They made a REVERSE tower defense game!?
Table of contents
- In the game of strategy, sometimes the best offense is a well-timed shield.
- In the game of strategy, sometimes you have to sacrifice a few to win the battle.
- Strategy is key: distract with the weak while the strong push through.
- Success comes from strategy and teamwork; sometimes you just need to send in the right troops to conquer the challenge ahead.
- Sometimes the best strategy is to adapt and rethink your approach when the odds are against you.
- Victory is all about strategy and teamwork, whether in gaming or life.
- Success comes from strategic choices and adapting to challenges.
- Winning isn't just about brute force; it's about strategy, resource management, and knowing when to play it safe.
In the game of strategy, sometimes the best offense is a well-timed shield.
Hello fellow engineers and welcome to Countless Army, a reverse tower defense game. In this game, we are tasked with trying to get through someone's defenses. So, let's start a new game in slot two.
Basically, we need to get from the left side of the screen to the right, where you can see the green flag. This flag indicates where our troops spawn. They will follow various paths, which you can see displayed on the screen. For example, path one takes a left-hand turn, while path two goes down the bottom. You might think, "Clearly, Matt's going to take the top path because it has a bridge," and I do love a bridge! I could even do a bridge review and promote my Bridge Review t-shirt, available at realcivilengineer.com.
Now, if you look closely, you can see the whel there says zero out of six. If I can get six troops in there, it allows me to pick an upgrade, usually for more troops. Those with a keen eye will have noticed there's also a bridge leading to the windmill. For now, I think I will keep path two active. I could send troops in both directions, but my troops are currently positioned at the bottom.
We have normal skeleton men, which have medium health but no special abilities, and then we have dogs. The dogs are lighter, meaning they have less health than the skeletons, but they are fast and can sprint. The aim is to get two of our troops to the green flag on the right to complete this map. However, we must navigate through numerous enemies armed with crossbows, who are stationed behind their protective barriers.
I am going to deploy two medium skeletons for wave two. They will come down the bottom path, and for now, I won't send any dogs or troops up top. I just want to focus on reaching the windmill. So, let's start the wave! As you can see, the skeletons are moving now. We have a card down here that allows us to give everyone on screen shields.
Right now, one of our skeletons, Bo, is taking some damage—not ideal. However, I’m waiting because there are four more skeletons back there. If I use the shield now, they can all absorb an extra hit, which is crucial since we are starting to burn down the windmill. We already have three of our troops inside, and it looks like we can easily get three more in there.
The windmill has presented us with a choice of upgrades. The first option gives us two dogs and one medium skeleton, while the second option offers three dogs and two skeletons, but the dogs will have reduced speed—definitely not ideal. There’s also a green gem available, which allows us to purchase some cosmetic items. I think I want the cosmetic stuff, so I’m going to take that, even though I might regret it later since we only have two medium skeletons and three dogs left.
My strategy is to go all out on the attack. I plan to send one medium skeleton on each side, with a dog behind each of them. This way, I can time it so that the dogs catch up. Remember, the medium skeletons will move first, followed by the faster dogs.
As wave two commences, the skeleton at the front is taking a beating, but look at the distraction he’s causing! There are so many skeletons behind him, and we are now advancing on both the top and bottom routes. The dogs are coming in, and I’m getting ready with the shields. The skeleton at the front is in trouble, so I activate the shields for everyone.
Look how far the enemies are getting! Up top, we have a significant number of troops advancing. The front skeleton is taking a beating, but wait—oh no! A dog just got hit! But yes, the dog made it through! Will the dog make it around the corner, though? Oh dear, Paddy, don’t look!
Meanwhile, down at the bottom, the skeletons have made it through. Remember, we only need to get two skeletons through to win, and it looks like we might achieve that! We’ve managed to get the whole horde through, and because we won, we gained a whole load of resources, which will be very handy.
On this screen, we can upgrade each of our troop types. At the top, we have our skill tree. Next up, for 20 of the Flames, we only have 18, so we can’t afford that upgrade just yet. However, we can acquire one more card, which means we can summon an extra troop into battle. That’s probably worth saving for!
