, "what would you like to gamble?" and respond, "five power."
As the game progresses, I express, "oh God, this is going to take forever." I then exclaim, "no, God damn it!" I realize, "okay, that means next one you're guaranteed to win; that's how statistics work." I note, "you're going to gain a doom."
Ren's turn arrives, and I offer, "would you like some advice, Ren?" He responds, "sure, you've been great so far." I ask, "do you remember what the convert space does?" He admits, "I'm going to be honest, I don't know if it was there when I played."
I clarify, "I'm relatively certain that the convert changes doomed to power, but I could be wrong." I add, "I don't know that; I'm pretty sure that's what happened to my teammate in the last game."
Ren challenges, "I will say I know exactly what happens when you step on the convert." I ask, "then what is it? Explain." He responds, "whoa, whoa, whoa, hey, information comes with a price."
I inquire, "with the price, what do you need?" He asks, "what does the chance space do?" I reply, "that's a great question; I wish I knew." I explain, "oh, a chance is like you have a chance that you gain power, but you also have a chance you take damage if I remember correctly."
I summarize, "so gambling face, it's gambling where you don't get a choice with the amount you gamble." Ren decides, "I to the convert space; we'll see what happens." I state, "all of your negative power will now be converted to twice the positive power; you have no negative power."
Brent's turn arrives, and I suggest, "I think going left is worth it." He responds, "right, BR, stop following me, you creep." I retort, "man, this is where else am I supposed to go? I literally CED myself."
Brent decides, "go cleaning supplies, go cleaning supplies." He wonders, "wait, is there a way I can like grief myself and give myself like negative 50 power by being so terrible at this game?" I recall, "converted to 100 in our match we played against someone; I got to negative 80 power by defeating them."
I explain, "I had to take a hit of likeus 40 power, so I had to do the fight so that my ally didn't take the hit in the power, and then I still somehow managed to survive, and he didn't." I conclude, "so, you know, that's just questioning the power of my friend."
Brent decides, "you know what? I'll go left to J's cleaning supplies as well." I encourage, "all right, you go to the cleaning supplies; hopefully, I can win this." He expresses, "I would like to get something clean."
I respond, "clean, clean, bro; you're clean." I emphasize, "cleaning is really important." Brent exclaims, "God damn it, this is my first off top of that."
I note, "okay, Brent, you'll gain a doom." Spiff then states, "you're up; okay, this could be an interesting sequence of events if everything works out in my favor."
He declares, "I'm going to go down, please." I inform him, "you're going to have to fight Sam for his steel spot." Spiff confidently states, "I'm happy to fight Sam for his steel spot; 69 versus 12."
I comment, "you know, some would say this is an easy fight, but Sam is—there's a chance—it's incredible, non-zero, bro, non-zero." Spiff adds, "Sam is a glorious delicious looking L dude."
He continues, "if it was on the opposite side of opposite, right? I was thinking that too." I confirm, "you will win, and you can now steal a heart from another player."
Spiff states, "I would like to take a heart from Brent, and then I would like to use my lightning bolt to fight him after I do that." I respond, "what? You can do that on the same turn?"
He clarifies, "well, lightning bolt's instant speed, my dude, instant speed." I calculate, "wait, okay, that's going to be 69 versus 51." Spiff exclaims, "holy [ __ ], okay, that's so—so that's easy."
He reassures himself, "that is easy, that is easy." I remind him, "welcome, you can do this, Brent, but remember, you have to win."
Brent expresses, "what the is this game?" I conclude, "oh my, I would like Brent's power; my reboot cards are all the way.
In the game of life, sometimes you have to risk it all to win it all.
Zero bro, non-zero, non-zero. Sam is a glorious, delicious-looking L dude. If it was on the opposite side, I was thinking that too. You will win, and you can now steal a heart from another player. Spiff, I would like to take a heart from Brent, and then I would like to use my lightning bolt to fight him after I do that.
