Table of contents
- September 3rd, the day gamers took back the industry and showed that true voices matter.
- The gaming industry is being ruined by people more focused on pushing political agendas than creating great games.
- Authenticity in games matters more than forced diversity.
- Stop pandering and start creating real value in games.
- Gamers, united, can change the course of the industry—your voice has power!
September 3rd, the day gamers took back the industry and showed that true voices matter.
September 3rd marks a significant day in the video game industry. On this day, Sony announced that its latest title, Concord, will be discontinued and servers will be shut down on September 6th. This event has been described as one of the most important in the industry in the last five years. The fall of Concord has sparked a wide range of reactions, with mainstream media outlets defending Concord and, in the process, destroying their credibility. This has led to a loss of trust in major companies within the gaming industry.
Despite the fall of Concord, there is a call for gamers not to celebrate the failure of others. Instead, the focus should be on helping each other up when we stumble. This sentiment is echoed by the gaming community, who have voiced their opinions in comment sections and forums. Content creators have played a crucial role in bringing to light the truth of the situation, exposing unacceptable behavior by those masquerading as game developers.
Sony has been criticized as a tyrant, a dragon of wealth at all costs. However, the united voices of gamers and content creators have become a powerful force, likened to a spear that pierced the dragon's heart. This event has been seen as a step towards making gaming great again, emphasizing that consumers, not companies, should decide what video games are.
The democratization of game development tools, such as Unreal 5, has made it possible for indie games to rival AAA quality games. This shift has empowered gamers to choose quality games over subpar offerings. The fall of Concord and the success of games like Stellar Blade demonstrate that talented and deserving artists and developers can succeed despite industry biases.
For years, game companies have been criticized for hiring based on identity politics rather than ability or qualifications. This has led to discrimination against skilled developers. The recent events in the gaming industry highlight the need for a merit-based approach to hiring and development, ensuring that the best talent can thrive regardless of their background.
The gaming industry is being ruined by people more focused on pushing political agendas than creating great games.
Even someone with a passing knowledge of the gaming industry can see that it seems like a lot of people have it out for certain games. It appears odd that some games receive a massive amount of negative criticism for reasons not directly related to the game itself. Talented, skilled, and deserving artists and developers have been discriminated against. Instead of hiring based on ability or qualifications, game companies often hire based on the color of someone's skin, their sexual identity, and their political views. For years, the video game industry has been plagued by this issue. It's actually crazy that people who perpetuate this discrimination have gaslighted themselves into thinking they are the good guys. They believe they are being racist for the right reasons, which is the definition of discrimination.
This kind of behavior should be against the law. The problem is that certain political opinions, if expressed, get reported to HR, while others do not. This leads to a situation where people start to dislike you and push you out slowly, a soft but overt level of censorship. Although I haven't been inside one of these companies, I assume this is what's happening. The industry has bent further and further toward appeasing an extremist, radicalized cult raised entirely in an isolated bubble of hyper-reality on the internet. The game industry has become infested by people who do not care about making a good product, do not understand what a good game is, and do not care about what really matters.
Diversity, inclusivity, and equity are important, but the people pushing these concepts into the public space lack the maturity, self-awareness, and understanding of social responsibility to do it correctly. We never had diversity problems with video games back in the day. There were different female characters, male characters, black characters, and white characters. It was not a factor; it was not the point of the game. The people who came into the industry with their problems are the ones causing issues. They act like they were nailed to the cross, but in reality, they brought the cross in with them. Everything was fine before they arrived.
The real problem is that these people are the problem. They lack the maturity to discuss things like normal people. If you were around the kind of people who push this stuff in games, you would be unhappy because they are probably obnoxious.
Authenticity in games matters more than forced diversity.
For example, when it was revealed that Samus from Metroid was a girl, nobody cared because good games are good games. It's not logical thinking people. Exactly, radicalized extremists are so focused on their own egos they do not realize the damage they have caused to our culture. Never before in the past decades has there been a greater setback. Anytime you see a character that's not the default white male, people go crazy with DEI stuff. It's actually very rare whenever it doesn't happen.
I actually don't think it's the skin color as much. I think it's actually an attitude and a culture that is usually attached to that. For example, in the Space Marine 2 trailer, there's a white guy, an Asian guy, and a black guy talking about how they're going to beat the Tyranids. Nobody's talking about this being woke because it's about the games being masculine and authentic.
Now, you get a bunch of Millennials on seven different anti-depressants and three different self-diagnosed mental disorders who know more about Harry Potter than the real world. They hate Harry Potter too because of JK Rowling. They have this completely warped view on reality. They live in this weird distorted reality that other normal people don't live in. When they make games that reflect this reality distortion, these games don't resonate with anybody else other than other weird people.
It's not Gen Z; it's Millennials that did this. People my age, 100% my fault. People I went to school with are causing this to happen. They have hatred, fear, and resentment towards minority groups, which they think they are empowering. Instead, they are framing marginalized groups as villains and painting targets on their backs. This has happened because of the incompetent implementation of supposed diversity in media.
These people don't know what real diversity is. They probably grew up in gated communities, went to a 95% white high school, and had one black friend. They don't understand actual diversity or how to interact with a minority. They have no social skills. The social rules of the world are being dictated by people with no social skills, so everything is catered down to the lowest common denominator.