In the game of strategy, sometimes you have to sacrifice a few to win the battle.
Front one's taking a beating, but no, it's been ed by a dog. "Run, Dog, Run, Dog!" Yes, the dog got through. Will the dog make it around this corner, though? Oh no, oh dear, Paddy, don't look! Anyway, down at the bottom as well, yes, skeletons have made it. Remember, we've only got to get two skeletons through, and then we've done it. But we have to get the whole hoorde through, and because we won, we gained a whole load of resources, which are going to be very handy.
So basically, on this screen, you can upgrade each of your troop types. You can also come at the top; this is our skill tree. Next up for 20 of the Flames, oh, we've only got 18, so we can't actually afford this. However, we can get one more card, meaning we can summon an extra troop into battle, so that's probably worth saving for. Over here on the left, there's pack; when the pack gathers, there's no one who can stop them. Every three dogs, one more will be summoned. Okay, let's take that. The next thing on that one is that we still need two more blue flames to get that, but that's a new troop type. They’re a light troop, but from the description, it sounds like there are a lot of them, so we'll have a look at that.
In the meantime, if we head on to these, you see we've got 18 of this resource, which we can give to different stats. We can make more of them. Oh no, actually, that's a different resource that we don't have; we need whatever they are, like brown bullets. I mean, we can give our guys more life; it will cost two, so yeah, let's do that. We can give them more life again. What's down the bottom? Speed? I'll make them faster. Okay, I guess just give them more health for now.
Then the dogs have the same sort of stats; we can increase the amount of them. Here we have three spawn rather than two. Remember, if we have three dogs in a pack, they summon another one on their own, so I think that was a good upgrade. Alright, divisions? I'm not really sure what divisions are. Yeah, I think I just gain more like to add in if you're not. Anyway, we can also buy the troop skins there, but we don't have enough of those gems yet, so we'll do that later on.
By the way, this is the world map, so we're trying to take over like everywhere now. We've already taken this one down there; that's the first skull that we just did, so we're going on to this one now, the Lively Forest. We'll take our skeletons, we'll take our dogs, and we'll head to the battle.
So, this is the Lively Forest. Oh, it's raining! It's raining, so respawn on the left one goes up, two goes down. So what have we got? We got a windmill there, oh, and there's another windmill on top as well. Does this guy reach with this range? Now look, hovering over him, we should be able to get to that windmill safely. We only need to get six up there, though, and remember we've got our shield.
What I'm thinking is that we'll do top and bottom at the same time because it looks like the same amount of archers are on route to each building. This front one will be distracted if we're going both routes, so I think literally what we did before: skeletons then dogs behind. Route one is also skeletons then dogs behind. Alright then, we'll start the wave and get ready with our shield once again. Ideally, we should do it as soon as everyone's on screen, but we might have to do it early in case someone’s getting killed because I don't want to lose any skeletons.
We want to take out the buildings ASAP. By the way, look at the confusion; they're splitting like anything! Right, the dogs are on screen, so let's hit the shields now so everyone has a shield. You can see, oh, we're easily going to get six troops in the bottom one, so that is good. That has been destroyed. I'm going to obviously take the coin.
Bo, and then up the top, that one's also done. Do we gain troops, or do we gain lots of troops? I think we might just gain more normal troops on this one. Alright, so that's the end of wave one. If we went top Route 1, 2, 3, bottom Route 1, 2, 3, 4, so yeah, definitely worth trying to go the top route. Do we just try and cheese it as well with fast dogs? I'll send dogs the bottom route as well to be a distraction.
So, only one set of dogs going bottom weight, two going top weight. I'm hoping as they run up to this guy, he'll get distracted; he won't know which one to shoot. Look, he's aiming down there; he's now aiming up. We are losing a few dogs; let's hit the shields. How many do we need to get to the end? Just two? Okay, that's good; we should easily get two dogs across. They actually look like the bottom dogs; they're nearly all down. Oh no, oh no, the dogs are all down, but not up the top. The dogs at the bottom are always a distraction, so that is another village conquered!