What? You can do that on the same turn? Well, lightning bolt's instant speed, my dude, instant speed. Wait, okay, that's going to be 69 versus 51. Holy [__], okay, that's easy. That is easy. Welcome, you can do this, Bren, but remember, you have to win once. What the is this game? Oh my, I would like Brent's power. My reboot cards are all the way there on top of that, and the reboot van's in the freaking... Wait, get my card, and I go to the shop. That's a Str. He could go to 10 power and then gamble it away.
Okay, you will drop your lightning bolt as well as your assist trophy here. Oh my God, wait, you got this, Ren. Wait, clean up after this; this might be my moment. Hold on. Okay, so that's going to be 22 more power to Spiff. Oh god, oh, 'cause he steals Bren, yep.
Okay, so, guys, how we feeling? Other than Spiff, you're... I'm a little nervous now, I'm going to be honest. Yeah, that was Spiff's turn. Uh, yeah, you know what? The zone's going to close in a bit. Nick, you're up. Let's go down.
Wait, what? Doesn't the zoo get my card or something? Oh, you're right. What do you think, Brent? I think you need to stop thinking of Brent as a teammate and just accept the fact that he's dead and he's never coming back. Um, let's go right. Let's go right.
All right, we fall together. What kind of attitude is that? No, we win together. We win together, sorry. All right, you also get rid of the Doom as you're out of the store. Oh wait, that's okay, that's actually... wait, you can like bounce back and forth. Wait, that's huge. Okay, we can exploit this.
Okay, Ren, you're up. Okay, so quick question for you: if I go to where he died, can I get another six plus, or no? Yeah, you pick up all the stuff. Okay, you will also be standing next to me, though. I realize this, but at some point, I'm going to have to stand next to you, right? Like, they do that or else he's going to get the lightning and stuff.
I'm going to grab... I'm going to go to the right. I'm going to go to the right. Okay, nice. Let's go, Ren. Let's go, Ren. This is fight. I think this is the only chance. Oh god, oh [__]. Time, bro, are you going to attack now? You can attack now, and you have the lightning bolt.
Listen, hey, hey, you said we're going to have to fight eventually. We have been through so much together; at this point, we're like family. Like, you wouldn't... do you think I even remember your name?
Okay, in other news, you're going to spin the clean wheel. Oh true, so clean, it's crazy. Oh, why is everyone dirty, bro? YouTubers, showers. All right, that's okay, that's okay. It's two out of three. Doom is useless. That is now Spiff's turn.
I wasn't going to attack your arm, but you are actually standing in the way of where I want to go. Um, so, okay, reasonable, reasonable. I can take a damage if I absolutely need to; it's fine. Now I remember what's to the left of me, and I actually think I can do the gauntlet. So I think I am... I know it's madness, but Noah, can I move to the left?
Yes, you can. This will either end my life or end the game. Okay, we going to have to run the gauntlet. It's going to start off with... what is your power? Okay, you have 191 power. I don't think the gauntlet was designed for this much power. It was very difficult, but definitely not this much versus the Serpent's five. Let's go, Serpent! I believe, bro.
Unless... oh sh... if that were like a 10 instead of a five... Bro, okay, you are now going to have to go the next round of the gauntlet, which is Sist. Do let's go, Sist. Do I gain the power of the serpent? Not yet. Oh, come on, just a little bit more, just a little bit more.
Oh my God, five and a 17 defeated. Okay, you'll now have to go to the next phase of the gauntlet, which is 26 power. Yep. Oh, unless... oh, there's always unless, unless, unless. Please, please, please, please, please.
Oh my gosh, it's not... you'll now have to run the final stage of the... there's no way, mathematically speaking... Oh damn it, bro, that hurts. The fact that it was close is the worst part. I know, bro, just... just I hate it.
So that was the combined power of everyone in my last game. The combined dying wish was to funnel all of their power onto one.
In the game of life, sometimes you have to gamble everything to turn the tide in your favor.
Five. Bro, okay, you are now going to have to go to the next round of the gauntlet, which is sist. Let's go, sist! Do I gain the power of the serpent? Not yet. Oh, come on, just a little bit more, just a little bit more! Oh my God, five and a 17 defeated!