Stop pandering and start creating real value in games.
You can't have any authenticity, genuine moments, or real investment because everything needs to be counterbalanced with some degree of brevity due to the insecurity of the writers. It's so lame; we have Khadgar in a wheelchair. It's so ironic that these people are more racist than those who would actually identify as racists. They live inside an entire subculture, and it's not even about gender or race; it's about the values of this subculture. Once you view the subculture as a religion or a cult, a lot of it makes more sense because different cults behave the same way. Real racists seem less racist to me; these people are more racist because they're trying not to be, so they think it's okay, whereas real racist people at least try to talk around it.
To go back to a time, it's like the interview where white people thought black people didn't know where the DMV is or how to use the internet. That was painful. They don't have data on their phones; it's crazy. Who thinks that? The people trying to get you fired for not thinking that media. We cannot afford to go back to a time when hatred and fear ruled our hearts and minds. No more to you radicalized extremists receiving millions of dollars to produce products for stroking your own egos instead of serving the gamers. I say to you, no more. To you tyrants who fund this radical movement and focus on pandering instead of creating something of value, I say to you, no more.
I think the truth is, it's really funny because they're going to keep making games like this. Here's what I think happened: a lot of games like Concord and woke stuff were way more popular from 2018 to 2022. Would you guys agree with that? Yeah, right. So you see a lot of games that were probably conceptualized around then, and now the culture has changed, and people are less accepting of it. That's what I think happened. There's definitely been a backlash against woke stuff. To you developers who dare to call my fellow gamers, my people, talentless freaks, remember this: I say to you, no more. Somebody needs to send that person an application to DoorDash because they're looking for a new job right now. Maybe they can start streaming the Asma Watcher. Yeah, exactly, send them an application for DoorDash.
Gamers, united, can change the course of the industry—your voice has power!
Do you think DEI in some form is needed? Usually, no, not really. I think things like that happen naturally when people are able to interact with each other without real boundaries. For example, at a WoW Guild Meetup or BlizzCon, every single one of them is diverse. Every single one. So, like, how many of you guys, when you played Xbox Live, were playing with people that were just different races or from different countries? They're all like that. If you just allow people to interact naturally, this will happen. It will also not happen in some circumstances. There will be groups of people that are like, "Oh, we only want white people, like we're racist." Sure, but that's not really a norm.
Rejoice, celebrate my fellow Gamers, for today you have made history. Today we tear down a tyrant. Let this be a warning to all the AAA development studios and publishers out there: the balance of power has shifted. There is no amount of money you can pour into marketing to hide the flaws of a product created by the wrong people with the wrong intentions. The balance of power has shifted in a way that you cannot control. Thank God your audience has a voice, they have power, and they are your equals.
September the 3D, well, they're not the equals; they're actually the ones that make the decision. It's the customers who are always right. You can blame, you can say the audience is sexist or whatever you want, but at the end of the day, you're still going to be looking for a new job when your product doesn't sell. That's it. There's a definite finality to it. Remember this: let it be heard all across the world. Today is the day we took back the video game industry.
I hope so too. Any developers or publishers out there who would dare to call my fellow Gamers, my people, talentless freaks, do this at your own peril. I will not stand idly by and let you demean my people. Lastly, to Sony, you have earned some respect by issuing full refunds to all the paying customers of Concord. That's actually a really good point. Sony did pull a really big W there. They just totally pulled the plug and gave everybody their money back. They didn't try to drag you along; they just straight up pulled the plug and said, "Nope, we're going to give you your money back. Sorry about that. My bad. Oops." Because you think about it, right? That's huge.
This is the best course of action you could have taken. Were I to give you a review on your performance in this situation, I would say seven out of ten. I'd say it's a good one. Good one, yeah, real good one. I don't really care that Concord wasn't good. Another DEI game flopped. Oh well. I think it really matters a lot. This is it. I loved how dramatic this was and how crazy. This was great. I do think it's unironically a gamer's rise up moment because I think people and players are starting to realize that collectively, if they can get together, they can determine the direction of whether a game is successful or not.
I think you saw that with things like Helldivers in positive ways, same with Pow World and also with Wukong. But you're also seeing it in negative ways, like with things like Dustborne or Concord or maybe a handful of others. The funny thing is I can't even remember the other names because they're so dead. So yeah, NEX is Ubisoft. I'll link you this guy's channel. This guy is great. I love this. I think a lot of people have been shamed into thinking that their opinion isn't valid as a customer. Now, you've seen so many people speaking out against it that people don't feel that shame anymore.
I think a lot of people really underestimate the power of public pressure and public consensus. I think that's really what happens to a lot of people. They get trapped in that and don't want to go outside of that box because they're afraid they could get in trouble or something bad could happen to them. Why do you care about this? I'm sick of the gaslighting. At the end of the day, the reason why I care about it is that I think a bunch of weird, annoying, freakish people with no social skills and people that are losers have taken over games. They write games like losers. They write the games for losers. They're not interesting; they're boring. The characters aren't charismatic. Everything about the stories is garbage. There are just unlikable people, unlikable characters, and unlikable gameplay. There's nothing good about them. So why do I care about it? It's like, well, if somebody came into your house and started shitting on your floor, and then you say, "Get out of the house," and they say, "Well, why do you care about this?" Well, because you came into my house.