Strategy is key: distract with the weak while the strong push through.
In this gameplay session, we are exploring different routes and strategies for conquering a village. Route 1 2 3 and Route 1 2 3 4 are being considered, and it's definitely worth trying to go the top route. We also plan to cheese it by using fast dogs as a distraction while sending another set of dogs down the bottom route. This way, only one set of dogs will be going down, while two will be going up. The goal is to distract the enemy; as they run up to the guy, he should get confused about which target to shoot at.
As we proceed, we notice that the enemy is aiming downwards but then shifts to aim upwards. Unfortunately, we are losing a few dogs. We need to hit the shields and just have to get two dogs across to the end. Thankfully, we should be able to manage that. However, the dogs at the bottom are nearly all down, which is concerning. Despite this setback, the dogs at the bottom served as a good distraction, leading to another village conquered.
After the victory, we are excited to see all the resources we can spare. First things first, we head into troop skins and check out the skeletons. One of them has a hard hat on, and we definitely want to buy that. I was looking for a Patty dog, but they all seem a bit too skeletony. The closest one is black, while Patty is brown, and I’m not risking getting another five gems; we’re just going for wins from now on.
Next, we return to the skill tree with 31 points to spend. I want to unlock another card, but I encounter a problem. I can't unlock it even though I'm clicking on it. It seems that I might need to unlock another card first. That’s annoying, but I’ll go ahead and unlock a new troop type, which could be interesting. Now that I can unlock that, I only have 16 points left, so we can’t do anything else for now.
We take a moment to look at what the new troops can do. There are six of them, which could be quite useful. They have 16 health, while dogs have 18 health but move at 80 speed, whereas these new troops don’t have a moving speed. I think I will definitely upgrade these troops since we now have the hard hats; they seem to be in it for the long haul. I’m not sure how to get that resource, the brown nugget, so for now, I’ll just add some health to these troops. Unfortunately, I can’t afford anything else, but I can afford a bit of summoning time.
As we consider our options, I wonder if I should take these new troops instead of the dogs. However, it feels like it’s me and Patty, so I should probably stick with that. Back on the world map, I look for easier challenges, but I see that one was extreme, so I decide against it. Instead, we will take on a medium difficulty challenge first. We can only take two troops in, so I’m taking myself and, oh, am I really not taking Patty? No, I want to try out these new guys to see what they’re like.
This challenge is a bit different. We start here and can split off. There’s a windmill we can go straight into, which seems pretty useful. However, if we go down, we see a lot of defenses, and there are also little traps, which is not good. We need to get to the camp in the middle, requiring two lots of four troops.
First, we want to try and get to the windmill. We only have three of these new troops, and they have seven troops in total, so if half of them make it, we’ll be in a good position. I decide to send one of them down this way and maybe send an engineer as well. This should be enough for wave 1. My main goal for wave 1 is to reach the windmill, so I’ll prepare the shields just in case.
I want to ensure we get six troops up to the top, so if any of those skeletons start to die, I’ll hit the shields. I’m not sure how strong they are or if they can take more than one hit. It looks like they’re just targeting me since we have hard hats. I decide to shield now for safety. I think enough troops will make it up; we just need two more to reach the target.
Looking down at the bottom, we can see how the troops are faring. They didn’t get too far, but up top, we have more troops coming in. The skeletons are going to be slower, but we now have five of each troop type, which puts us in a good position moving forward.
Success comes from strategy and teamwork; sometimes you just need to send in the right troops to conquer the challenge ahead.
In Wave 1, my primary goal is to reach the windmill. To achieve this, I plan to prepare with the shields and ensure that we get six troops up to the top. If any of the skeletons start to die, I will activate the shields. I'm uncertain about their strength and whether they can withstand more than one hit. It seems like the enemies are targeting me, so let's prioritize safety first.