Okay, you'll now have to go to the next phase of the gauntlet, which is 26 power. Yep. Oh, unless... there's always unless. Please, please, please, please, please! Oh my gosh, it's not! You'll now have to run the final stage of the... there's no way, mathematically speaking...
Oh, damn it, bro! That hurts! The fact that it was close is the worst part. I know, bro, just... I hate it. So, that was the combined power of everyone in my last game. The combined dying wish was to funnel all of their power onto one space. No, they... spiff, their wish was to have that serpent kill all the other players. Yes, unfortunately, I have metagamed it for my own benefit.
You go to 125 plus 6. What the hell is this? The plague serpent is now dead. At the end of your turn, spiff, the zone will shrink a bit. Okay, Nick, you're up, bro. There's only one thing I can feasibly do, and it's the power of gambling. Wait, what do... wait, is there a way to give him a potato or something?
No, I do want to let you know, Nick, gambling in a reboot card is worth 10 power. Wow, I realized this... wrencher. This is what I've been reduced to: just 10 power. No, Brer, you will be 15 power. I will use you and five power, and actually, I'm going to use another heart. I'm going to do 20. You could gamble it and get nothing.
No, this is my last stand! If I don't get this right now, then it might as well be over. Alright, you're gambling 20. So either we lose here, Bren, or we win. Wait, slow, slow, slow, slow, please! Nice, nice, nice, nice, baby! Wait, do you still have my reboot card then? 'Cause you won? Yep, you will get 20 more power! Let's go!
Wait, this is the Strat! This is the Strat! Keep farming my card! Keeping... exactly, bro! You will gain a doom, and that will be the end of your turn. Ren, you're up. Well, this is very awkward. Spiff is looking very scary. I guess do I need to move? Yes, okay, I'm going to go.
I'm going to go up. Spiff, it's your move. I'm going to go left through the black hole to Australia, please. Okay, that is going to be 131 versus 10. What? There's a chance, though! A chance there! There's a chance! Let's go, Australia! If anything could conquer, it's Australia, bro! Oh, unless... please! Oh my gosh!
Dude, I don't know why I'm mad; like, this is the expected result, but still... no, it isn't, 'cause like, it's almost there, you know? Spiff, that's your turn. Nick, it's up to you. Down! Okay, what are you going to gamble? I think what I'm going to do is I do five power, 10 Brer power, so that's 15, and then a heart, so I get 20 power potentially right now.
Okay, that's... yeah, let's do that! 20 power in total! Oh, massive, massive, massive! His car, his house, everything! This is the only way we win, bro! I mean, that is true; we're slowly climbing the ring. Okay, Ren, you're up. I will go to the left, and Spiff, I will go right, I guess.
You're going to fight sist. That is going to be 14 versus 136. There's always a chance! There's always a nonzero chance! One more last at the top of your looks! Come on, baby! Come on! There's always a nonzero chance! Okay, this one's not close. I hate... yeah, what would we expect from selfish face, bro? This makes sense. Dang it, the zone is going to close in a bit.
Well, this is literally what it comes down to; like, if I win this, 100% or not. So, go to the right, see? To also refresh the Doom. Yeah, refresh the Doom. Okay, wait, can I see? Okay, so what are my options? Like, I just have to do the 45 power, or you have to do the 45 power, and then you can gamble anything else if you'd like to.
Okay, then I might as well, because if I go down to zero, then I'm useless. So, okay, Brener, get in there! I'm adding Brener, and you know what? This is my final stand, so let's do two hearts. Okay, what the hell is... so that's going to be 55, 65 power, I believe! Bro, come on, baby! There is literally no reason for this!
Yes, there is, baby! Yes, there is! There's a big reason we do this! He's actually grinding his way back to the top for the late game! This is why we do it! Oh my God, this is why we gamble! We win big!