I believe that enough troops will make it up; we just need two more to complete our numbers. Observing the situation at the bottom, it appears that the troops are not advancing very far. I think we should focus on the top area. Since we now have five of each card, I am considering sending everyone down, splitting them into two groups, and then sending one troop up top. I should probably test sending a mix of everything, including the normal troops.
As we move into Wave 2, I will hold onto the shield until all troops are on screen. My goal is to get eight troops down to the Stonehenge. The front guy is nearly down, so it's time to activate the shield. Now, everyone on screen has a shield until they get hit. As we move down, we have lost one brave engineering skeleton. I wonder what will happen as they enter; oh no, they are getting mangled! Can they make it through? Yes, one has made it in, but I don't think the others will survive due to their low health.
Meanwhile, at the top, the strategy seems to be working well with three engineers and three normal skeletons, although I doubt the skeletons will make it past the enemy. Nevertheless, these three have reached the base, which counts for something. We need to repeat this strategy to succeed, but down here, we only have one of eight troops making it through.
Perhaps I should send just these skeletons down since there are seven of them in each group, which gives us a better chance of success. I can then repeat the same strategy at the top. I will start the wave and aim to get eight troops in there to see what happens, although I remain skeptical about the outcome.
As we wait for all the engineers to appear on screen, I will activate the shields. Let's speed things up a bit. Unfortunately, the skeletons are getting annihilated; they are not performing well. Thankfully, the engineers on the other side have made it in, allowing us to complete the level with a two-star win, earning 20 of each resource.
Back in the skill tree, I can now summon one more troop, which might allow me to take all three types of troops with me. I'm unsure if this means I will have three lines of troops or just the ability to summon more. Regardless, I will spend my points to strengthen the troops. I can add more skeletons, and now I have ten, which could significantly impact our strategy compared to the previous six or seven.
From this point onward, every level will be challenging, but we have that extra summoning card. Now, I can take all three troop types into battle: the dog, the skeleton, and myself.
Looking ahead, there are three waves this time. The first wave will head straight over a bridge to the windmill, the second will target the Stonehenge in the middle, and the third will go down to the bottom where another windmill is located.
As I assess the situation, I notice there are two archers between me and the windmill at the bottom, while the top route has six archers to contend with. Perhaps we should avoid the top route and focus on the second and third waves. For the second wave, I plan to send the skeletons and then the dogs, which should provide enough volume to breach the Stonehenge. For the third wave, I will send the skeletons followed by the engineers.
Let’s start the wave and prepare the shields; we have ten skeletons each, which should give us a solid advantage.
Sometimes the best strategy is to adapt and rethink your approach when the odds are against you.
The game strategy involves navigating through various routes to reach the windmills. Wave one goes up straight away over a bridge to the windmill, while wave two heads toward the Stone Henge in the middle. Wave three goes down to the bottom, where there is also a windmill. The player assesses the number of archers between them and the windmills: if they go down the bottom, there are just two archers, but if they go along the top, there are six archers to get to the windmill. The player contemplates not taking route one and instead sticking with routes two and three.
For route two, the plan is to send the dogs along with the other troops, which might provide enough volume to breach the Stone Henge. Simultaneously, they will send skeletons and engineers down the bottom. As they prepare for the wave, they notice they have ten skeletons on each side and observe how far they are making it against the enemies on screen.
The player initiates the wave, stating, "let's go now." They note the significant number of enemies and the challenges posed by crossing two bridges at the same time. The dogs struggle to navigate around corners, and the player expresses concern about the skeletons' effectiveness. Unfortunately, they realize they only have five skeletons at the Stone Henge when they needed six.
The player reflects on the situation, expressing uncertainty about the skeletons' capabilities. They observe the spikes in front of the bridge, recognizing it as a significant obstacle. The strategy shifts to sending engineers first on every line to increase their chances of success. The player hopes that the engineers, having received extra health, can last longer than in previous levels.
As the wave progresses, the player notes that the dogs are coming in, and they prepare to activate the shield. The situation looks more promising, and they believe the engineers will make it through. They consider the upgrades available and weigh the options of losing lives versus gaining advantages.