Mathematically speaking, B, I'm going to go to the right, Spiff. I'm going to go to the right. Oh, hello, Spiff! Okay, Spiff, you are going to enter into the zone, and you will gain a doom. That's okay with me! So then the zone is going to shrink even more. Oh my God, Nick, you're up! Frer, what do you think the movies...
Sometimes the biggest wins come from taking the biggest risks.
This is my final stand, so let's do two hearts. Okay, what the hell is that going to be? I believe it's going to be 55 to 65 power. Bro, come on baby, there is literally no reason for this. Yes, there is, baby, yes there is. There's a big reason we do this. He's actually grinding his way back to the top for the late game. This is why we do it. Oh my God, this is why we gamble; we win big!
Statistically speaking, B, I'm going to go to the right, Spiff. Oh hello, Spiff. Okay, Spiff, you are going to enter into the zone, and you will gain a doom. That's okay with me. So then the zone is going to shrink even more. Oh my God, Nick, you're up! What do you think the movies... I don't know. SPI is cutting you off now, unfortunately. Let me see the power thing again, Noah, please. So he has 110 compounded, like 140. Okay, it's basically 50/50, like very close.
Yeah, let me go back to the battle. Basically, 50/50. Just to make this interesting, I'm just going to throw this out there: Raa knows something that would allow Nick to win. Yeah, but Ren is going to shut up about it. I've also worked out what it is, but Ren is not going to say. Ren, tell us!
R unsubscribing to your [__] Channel. What the— You don't want to lose a loyal subscriber, bro. Bro, you got me back into Hearthstone earlier this year. First and foremost, I apologize. I'm so sorry for your loss. Second of all, listen, I'm just going to say, without giving it away, the green squares—there's something there. It's like a Zelda puzzle. You mean like the outline? I guess so. Is it something to do with the amoeba or whatever that is?
Oh wait, remember last time someone pointed out that green thing in the middle and like there's nothing about it? There's that green thing in the white, like, oh, the bottom right to me. Exactly, literally to the bottom right. Remember someone pointed out last time we played, and like nothing was said about that?
Waon, have you now worked out what you're standing above? What do you mean? Well, what's the towel beneath you? The cleaning supplies. Yeah, what does it clean? Oh yeah, is that what it cleans? Yeah, oh, what do you mean it cleans? What? Yeah, exactly. Mysteries. Mysteries. Deep lore. You wouldn't understand.
There's like three conversations going on, and nobody has enough information to make light of all of them. I didn't realize that's what it cleans up—that specific. That's very intriguing. Okay, yeah, so we... makes these... does it make these spots dirty? What spaces have you stepped on? Have you stepped on both these gambling spaces?
Like the 100%? The red one as well? Yes, I stepped on the 100% red gamble. Okay, okay, think about what you're going to do here. So is it if I touch all four, I'm balling? Dude, I don't know. I don't know what to... I feel like I don't want to just give this answer away. Yeah, I don't... You saying I should earn it?
I think you should earn it, 'cause if you actually figure it out, there's a chance that we're here for the next two hours. So I think if I go right and down, right, something like that, like I touch all four squares? No comment. One would expect that to be the case. Yes, so I don't know if I want to do that though. I kind of want to just... why don't we just have a fight?
Yeah, yeah, let's go, Nick. Yeah, no, stop my game. No, we should do it. Come on, we're two big guys. Let's have some big fun. Okay, no, literally, 'cause if I lose this now and you fight me and you win, I lose again. Oh, that's sound. You're on such a high right now. Look, think of the last game you just did. You won!
Yeah, I did, but... and you won the gamble before that as well, and the gamble before that. You’re on a winning streak; it will never end. No, oh no, I don't know. Bren, what do I do? Help me! Bren, I've been dead for like 8 million years.
Bro, all right, you know what? This, we go right, potato. Okay, you're going to get the potato at the end of your turn. You lose the power for having the potato. Oh, see, it's simple. If we just give it to Spiff, we wait 143 turns. No power. Ren, you're up. I will be going up, Spiff. I'll be going left. All right, you will gain another doom at the end of Spiff's turn. The zone is going to shrink.
Oh, I see what Spiff's doing. Oh, Nick, it's your turn. No, can I grab this amoeba? No, maybe it doesn't do anything. Can I throw something at it? No, and I can't attack it either. No, I have a couple options. I go up and it just stalls. I go right, stuck in the shadow realm. I go left, I gamble everything, which I don't think is a move, or I go down, go to Australia and get potentially stuck in the shadow realm. Bren, do you have any last words on what I should do? Bro, I got...
Sometimes, the best strategy is to embrace chaos and let friendship guide your choices.
In this game scenario, the players are strategizing their moves. One player mentions, "right potato okay you're going to get the potato at the end of your turn you lose the power for having the potato." They discuss a plan involving Spith, suggesting they wait "143 turns no Power."
Ren then takes their turn, stating, "I will be going up Spith. I'll be going left." As a result, they gain another Doom at the end of Spith's turn, and the zone is going to shrink. Nick's turn follows, and he contemplates his options. He asks, "Can I grab this amiba? No, maybe it doesn't do anything. Can I throw something at it? No, and I can't attack it either." He weighs his choices: going up, right, left, or down.
After consulting with Brenner, who has "nothing" to suggest, Nick makes the executive decision to go down. He states, "Okay, you're going to go down." Upon doing so, he steps on several spaces and receives "the pickle that does everything." This pickle grants him "one wish but if you ask for too much I will not Grant the wish and it will not go through."
Nick considers his wish, initially thinking about increasing his power. He proposes, "it's a literally a battle of the Titans and therefore the strongest will win." However, he quickly realizes the implications of such a wish. Instead, he decides, "I can't do this without the Brer with this revival card." His wish is to bring back Brent at his peak power and heart, which he estimates to be "49 power" and "three hearts."
As the game progresses, they discuss Brent's placement on the board. Nick chooses to "air drop him onto another player." Brent is placed in the "big rectangle The Big Empty rectangle." Ren then takes their turn, stating, "I will be going down."
Tension builds as they discuss the mechanics of battling. One player reminds the others, "if two of you are on the same space... sometimes the black hole might be the best option." This leads to a discussion about how they will deal with each other in the endgame. Brent encourages, "I think just beat his ass."
As the players strategize, they realize the challenge they face. One player points out, "even if we take Raran out, we got this Behemoth with 150 power to deal with." Amidst the chaos, Nick declares, "you know what I crave violence."
The battle ensues, with Brent and Nick facing off. With a tense moment, they engage in a showdown, and Brent exclaims, "come on BR, let's go!" However, in a surprising turn of events, Nick admits, "I lost this." The game continues with high stakes and unexpected twists.
Sometimes you have to embrace chaos and take risks, even when the odds are against you.
The conversation begins with a moment of hesitation as someone expresses, "the no no no no wait he's got a point." They discuss the situation, noting that even if they take Raran out, they still have to deal with a Behemoth with 150 power. One person admits, "I have like oh oh well decent," suggesting that it's still possible to manage the situation. However, another participant points out, "you're stuck in Australia, you have doom and have a potato," indicating the dire circumstances they are facing.
In a moment of impulsiveness, one player decides to take action, saying, "you know what I crave violence," and chooses to go for it. They express confidence, stating, "come on BR, let's go," and affirming, "I win these right." However, the outcome turns out to be disappointing as they lament, "I lost this, that's what happens baby." The game is described as "a skill-based video game," and they acknowledge the consequences of their actions, noting, "you're going to lose a heart and you're going to be knocked out into the Zone."
As the game progresses, Spiff takes his turn and decides to go down, which will eliminate some of the doom. Ren is informed that he will also gain a doom for being in the shadow realm, leading to further complications. One player expresses frustration, saying, "now you know how I felt by Spiff bro taking two of my hearts at the same turn."