The player decides to take the middle upgrade with reduced speed for the dogs, although they only have one engineer, which is not ideal. They contemplate the best route to take, avoiding the right side due to traps and archers. The player strategizes sending dogs first to distract the archer while sending engineers and then skeletons in subsequent waves.
Feeling uncertain about the outcome, the player sends two sets of dogs up the top. They notice the dogs are taking a beating and decide to activate the shield sooner rather than later. As the wave progresses, they realize the number of enemies is overwhelming, but they remain hopeful about reaching the windmill.
In a surprising turn of events, the player manages to get six engineers to their base, attributing their success to the Gamer SS drink they had earlier. They celebrate their victory, exclaiming, "back of the net!" and reveling in their achievement.
Victory is all about strategy and teamwork, whether in gaming or life.
We are coming on screen, and now we can shield. This is actually looking quite good. Look how many enemies we have! Why am I calling myself enemies? It's because I'm attacking the Tower Defense. I'm not the enemy; I'm the engineer.
Right up at the top, the dogs are taking a bit of a beating. They’re not going to make that with milk—no chance. Down here, though, we may be able to get six Engineers to their base. Oh, I may have pulled that out of my butt. I may have pulled that out of it, and I owe that victory to these gamer SS that I drank earlier, which I've just pulled out of my butt. Use code Boo or my link below for 10% off.
So, one, two, three—yes, we've done it! He's only gone and done it! Back of the net! All right, it's only a two-star win, but we'll take that. We got 30 of these things to spend and 20 of the blue ones.
Back in our shop, ooh, ooh! One more troop per route, so that does add to the arrows on the left—that's 30 points. I mean, actually, this one could be quite good as well; it doubles the number of those enemies, the skeletons we have, but they have 40% less health. However, there are 20 of them rather than 10, which is a big distraction. Alternatively, we could go for the Bone Mountain. When these guys die, they leave a pile of bones. They have one hit of life, which will stop enemy projectiles. So basically, they add as another distraction, but they only take like one hit each—like a dead pile of bodies.
Oh, if I could combine them, that’d be incredible! I feel like it’s pretty similar, isn’t it? Because if I’ve got 10, and each of those 10, when they die, leave a pile of bones, that’s sort of making 20. Then this one makes 20, but they have 40% less health, which technically is probably better than those because it’s not 50% less health. So maybe those are better. I feel like doing this one. Yeah, if I can send three down one arm, that’s going to change everything.
Right, anyway, let’s get some more divisions of those guys so we can send way more of them. We could even give them some more health, actually, and dogs—we can give more health to as well. Then I’ll give a bit more speed to my skeletons.
Oh look, then we’ve got a medium to take down. The medium should be a lot easier, particularly with our new upgrades. So let’s head to battle, guys, and see what we have in store. So yeah, only two different routes, but we got three enemies we can fit on each.
Going up the top, we have the Stone Henge, so we got to get eight troops up there. Going down the bottom, oh, it just goes straight into there. Oh yeah, so we probably just want to send those down the bottom one, then. The top one’s going to be a lot trickier, so maybe send those guys with those guys next to them there—maybe dogs at the back. We want to try and get the eight in there, so it’s worth sending three lots of troops, I think.
By the way, over on the right, we got to get eight troops into the flag. I also noticed in the middle there’s this thing which has zero out of six. So do we gain a tower? What’s that all about? I’m also worried there’s a cat P— is that going to shoot us? I don’t know. Anyway, let’s start the wave and see if this pays off.
So I’m hoping the weak skeletons will go into this building here. Yeah, look, there they go! So we’ve just got to get six of those in, and we’re good. Meanwhile, oh man, the first engineer is down. I’m sort of waiting for the dogs; when the dogs come, I can hit the shields.
All right, dogs are on screen, so ready shields! Okay, down here, I’m going to add loads of troops and give a speed hit to my skeleton. I think that’ll be fine. Up the top, yes, those two Engineers made it in. We just need some of these skeletons to make it. There are so many of them; surely some will make it through.
Looks like some of the dogs will. Yeah, that dog’s made it! What a good boy! That one’s also made it. We’ve just got to hope the skeletons can— I don’t think they can actually. No, they’re down, they’re down.
All right, anyway, we’ve unlocked a different route now. So the top one still goes to that thing; we just got to get three troops in there. Route two goes to that, which I don’t know what it does, but I want to find out. Then the bottom route goes to another windmill. Yeah, we’ll try that as a wave; it could be okay.
So we’ll speed it up a bit and we’ll see. There should be loads of skeletons—oh, get ready with the shields! Right, get ready! Am I waiting for the dogs? I think I’m going to wait. Oh, there’s no dogs! There’s no dogs! Just shield them quick! Oh, so that was a building we destroyed as well. Okay, so the upgrade speed but increased summoning time—that’s on the engineers.
Success comes from strategic choices and adapting to challenges.
I don't think the skeletons can hope for much; they're down, alright. Anyway, we've unlocked a different route now. The top route still goes to that thing, but we just need to get three troops in there. Route two goes to something I don't know what it does, but I want to find out. Then, the bottom route goes to another windmill. We'll try that as a wave; it could be okay. So, we'll speed it up a bit and see. There should be loads of skeletons, so get ready with the shields.
Right, am I waiting for the dogs? I think I'm going to wait. Oh, there's no dogs! Just shield them quick! Oh, that was a building we destroyed as well. Okay, so the upgrade speed has increased summoning time on the engineers. Ooh, not ideal. It gives some more speed but takes ages to do. I think it's better just to do this one and make everyone a little bit faster down here, while making skeletons slower. Or maybe just add that one so there are no negative bonuses.
Yes, up the top, Stonehenge made it! I'm a bit worried about what the life does; I've never seen life anywhere. Let's see what happens. We'll summon skeletons, then engineers, then dogs, and I'll just do that in every single arm. Alright then, we start the wave. I'm getting ready with the shields. Look how many skeletons there are; it's beautiful! There are so many enemies! Boost with the shields, yes! Oh, look how many are making it to the end; we just completely annihilated them.
Okay, that was quite good. I think we got a three-star win because we destroyed all the buildings. Anyway, back in the skill tree, should I do the great horde and get 20 skeletons? I reckon so, and I got 42 of these to spend. So let's just do summoning time; I think that's like maxed out now. I can't upgrade the engineers any further, nor the skeletons. With the dogs, I can make them faster, and we still got summoning time.
Okay, we're heading to two three Fields, which is a hard difficulty. Oh man, there are a lot of archers on this one. There's only one route to go on, and we just need to go straight to that building. So, we just got to get six troops in there. I don't think anyone can hit me, can they? No, so I just need something that has six troops in. We will start the wave and speed up. There are 20 of these; so many! Unfortunately, they all just go in there; they don't go any further. But we got some stats, so we can make our engineers faster—like way faster—but it increases their summoning time.
Yeah, let's give that a go! Right, so route one now goes to this middle base. We got to get six troops in there, but there are two archers that can see us. I mean, I'm thinking again maybe just those guys. I hope I haven't underestimated this, but there are 20, so surely six should get through. There you go! Yeah, look, they've already made it in; there's already six in there! Banging!
Okay, more stats. Do I do the same thing: speed and increase summoning time? Yeah, right! Oh my goodness, now we have four different waves. I don't even have enough troops to fiddle with these. Route one has loads of spikes on the floor, so maybe I want to avoid that. It goes to these shop things, which have weapons outside, so that could be quite good. I just don't know if it's worthwhile. Wave two goes straight to the exit, wave three goes to Stonehenge, and then route four goes to the windmill over on the right.
Alright, so we're just doing three and four as the routes. I'll get ready with the shields as well. They are—oh, they're all making it! Okay, that's good. I think that was a good run. Alright, so now three goes to the end, and four also goes to the end. I could try and get over to one of these and see what they do. So yeah, I'm going to gamble. Let's do two lots of engineers and a dog. Oh, the summoning time is pretty brutal, actually, although I don't need it.