When it’s Nick's turn, he chooses to go right, which results in gaining another doom and losing power. Ren then opts to go left, and there’s a moment of excitement as someone cheers, "let's go brener, you're crazy two for two!" The atmosphere shifts as Ren manages to win a round, and they celebrate, "yes wow you did it Ren." However, the mood quickly turns when one player expresses disbelief over being attacked despite giving another player a chance, saying, "he attacks me."
As the game continues, one player expresses reluctance to enter a black hole, stating, "I don't want to go into a black hole." They share a heartfelt moment, reminiscing about their friendship, saying, "Ren you've been my longest friend in all of these magic the no videos." They express admiration for Ren's skills, calling him "the greatest Yu-Gi-Oh player the world has ever seen."
As the game unfolds, the players strategize and make decisions, with one player deciding to go down in support of Ren. They encourage him, saying, "you can do this Ren," and acknowledge that he can easily win. The conversation shifts to promoting Ren's YouTube channel, with someone urging others to "make sure to subscribe to Ren's Yu-Gi-Oh let's play channel."
The game takes a turn as Spiff gains power, leading to a moment of disbelief, "as if he needs more power." They discuss the implications of jumping into the black hole, and Spiff is congratulated on his victory. The players wrap up their session, with one stating, "I'll see you in the next Noah video," while another prepares to record something else.
As the game progresses, Nick takes his turn and decides to go down, while Brent reflects on the missed opportunity of information from Ruren. Brent chooses to go to the convert space, gaining a doom, while Noah opts to move to the power space, also gaining a doom. The tension builds as Nick contemplates his next move, expressing, "it's been an honor," and prepares for a final strategy.
In a moment of desperation, Brent decides to take a chance, saying, "let me go left for the chance." However, the outcome is unfortunate as he loses half his power, leading to a collective gasp of disbelief, "oh my God." The conversation highlights the unpredictable nature of the game, with players lamenting their choices and the consequences that follow.
Sometimes you have to take a risk to break free from the waiting game.
In the game, there was a moment of uncertainty as one player questioned, "what the [ __ ] are you playing?" The atmosphere was charged with excitement as another exclaimed, "let's go off baby, let's go up!" However, the tension escalated when someone mentioned, "oh my God, he's gambled again." It became clear that one player, referred to as Brener, was too addicted to the game.
As the game progressed, a player noted, "you two could be winning the game right now," while another expressed frustration, stating, "the problem is I accomplish absolutely nothing." They felt trapped, waiting for the inevitable outcome. One player decided to take a risk, saying, "let me go left for the chance," emphasizing the need to take action rather than sit idle.
The game took a turn when a player exclaimed, "oh oh, it's lose half power!" This led to a moment of disbelief as another reacted, "oh my God, oh my days, Jes, that was dang." The situation worsened when someone lamented, "why am I the one who hits the little part there, the one thing we didn't want to have happen?"
As the turns progressed, players were strategizing and making decisions. One player, Spiff, expressed a desire to go down, while another, Nick, was faced with a gamble: "if I don't win here, I don't got anything to my name." The stakes were high, and the tension was palpable as they navigated their options.
Spiff decided to visit the shop to "buy an absolutely metric ton of Hearts." He calculated his resources, stating, "it cost me 5 power to buy a heart," and aimed to secure his victory by purchasing additional items. Despite some skepticism from others about his investments, Spiff remained determined, saying, "I want to go down to the shop and get a bunch of Hearts to guarantee my victory."
As the game neared its climax, Spiff prepared to use his resources strategically. He declared, "I would like to use two lightning bolts please and snipe Brent from across the map." The competitive spirit was evident as players debated the best strategies and outcomes.
Ultimately, the game concluded with Spiff emerging victorious. He expressed his gratitude, saying, "thank you so much, it's a pleasure to be here." He acknowledged the competition, stating, "you did good, you were a competitor." The atmosphere was celebratory as Spiff thanked everyone involved, emphasizing, "this video wouldn't have been possible without any of you." He even hinted at the possibility of a future collaboration, saying, "I'm not opposed to doing this video with 100 Youtubers in the Fable future.