Oh, the engineers made it without anything! We did not need shields! Oh, that's annoying. Up here, I can choose—ooh, extra resources! Yeah, we'll go for the middle one. I'm guessing then if I just send two lots of engineers up there, they should make it. If I use the shield, get ready with the shields! Okay, I think we've made it to the end up there. I'm going to take the blue stuff B. Nice! That is how you complete this game: three stars! Plus, we got 36 of the blue stuff this time, and we've also reached the point where we've completely destroyed everyone as well.
Now, I think if we come up to the top right, we can skip forward a week. No, I...
Winning isn't just about brute force; it's about strategy, resource management, and knowing when to play it safe.
Engineers and a dog—oh, the summoning time was pretty brutal, actually, although I don't need it. The engineers made it like without anything; we did not need shields. Oh, that's annoying! Up here, I can choose—ooh, extra, extra resources! Yeah, we'll go for the middle one. I'm guessing then, if I just send two lots of engineers up to there, they should make it. If I use the shield, get ready with the shields.
Okay, I think we've made it to the end up there. I'm going to take the blue stuff B. Nice! That is how you complete this game—three stars plus! We got 36 of the blue stuff this time, and we've also got to the point where we've completely destroyed everyone as well. Now, I think if we come up to the top right, we can skip forward a week. No, I don't know—I fast-forwarded a week, and it looks like rebels took over my area.
Anyway, I got skill points to spend since I got 40. Though, I think I'll go with the healing spell. Rather than going for the rebels, I can take down this place. It's got six buildings and is of medium difficulty, so it’s time for a battle. Oh my God, look at the buildings here! I think this is the main castle we're taking down.
Wave one goes to this building; I need six in there. Wave two goes up to there; I need eight in there. Okay, there are also some tank traps outside the front that we're going to have to try and get through. I'll send you lot that way then, and for number one, I'll just send the engineers. Should that be enough? So, we'll start the pre-wave. I'll get ready on the shields. I think if I lose an engineer, I won't unlock that. If an engineer is about to die—oh, they die when they walk into those! I didn't realize that.
Right, at least eight people made it in there, so we get to do some stat stuff. Oh, I don't know if I want to lose life on my skeleton. I think I'm just going to do the safe one for now. This time, for wave one, I'll send engineers in there again, or maybe dogs. If I send two lots of dogs, then I'm not wasting any engineers. For wave two, they get to that building there, which I need six for. Route three goes up to the top to that one thing, but at the end, we've got the tank trap things. I guess I just need to decide what way I'm going to go like permanently.
Yeah, let's do route two with the skeletons. Right, waves away! All right, shields up! These guys are so powerful now; there are 20 of them. Fair plate! I can do like a healing thing there as well, so they all gain health again. Then they should make it in there. Nice!
Okay, summoning time did sort of scare me last time, so I'll just do the play-it-safe one over here. I’ll add three lots more of skeletons but make them way slower, or just add two lots more of them. I think just adding two lots more of them should be fine. I think for wave one, I'll send skeletons; they should get into that area. To be honest, I can just send constant skeletons for wave two and maybe shove a dog in there. We should actually make it! That's all I'm sending; I think it will be enough, though. I'm going to put healing there and then get ready with the shields.
Right, shields away! Everyone is shielded. Oh man, the skeletons down the bottom got nowhere. Okay, good to know! The ones in the middle are doing okay. Yeah, I think they're making it through. Okay, we should do it! We just got to get seven up there.
Okay, we've done it! We completed it! We didn't destroy all the buildings, but that's fine because the castle is ours. Look, me and Paddy stood up at the top. Yeah, basically, that's unlocked this new area, and look, in the new area, that's where you get the new currency, which you can spend on making these guys stronger. Got it!
Let's just unlock one more card while we're here. Yeah, so we're in a new region. This is going to get us a whole load of new resources. We can send four different troop types, although we've only got three. But yeah, that was a fun game—really fun game, very different! If you guys enjoyed it, boost the like button. But for now, I'll say peace, love, and reverse Tower Defense!